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gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

34 lines
1.2 KiB
C#

using System.Collections.Generic;
using System.Linq;
namespace Wizard.DeckSelect.FirstDisplayPageIndexGetter;
public class QuestFirstDisplayPageIndexGetter : FirstDisplayPageIndexGetterBase
{
protected override int DerivedGet(List<DeckSelectUI.PageData> pageList, Format viewFormat, bool canUseNonPossessionCard)
{
int questStageId = GameMgr.GetIns().GetDataMgr().QuestBattleData.QuestStageId;
QuestLastUsedDeckSaveDataManager.ExtractedDeckData deck = new QuestLastUsedDeckSaveDataManager().GetDeck(questStageId);
if (deck == null || !TryGetPageIndex(pageList, deck, out var pageIndex))
{
return new DefaultFirstDisplayPageIndexGetter().Get(pageList, viewFormat, null, canUseNonPossessionCard);
}
return pageIndex;
}
private static bool TryGetPageIndex(List<DeckSelectUI.PageData> pageList, QuestLastUsedDeckSaveDataManager.ExtractedDeckData deckData, out int pageIndex)
{
for (int i = 0; i < pageList.Count; i++)
{
DeckSelectUI.PageData pageData = pageList[i];
if (pageData.Format == deckData.Format && pageData.DeckViewList.Any((DeckUI.DeckViewData x) => x.Deck.GetDeckID() == deckData.ID))
{
pageIndex = i;
return true;
}
}
pageIndex = 0;
return false;
}
}