Files
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

41 lines
934 B
C#

using System.Collections.Generic;
namespace Wizard.Scripts.Network.Data.TaskData.BuildDeckPurchase;
public class BuildDeckPurchaseInfo
{
private List<BuildDeckSeriesPurchaseInfo> _seriesList = new List<BuildDeckSeriesPurchaseInfo>();
public List<BuildDeckSeriesPurchaseInfo> seriesList => _seriesList;
public BuildDeckProductInfo GetProductInfo(int productID)
{
foreach (BuildDeckSeriesPurchaseInfo series in _seriesList)
{
foreach (BuildDeckProductInfo product in series.productList)
{
if (product.product_id == productID)
{
return product;
}
}
}
return null;
}
public int GetSeriesId(int productID)
{
foreach (BuildDeckSeriesPurchaseInfo series in _seriesList)
{
foreach (BuildDeckProductInfo product in series.productList)
{
if (product.product_id == productID)
{
return series._seriesId;
}
}
}
return -1;
}
}