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gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

72 lines
2.6 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public class AIBuffBuff : AITriggerAndTargetFiltersTagBase
{
private static readonly AIScriptTokenArgType[] PermOrTempArgs = new AIScriptTokenArgType[2]
{
AIScriptTokenArgType.PERM,
AIScriptTokenArgType.TEMP
};
private AIScriptTokenArgType _selectType;
private AIPolishConvertedExpression _attackBuffValue;
private AIPolishConvertedExpression _lifeBuffValue;
private AIScriptTokenArgType _permOrTemp;
private const int PERM_OR_TEMP_OFFSET = 1;
private const int LIFE_BUFF_OFFSET = 2;
private const int ATTACK_BUFF_OFFSET = 3;
private const int SELECT_TYPE_OFFSET = 4;
protected override int NON_FILTER_FIRST_OFFSET => 4;
public AIBuffBuff(string text)
: base(text)
{
}
protected override void InitExpressions(string text)
{
base.InitExpressions(text);
_selectType = AIPlayTagInitializingUtility.CreateSingleArgType(_exprList[_exprList.Count - 4], base.LegalSelectTypes);
_attackBuffValue = _exprList[_exprList.Count - 3];
_lifeBuffValue = _exprList[_exprList.Count - 2];
_permOrTemp = AIPlayTagInitializingUtility.CreateSingleArgType(_exprList[_exprList.Count - 1], PermOrTempArgs);
}
protected override void RunTagMethod(List<AIVirtualCard> targets, AIVirtualField field, AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation)
{
base.RunTagMethod(targets, field, tagOwner, playPtn, situation);
AIBuffExecutingInfo_old buffExecutingInfo_old = AIBuffSimulationUtility.GetBuffExecutingInfo_old(tagOwner, field, situation, playPtn, _attackBuffValue, _lifeBuffValue);
bool isTemp = _permOrTemp == AIScriptTokenArgType.TEMP;
switch (_selectType)
{
case AIScriptTokenArgType.ALL_SELECT:
AIBuffSimulationUtility.BuffAll_old(targets, field, buffExecutingInfo_old, isTemp, playPtn, situation);
break;
case AIScriptTokenArgType.RANDOM_SELECT:
AIBuffSimulationUtility.BuffRandom_old(targets, field, playPtn, situation, buffExecutingInfo_old, isTemp);
break;
}
}
protected override List<AIVirtualCard> GetFilteredTargets(List<AIVirtualCard> candidates, AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation, bool isBlockDead = true)
{
bool isAttackEffective = !_attackBuffValue.IsZeroOrNone();
return AIFilteringUtility.FilteringForStatusEffectiveAbility(candidates, tagOwner, base.TargetFilters, playPtn, situation, isAttackEffective, isBlockDead);
}
protected override List<AIVirtualCard> GetCandidateRange(AIVirtualField field)
{
return field.CardListSet.AllReferableCards;
}
}