Files
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

25 lines
545 B
C#

using System.Collections.Generic;
using LitJson;
using Wizard.Scripts.Network.Data.TableData;
namespace Wizard.Scripts.Network.Data.TaskData;
public class ItemAcquireHistoryInfo
{
public List<ItemAcquireHistory> Histories { get; private set; }
public ItemAcquireHistoryInfo()
{
}
public ItemAcquireHistoryInfo(JsonData data)
{
Histories = new List<ItemAcquireHistory>();
for (int i = 0; i < data.Count; i++)
{
ItemAcquireHistory item = new ItemAcquireHistory(data[i]);
Histories.Add(item);
}
}
}