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gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

55 lines
1.1 KiB
C#

using System.Collections.Generic;
namespace Wizard.Scripts.Network.Data.TaskData.SkinPurchase;
public class SkinSeriesPurchaseInfo
{
public enum RewardStatus
{
none,
not_got,
got
}
public enum eSetSalesStatus
{
None,
Enable,
Disable
}
private List<ShopCommonRewardInfo> _rewardInfoList = new List<ShopCommonRewardInfo>();
private List<SkinProductInfo> _ProductList = new List<SkinProductInfo>();
public int series_id { get; set; }
public string description { get; set; }
public bool is_completed { get; set; }
public RewardStatus _rewardStatus { get; set; }
public bool HaveTicket { get; set; }
public eSetSalesStatus SetSalesStatus { get; set; }
public ShopCommonSaleInfo saleInfo { get; set; }
public List<ShopCommonRewardInfo> rewardInfoList => _rewardInfoList;
public List<SkinProductInfo> productList => _ProductList;
public bool IsNew { get; set; }
public int GetProductCount()
{
int num = productList.Count;
if (SetSalesStatus != eSetSalesStatus.None)
{
num++;
}
return num;
}
}