Files
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

84 lines
2.0 KiB
C#

using System.Collections.Generic;
using System.Linq;
namespace Wizard.Scripts.Network.Data.TaskData.BuildDeckPurchase;
public class BuildDeckProductInfo
{
private List<BuildDeckCard> _cardList = new List<BuildDeckCard>();
private List<ShopCommonRewardInfo> _rewardInfoList = new List<ShopCommonRewardInfo>();
public int product_id { get; set; }
public string deck_code { get; set; }
public int leader_id { get; set; }
public int featured_card_id { get; set; }
public int purchase_num_max { get; set; }
public int purchase_num_current { get; set; }
public bool is_first_price { get; set; }
public bool is_purchased
{
get
{
if (purchase_num_max <= purchase_num_current)
{
return true;
}
return false;
}
}
public ShopCommonSaleInfo saleInfo { get; set; }
public List<BuildDeckCard> cardList => _cardList;
public List<ShopCommonRewardInfo> rewardInfoList => _rewardInfoList;
public List<int> CardIdList
{
get
{
List<int> list = new List<int>();
for (int i = 0; i < cardList.Count; i++)
{
for (int j = 0; j < cardList[i]._number; j++)
{
list.Add(cardList[i]._cardId);
}
}
return list;
}
}
public bool HasResurgentCard
{
get
{
CardMaster cardMaster = CardMaster.GetInstance(CardMaster.CardMasterId.Default);
return _cardList.Any((BuildDeckCard card) => cardMaster.GetCardParameterFromId(card._cardId).IsResurgentCard);
}
}
public bool ContainsOnlyRotationCards()
{
CardMaster master = CardMaster.GetInstance(CardMaster.CardMasterId.Default);
List<int> source = _cardList.ConvertAll((BuildDeckCard card) => master.GetCardParameterFromId(card._cardId).BaseCardId);
source = source.Distinct().ToList();
for (int num = 0; num < source.Count; num++)
{
if (!master.GetCardParameterFromId(source[num]).IsAvailableFormat(Format.Rotation, ClassType.None))
{
return false;
}
}
return true;
}
}