Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIBonusArgumentWithIgnoreInBattle.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

43 lines
1.2 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public class AIBonusArgumentWithIgnoreInBattle : AIScriptArgumentExpressions
{
protected AIPolishConvertedExpression _bonusValueArg;
protected int _valueIndexOffset;
public bool IsIgnoreInBattle { get; private set; }
public AIBonusArgumentWithIgnoreInBattle(string text)
: base(text)
{
}
protected override void InitExpressions(string text)
{
base.InitExpressions(text);
if (!(_exprList[_exprList.Count - 1].TokenList[0] is AIScriptArgumentToken aIScriptArgumentToken) || (aIScriptArgumentToken.ArgumentType != AIScriptTokenArgType.IGNORE_IN_BATTLE && aIScriptArgumentToken.ArgumentType != AIScriptTokenArgType.IGNORE_IN_FUSION))
{
_valueIndexOffset = 1;
IsIgnoreInBattle = false;
}
else
{
_valueIndexOffset = 2;
IsIgnoreInBattle = true;
}
_bonusValueArg = _exprList[_exprList.Count - _valueIndexOffset];
}
public virtual float GetBonusValue(AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation, bool useIgnoreInBattle)
{
if (tagOwner == null || (useIgnoreInBattle && IsIgnoreInBattle))
{
return 0f;
}
return _bonusValueArg.EvalArg(tagOwner, playPtn, tagOwner.SelfField, situation);
}
}