Files
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

117 lines
2.8 KiB
C#

using System;
using UnityEngine;
namespace Wizard.Dialog.Setting;
public class ItemSlider : Item
{
[SerializeField]
private SettingBase m_parant;
[SerializeField]
private UILabel m_titleLabel;
[SerializeField]
private UILabel m_valueLabel;
[SerializeField]
private UISlider m_slider;
[SerializeField]
private UISprite m_foregroundSprite;
[SerializeField]
private UISprite _foregroundEdgeSprite;
[SerializeField]
private UISprite m_thumbSprite;
[SerializeField]
private GameObject m_separatorLineObj;
private const string FOREGROUND_ON_SPRITE_NAME = "gauge_blue_bottom";
private const string FOREGROUND_OFF_SPRITE_NAME = "gauge_gray_bottom";
private const string FOREGROUND_EDGE_ON_SPRITE_NAME = "gauge_blue_edge";
private const string FOREGROUND_EDGE_OFF_SPRITE_NAME = "gauge_gray_edge";
private const string THUMB_ON_SPRITE_NAME = "btn_gauge_on";
private const string THUMB_OFF_SPRITE_NAME = "btn_gauge_off";
private bool m_isPlaySe;
private void Awake()
{
m_titleLabel.text = string.Empty;
m_valueLabel.text = string.Empty;
m_separatorLineObj.SetActive(value: false);
AddChangeCallback(delegate
{
string text = Mathf.CeilToInt(m_slider.value * 10f).ToString();
bool flag = m_valueLabel.text != text;
m_valueLabel.text = text;
if (m_isPlaySe)
{
if (flag)
{
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BAR_SLIDE);
}
}
else
{
m_isPlaySe = true;
}
});
}
public void SetValue(float value)
{
m_slider.value = value;
m_isPlaySe = false;
}
public float GetValue()
{
return m_slider.value;
}
public void SetTitleLabel(string title)
{
m_titleLabel.text = title;
}
public void SetLooks(bool isOn)
{
m_foregroundSprite.spriteName = (isOn ? "gauge_blue_bottom" : "gauge_gray_bottom");
_foregroundEdgeSprite.spriteName = (isOn ? "gauge_blue_edge" : "gauge_gray_edge");
m_thumbSprite.spriteName = (isOn ? "btn_gauge_on" : "btn_gauge_off");
}
public override void AddChangeCallback(EventDelegate.Callback callback)
{
EventDelegate.Add(m_slider.onChange, callback);
}
public void AddDragFinishedCallback(UIProgressBar.OnDragFinished callback)
{
UISlider slider = m_slider;
slider.onDragFinished = (UIProgressBar.OnDragFinished)Delegate.Combine(slider.onDragFinished, callback);
}
public override void SetActive_SeparatorLine(bool isActive)
{
m_separatorLineObj.SetActive(isActive);
}
public void SetScrollView(UIScrollView view)
{
UIDragScrollView componentInChildren = m_slider.gameObject.GetComponentInChildren<UIDragScrollView>();
componentInChildren.enabled = true;
componentInChildren._dragEnabled = false;
componentInChildren.scrollView = view;
}
}