Files
gamer147 2ddc86943e feat(battle-engine): re-establish dropped base clauses for net-new stubs (2704->2202 true)
The stub generator emits net-new types as base-LESS partials, so generated Vfx/View
types weren't actually VfxBase/etc. -> hundreds of CS1503/CS0029 'cannot convert to
VfxBase' at every polymorphic call site. m1_baseclauses.py recovers each generated
type's decomp base CLASS (interfaces dropped to avoid CS0535) into _BaseClauses.g.cs,
cross-namespace bases fully qualified. Generated the intermediate Vfx/processing base
types (SpreadOutVfx/OpenCardVfx/ProcessingBase/DamageVfxBase/ForecastIconVfxBase/...).
DefaultOpeningVfx regenerated WITH override (its base OpeningVfx is copied+abstract).

Clearing the polymorphism cascade + the masking base-type CS0246s unmasked the true
member-level frontier: 2202 (CS1501/CS1061/CS1503), 0 structural errors.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 22:24:22 -04:00

235 lines
11 KiB
C#

using System.Collections;
using Cute;
using UnityEngine;
using Wizard.Battle.View.Vfx;
namespace Wizard.Battle.Player.ClassCharacter;
public abstract class SpineClassCharacter : ClassCharacterBase
{
protected readonly float ScreenWidthFraction = 0.5f;
protected readonly float ScreenHeightFraction = 0.05f;
protected bool _isNoEvolveShift;
protected bool _isOpponentReverse;
private SpineObject _spine;
private ClassCharaPrm.MotionType _currentMotion = ClassCharaPrm.MotionType.idle;
private bool IsSnCollabSkin => Global.IsSnCollabSkin(GetCharaId());
public SpineClassCharacter()
{
}
public override VfxBase CreateLoadResouceVfx()
{
return InstantVfx.Create(delegate
{
ClassCharacterMasterData charaPrmByCharaId = GameMgr.GetIns().GetDataMgr().GetCharaPrmByCharaId(GetCharaId());
GameObject gobj = new ClassCardCreator(Toolbox.ResourcesManager.LoadObject<GameObject>(Toolbox.ResourcesManager.GetAssetTypePath(charaPrmByCharaId.path, ResourcesManager.AssetLoadPathType.ClassCharaMesh, isfetch: true))).LoadRootObject();
_isNoEvolveShift = charaPrmByCharaId.IsNoEvolveShift;
_isOpponentReverse = this is EnemySpineClassCharacter && charaPrmByCharaId.IsOpponentReverse;
GameObject gameObject = NGUITools.AddChild(BattleManagerBase.GetIns().Battle3DContainer);
gameObject.name = "ClassCharacterRoot";
GameObject gameObject2 = GameMgr.GetIns().GetPrefabMgr().CloneObjectToParent(gobj, gameObject);
SetUpAnchor(gameObject);
AttachOtherUI(gameObject);
GameObject gameObject3 = gameObject2.transform.Find("ClassObj").gameObject;
GameObject gameObject4 = gameObject2.transform.Find("Collider").gameObject;
base.GameObject = gameObject2;
base.GameObject.tag = GetTagName();
base.GameObject.transform.localPosition = GetPosition();
_initPosition = base.GameObject.transform.position;
gameObject3.transform.localScale = Global.CLASS_BATTLE_SCALE;
gameObject3.tag = GetTagName();
gameObject4.tag = GetTagName();
Transform transform = gameObject3.transform.Find("Class");
string path = (IsSnCollabSkin ? "md_Encampment_sn_Base" : "md_Encampment_Base");
transform.GetComponent<MeshFilter>().sharedMesh = Toolbox.ResourcesManager.LoadObject<Mesh>(Toolbox.ResourcesManager.GetAssetTypePath(path, ResourcesManager.AssetLoadPathType.ClassCharaMesh, isfetch: true));
MotionUtils.SetLayerAll(transform.gameObject, 15);
Transform child = transform.transform.GetChild(0);
string path2 = (IsSnCollabSkin ? "md_Encampment_sn_Outside" : "md_Encampment_outside");
child.GetComponent<MeshFilter>().sharedMesh = Toolbox.ResourcesManager.LoadObject<Mesh>(Toolbox.ResourcesManager.GetAssetTypePath(path2, ResourcesManager.AssetLoadPathType.ClassCharaMesh, isfetch: true));
MotionUtils.SetLayerAll(child.gameObject, 10);
CardTemplate cardTemplate = gameObject2.AddComponent<CardTemplate>();
cardTemplate.CardWrapObjTemp = gameObject3;
cardTemplate.Collider = gameObject4.GetComponent<BoxCollider>();
Transform transform2 = transform.transform;
transform2.localRotation = ConvertBackPanelRotation(transform2.localRotation);
GameObject gameObject5 = gameObject3.transform.Find("Shield").gameObject;
gameObject5.GetComponent<MeshFilter>().sharedMesh = Toolbox.ResourcesManager.LoadObject<Mesh>(Toolbox.ResourcesManager.GetAssetTypePath("md_Encampment_Shield", ResourcesManager.AssetLoadPathType.ClassCharaMesh, isfetch: true));
gameObject5.GetComponent<MeshRenderer>().sharedMaterial = Toolbox.ResourcesManager.LoadObject<Material>(Toolbox.ResourcesManager.GetAssetTypePath("mt_Encampment_Shield", ResourcesManager.AssetLoadPathType.ClassCharaMaterial, isfetch: true));
gameObject5.GetComponent<MeshRenderer>().sharedMaterial.mainTexture = Toolbox.ResourcesManager.LoadObject<Texture>(Toolbox.ResourcesManager.GetAssetTypePath("tx_Encampment_Shield", ResourcesManager.AssetLoadPathType.ClassCharaTexture, isfetch: true));
gameObject5.transform.localPosition = GetShieldPosition();
gameObject5.transform.localScale = new Vector3(1.5f, 1.5f, 1f);
GameMgr.GetIns().GetEffectMgr().SetParticleShader(gameObject5);
MeshRenderer component = transform.GetComponent<MeshRenderer>();
MeshRenderer component2 = child.GetComponent<MeshRenderer>();
string path3 = (IsSnCollabSkin ? "mt_Encampment_sn_Frame" : "mt_Encampment_Frame");
Material material = Toolbox.ResourcesManager.LoadObject(Toolbox.ResourcesManager.GetAssetTypePath(path3, ResourcesManager.AssetLoadPathType.ClassCharaMaterial, isfetch: true)) as Material;
if (material != null)
{
string path4 = (IsSnCollabSkin ? "tx_Encampment_sn_Frame" : "tx_Encampment_Frame");
material.mainTexture = Toolbox.ResourcesManager.LoadObject<Texture>(Toolbox.ResourcesManager.GetAssetTypePath(path4, ResourcesManager.AssetLoadPathType.ClassCharaFrameTexture, isfetch: true));
}
Material material2 = Toolbox.ResourcesManager.LoadObject<Material>(Toolbox.ResourcesManager.GetAssetTypePath(GetTextureName(), ResourcesManager.AssetLoadPathType.ClassCharaMaterial, isfetch: true));
material2.mainTexture = Toolbox.ResourcesManager.LoadObject<Texture>(Toolbox.ResourcesManager.GetAssetTypePath(((int)charaPrmByCharaId.ClassColorId).ToString("00"), ResourcesManager.AssetLoadPathType.ClassCharaEncampment, isfetch: true));
CardCreatorBase.SetupClassMaterialToCenterCharacterMesh(component, component2, material2, material);
gameObject5.SetActive(value: true);
SBattleLoad sBattleLoad = BattleManagerBase.GetIns().SBattleLoad;
GameObject gameObject6 = GameMgr.GetIns().GetPrefabMgr().CloneObjectToParent(Toolbox.ResourcesManager.LoadObject<GameObject>(Toolbox.ResourcesManager.GetAssetTypePath("cmn_frame_class_1", ResourcesManager.AssetLoadPathType.Effect2D, isfetch: true)), BattleManagerBase.GetIns().Battle3DContainer);
GameMgr.GetIns().GetEffectMgr().SetUIParticleShader(gameObject6, null, isBattle: true, isField: true);
gameObject6.transform.parent = gameObject3.transform;
gameObject6.transform.localPosition = new Vector3(0f, 0.1f, 0.15f);
gameObject6.transform.localRotation = GetMaskImageRotation();
gameObject6.transform.localScale = new Vector3(6.4f, 6.4f, 20.48f);
gameObject6.SetActive(value: false);
cardTemplate.FrameEffectNormal = gameObject6;
GameObject gameObject7 = GameMgr.GetIns().GetPrefabMgr().CloneObjectToParent(sBattleLoad.LifePoolIcon, BattleManagerBase.GetIns().Battle3DContainer);
gameObject7.transform.localScale = new Vector3(0.5f, 0.5f, 0.5f);
gameObject7.transform.parent = gameObject5.transform;
gameObject7.transform.localPosition = GetLifeIconPosition();
gameObject3.transform.localScale = new Vector3(80f, 80f, 25f);
gameObject4.transform.localScale = new Vector3(80f, 80f, 25f);
CardParameter cardParameterFromId = CardMaster.GetInstanceForBattle().GetCardParameterFromId(0);
(cardTemplate.LifeLabelTemp = gameObject7.transform.Find("LifeLabel").GetComponent<UILabel>()).text = cardParameterFromId.Life.ToString();
_spine = new SpineObject();
_spine.LoadAndSet(GetSkinId().ToString(), this, gameObject3.transform);
GameMgr.GetIns().GetPrefabMgr().Load("UI/Battle/EmotionMessage");
_emotionLabel = NGUITools.AddChild(BattleManagerBase.GetIns().BtlUIContainer, GameMgr.GetIns().GetPrefabMgr().Get("UI/Battle/EmotionMessage"));
_emotionLabel.transform.Find("Scale").GetComponent<UIPanel>().depth = GetEmoteLabelDepth();
_emotionLabel.SetActive(value: false);
GameMgr.GetIns().GetPrefabMgr().Load("UI/Battle/EnvironmentMessage");
_enviromentLabel = NGUITools.AddChild(BattleManagerBase.GetIns().BtlUIContainer, GameMgr.GetIns().GetPrefabMgr().Get("UI/Battle/EnvironmentMessage"));
_enviromentLabel.SetActive(value: false);
base.GameObject.SetActive(value: false);
});
}
public override void ClearResourceObject()
{
if (_spine != null)
{
_spine.Clear();
}
}
public override void PlayMotion(ClassCharaPrm.MotionType motionType)
{
if (!BattleManagerBase.GetIns().IsRecovery)
{
_currentMotion = motionType;
if (_isAnimation && !(_spine._animator == null))
{
_spine._animator.SetTrigger(motionType.ToString());
BattleCoroutine.GetInstance().StartCoroutine(WaitMotionEnd());
}
}
}
public override void ResetMotion()
{
_currentMotion = ClassCharaPrm.MotionType.idle;
_spine._animator.Play(ClassCharaPrm.MotionType.idle.ToString(), 0, 0f);
_spine.WaitChangeFace(ClassCharaPrm.FaceType.skin_01.ToString());
}
public override void SetTrigger(string str)
{
_spine._animator.SetTrigger(str);
}
public override ClassCharaPrm.MotionType GetMotion()
{
return _currentMotion;
}
public override void OutFrame()
{
if (_isAnimation)
{
_spine.OutFrame(isHighRank: false);
}
}
public override void ChangeFace(ClassCharaPrm.FaceType faceType)
{
if (BattleManagerBase.GetIns() != null && !BattleManagerBase.GetIns().IsRecovery && _isAnimation && !(_spine._skeletonMecanim == null))
{
BattleCoroutine.GetInstance().StartCoroutine(WaitChangeFace(faceType));
}
}
public override IEnumerator WaitChangeFace(ClassCharaPrm.FaceType faceType)
{
yield return null;
string faceStr = faceType.ToString();
_spine.WaitChangeFace(faceStr);
}
public override void SetAnimationEnable(bool enable)
{
bool isAnimation = _isAnimation;
_isAnimation = enable;
_spine.SetAnimationEnable(_isAnimation, isAnimation);
}
public override bool IsAnimationEnable()
{
return _isAnimation;
}
public override IEnumerator WaitMotionEnd()
{
yield return null;
float num = ((!GetCurrentClipIsName(ClassCharaPrm.MotionType.idle)) ? _spine._animator.GetCurrentAnimatorStateInfo(0).length : (_spine._animator.GetCurrentAnimatorStateInfo(0).length * 0.5f));
num -= Time.deltaTime * 2f;
yield return new WaitForSeconds(num);
ChangeFace(ClassCharaPrm.FaceType.skin_01);
}
public IEnumerator WaitReturnOnAnimation()
{
float seconds = (float)((Toolbox.QualityManager.GetFrameRate() == 60) ? 85 : 86) / 30f;
yield return new WaitForSeconds(seconds);
_spine.SetDefaultLayer(isHighRank: false);
}
protected override IEnumerator WaitReturnFrame()
{
yield return _spine.WaitReturnFrame(GetSpinePosition(), isHighRank: false);
}
public override float GetCurrentClipTime()
{
if (_spine._animator == null)
{
return 0f;
}
return _spine._animator.GetCurrentAnimatorStateInfo(0).length;
}
public override bool GetCurrentClipIsName(ClassCharaPrm.MotionType motionType)
{
if (_spine._animator == null)
{
return false;
}
return _spine._animator.GetCurrentAnimatorStateInfo(0).IsName(motionType.ToString());
}
public override bool IsNoEvolveShift()
{
return _isNoEvolveShift;
}
public override bool IsOpponentReverse()
{
return _isOpponentReverse;
}
}