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gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

66 lines
1.3 KiB
C#

using UnityEngine;
namespace Wizard.Battle.View;
public class HandParameter : MonoBehaviour
{
public enum IconLayout
{
Simple,
FixedUse
}
private struct IconLayoutInfo
{
public Vector3 _attackPos;
public Vector3 _lifePos;
public Vector3 _costPos;
}
private static readonly IconLayoutInfo[] ICON_LAYOUT = new IconLayoutInfo[2]
{
new IconLayoutInfo
{
_attackPos = new Vector3(0f, 0f, 0f),
_lifePos = new Vector3(0f, -45.73f, 0f),
_costPos = new Vector3(0f, 0f, 0f)
},
new IconLayoutInfo
{
_attackPos = new Vector3(0f, -36f, 0f),
_lifePos = new Vector3(0f, -83.1f, 0f),
_costPos = new Vector3(0f, 6.3f, 0f)
}
};
[SerializeField]
public GameObject _attackIcon;
[SerializeField]
public UILabel _attackLabel;
[SerializeField]
public GameObject _lifeIcon;
[SerializeField]
public UILabel _lifeLabel;
[SerializeField]
public GameObject _costIcon;
[SerializeField]
public UILabel _costLabel;
[SerializeField]
public UISprite _costSprite;
public void InitIconPos(IconLayout layout)
{
_attackIcon.transform.localPosition = ICON_LAYOUT[(int)layout]._attackPos;
_lifeIcon.transform.localPosition = ICON_LAYOUT[(int)layout]._lifePos;
_costIcon.transform.localPosition = ICON_LAYOUT[(int)layout]._costPos;
}
}