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gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

17 lines
407 B
C#

using Wizard.Battle.View;
namespace Wizard.Battle.Card.InnerOptions;
public class CardInnerOptionsBase
{
public virtual bool CheckMovable(IBattlePlayerView selfPlayerBattleView, IBattleCardView selfBattleCardView, bool isOnDraw, bool isSkipSelecting, bool isRecording)
{
return true;
}
public virtual CardInnerOptionsBase VirtualClone()
{
return new CardInnerOptionsBase();
}
}