Files
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

86 lines
2.0 KiB
C#

using System.Collections.Generic;
using LitJson;
namespace Wizard.Scripts.Network.Data.TableData.Arena.TwoPick;
public class CandidateChaos
{
public class ChaosCharaData
{
public int ChaosId;
public int ClassId;
public int CharaId;
public int[] SourceClassIds;
}
private const int CHAOS_CHARA_DATA_NUM = 3;
public ChaosCharaData[] CharaData;
public int SelectedChaosId;
public int SelectedCharaId;
public int SelectedClassId;
public CandidateChaos()
{
}
public CandidateChaos(JsonData chaosInfoData, JsonData classInfoData)
{
CharaData = new ChaosCharaData[3];
for (int i = 0; i < 3; i++)
{
CharaData[i] = GetChaosCharaData(chaosInfoData, classInfoData[$"chaos_id_{i + 1}"].ToString());
}
}
public CandidateChaos(JsonData chaosInfoData, List<string> idList)
{
CharaData = new ChaosCharaData[3];
for (int i = 0; i < 3; i++)
{
CharaData[i] = GetChaosCharaData(chaosInfoData, idList[i]);
}
}
public CandidateChaos(JsonData data)
{
SelectedChaosId = data["selected_chaos_id"].ToInt();
SelectedCharaId = data["selected_leader_skin_id"].ToInt();
SelectedClassId = data["selected_class_id"].ToInt();
CharaData = new ChaosCharaData[3];
JsonData chaosInfoData = data["chaos_info"];
for (int i = 0; i < 3; i++)
{
CharaData[i] = GetChaosCharaData(chaosInfoData, data[$"chaos_id_{i + 1}"].ToString());
}
}
public static ChaosCharaData GetChaosCharaData(JsonData chaosInfoData, string chaosIdString)
{
if (!chaosInfoData.TryGetValue(chaosIdString, out var value))
{
return null;
}
ChaosCharaData chaosCharaData = new ChaosCharaData
{
ChaosId = value["chaos_id"].ToInt(),
ClassId = value["main_class_id"].ToInt(),
CharaId = value["leader_skin_id"].ToInt()
};
JsonData jsonData = value["usable_class_ids"];
int[] array = new int[jsonData.Count];
for (int i = 0; i < jsonData.Count; i++)
{
array[i] = jsonData[i].ToInt();
}
chaosCharaData.SourceClassIds = array;
return chaosCharaData;
}
}