Files
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

153 lines
5.1 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Cute;
using UnityEngine;
using Wizard.Battle.UI;
using Wizard.Battle.View;
using Wizard.Battle.View.Vfx;
namespace Wizard.Battle.Mulligan;
public abstract class MulliganMgrBase : IMulliganMgr
{
protected OpponentMulliganCtrl _opponentMulliganControl;
private const float MULLIGAN_LIMIT_TIME = 5f;
private Coroutine mulliganTimeoutCoroutine;
public PlayerMulliganCtrl PlayerMlgCtrl { get; protected set; }
public OpponentMulliganCtrl OpponentMlgCtrl => _opponentMulliganControl;
public IList<BattleCardBase> AbandonList => PlayerMlgCtrl.AbandonList;
public Action OnSubmit { get; set; }
public VfxBase StartDeal(List<int> playerDealIdxList, List<int> oppoDealIdxList, SkillProcessor skillProcessor)
{
ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
parallelVfxPlayer.Register(InstantVfx.Create(StopTimeout));
PlayerMlgCtrl.DealIdxList = playerDealIdxList;
_opponentMulliganControl.DealIdxList = oppoDealIdxList;
PlayerMlgCtrl.CreateMulliganDealList(playerDealIdxList);
_opponentMulliganControl.CreateMulliganDealList(oppoDealIdxList);
VfxBase instance = NullVfx.GetInstance();
VfxBase instance2 = NullVfx.GetInstance();
instance = PlayerMlgCtrl.StartMulliganVfx(skillProcessor);
instance2 = _opponentMulliganControl.StartMulliganVfx(skillProcessor);
parallelVfxPlayer.Register(instance);
parallelVfxPlayer.Register(instance2);
if (BattleManagerBase.GetIns().IsRecovery && Data.BattleRecoveryInfo.IsMulliganEnd)
{
return NullVfx.GetInstance();
}
return parallelVfxPlayer;
}
protected virtual void StartTimeout()
{
StopTimeout();
mulliganTimeoutCoroutine = BattleCoroutine.GetInstance().StartCoroutine(MulliganNetworkTimeout());
}
protected virtual void StopTimeout()
{
if (mulliganTimeoutCoroutine != null)
{
BattleCoroutine.GetInstance().StopCoroutine(mulliganTimeoutCoroutine);
mulliganTimeoutCoroutine = null;
}
BattleManagerBase.GetIns().BattlePlayer.BattleView.HideAlertDialogue();
}
private IEnumerator MulliganNetworkTimeout()
{
long matchedTimer = TimeUtil.GetAbsoluteTime().Ticks;
do
{
yield return null;
if (BattleManagerBase.GetIns().IsBattleEnd)
{
StopTimeout();
yield break;
}
}
while (!((float)NetworkUtility.GetTimeSpanSecond(matchedTimer) >= 5f));
BattleManagerBase.GetIns().BattlePlayer.BattleView.ShowAlert(PanelMgr.BattleAlertType.DisconnectInfomationMulligan, isClass: false);
}
public virtual VfxBase Submit(BattleManagerBase m_BtlMgrIns)
{
OnSubmit.Call();
ImmediateVfxMgr.GetInstance().Register(PlayerMlgCtrl.MoveMulliganUIOutWhenSubmitMulligan());
return NullVfx.GetInstance();
}
private void AddBattleLogMulliganResult(BattleManagerBase battleMgr)
{
BattleLogManager instance = BattleLogManager.GetInstance();
instance.AddLogMulliganChanged(battleMgr.BattlePlayer, PlayerMlgCtrl.GetChangedNum());
instance.AddLogMulliganChanged(battleMgr.BattleEnemy, OpponentMlgCtrl.GetChangedNum());
}
public virtual VfxBase PlayerChangeCardVfx(BattleManagerBase btlMgrIns)
{
VfxBase result = PlayerMlgCtrl.SubmitMulliganVfx(PlayerMlgCtrl.AbandonList);
List<int> completeCards = btlMgrIns.BattlePlayer.HandCardList.Select((BattleCardBase c) => c.Index).ToList();
btlMgrIns.BattlePlayer.CallRecordingMulligan(PlayerMlgCtrl.AbandonList, completeCards);
btlMgrIns.BattlePlayer.CallRecordingMulliganEnd(btlMgrIns.BattlePlayer.HandCardList);
return result;
}
public abstract VfxBase EnemyChangeCardVfx(BattleManagerBase btlMgrIns);
public virtual VfxBase CompleteMulligan(BattleManagerBase battleMgr)
{
if (!battleMgr.IsVirtualBattle && !GameMgr.GetIns().IsNewReplayBattle)
{
AddBattleLogMulliganResult(battleMgr);
}
return NullVfx.GetInstance();
}
public virtual VfxBase InitMulligan(MulliganInfoControl mulliganInfo, IPlayerView view)
{
PlayerMlgCtrl = new PlayerMulliganCtrl(BattleManagerBase.GetIns().BattlePlayer, mulliganInfo, view);
_opponentMulliganControl = new OpponentMulliganCtrl(BattleManagerBase.GetIns().BattleEnemy, mulliganInfo, isUseExchangeMark: false);
return NullVfx.GetInstance();
}
public virtual VfxBase MulliganStartDraw(bool firstAttack, SkillProcessor skillProcessor)
{
ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
VfxBase instance = NullVfx.GetInstance();
VfxBase instance2 = NullVfx.GetInstance();
if (firstAttack)
{
instance = PlayerMlgCtrl.StartMulliganVfx(skillProcessor);
instance2 = _opponentMulliganControl.StartMulliganVfx(skillProcessor);
}
else
{
instance2 = _opponentMulliganControl.StartMulliganVfx(skillProcessor);
instance = PlayerMlgCtrl.StartMulliganVfx(skillProcessor);
}
parallelVfxPlayer.Register(instance);
parallelVfxPlayer.Register(instance2);
return parallelVfxPlayer;
}
public virtual VfxBase RecoverMulligan(bool didPlayerSubmitMulligan, BattleManagerBase battleMgr)
{
return NullVfx.GetInstance();
}
public MulliganInfoControl GetMulliganInfo()
{
return PlayerMlgCtrl.GetMulliganInfo();
}
}