Files
SVSimServer/SVSim.BattleEngine/Engine/WatcherLeaveChecker.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

47 lines
853 B
C#

using System;
using Cute;
public class WatcherLeaveChecker : NetworkBattleIntervalCheckerBase
{
private const float DISP_LEAVE_INTERVAL = 95f;
public bool isDisp;
private NetworkWatchBattleMgr WatchBattleMgr;
public event Action OnDisp;
public event Action OnErase;
public void EraseDisp()
{
if (isDisp)
{
this.OnErase.Call();
isDisp = false;
}
}
protected override void IntervalCheck()
{
base.IntervalCheck();
if ((float)NetworkUtility.GetTimeSpanSecond(base.startTick) >= 95f && WatchBattleMgr.disconnectDialog == null)
{
this.OnDisp.Call();
isDisp = true;
StopChecker();
}
}
public override void FinishChecker()
{
base.FinishChecker();
EraseDisp();
}
public void SetBattleMgr(NetworkWatchBattleMgr battleMgr)
{
WatchBattleMgr = battleMgr;
}
}