Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIAttackPreCheckInformation.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

43 lines
870 B
C#

using System.Collections.Generic;
namespace Wizard;
public class AIAttackPreCheckInformation
{
public float AttackBonus { get; private set; }
public AISimulationBuffInfoCollection BuffInfo { get; private set; }
public bool HasBuffInfo
{
get
{
if (BuffInfo != null)
{
return BuffInfo.Count > 0;
}
return false;
}
}
public AIAttackPreCheckInformation(float attackBonus, AISimulationBuffInfoCollection buffInfo)
{
AttackBonus = attackBonus;
BuffInfo = buffInfo;
}
public void ApplyBuff(ulong tagHash, AIVirtualField field, List<int> playPtn, AIVirtualAttackInfo situation)
{
BuffInfo.ApplySingleBuff(tagHash, field, playPtn, situation);
}
public bool HasPreCheckBuffInfo(AIPlayTag tag)
{
if (BuffInfo == null)
{
return false;
}
return BuffInfo.HasBuffInfo(tag.Hash);
}
}