Files
SVSimServer/SVSim.BattleEngine/Engine/WatchOperationCollection.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

495 lines
21 KiB
C#

using System;
using System.Collections.Generic;
using Wizard;
using Wizard.Battle.View;
using Wizard.Battle.View.Vfx;
public class WatchOperationCollection : NetworkOperationCollectionBase
{
private NetworkWatchBattleMgr _watchBattleMgr;
private int _lastIndex;
private const float TOUCH_ASYNC_WAIT_TIME = 0.3f;
public WatchOperationCollection(NetworkWatchBattleMgr watchBattleMgr, OperateMgr operateMgr, NetworkBattleReceiver.ReceiveData receivedData, NetworkBattleData networkBattleData, bool isPlayer)
: base(watchBattleMgr, operateMgr, receivedData, networkBattleData, isPlayer)
{
_watchBattleMgr = watchBattleMgr;
}
public WatchOperationCollection(NetworkBattleManagerBase networkBattleMgr, OperateMgr operateMgr, NetworkBattleReceiver.ReceiveData receivedData, NetworkBattleData networkBattleData, bool isPlayer)
: base(networkBattleMgr, operateMgr, receivedData, networkBattleData, isPlayer)
{
}
public override void RetryOperation()
{
}
public override void SwapOperation(Func<List<int>, VfxBase> OnReceiveOpponentMulligan, Func<List<int>, VfxBase> OnReceivePlayerMulligan)
{
OperateMulligan(OnReceiveOpponentMulligan, OnReceivePlayerMulligan);
}
public override void SecondMulliganOperation(Func<List<int>, VfxBase> OnReceiveOpponentMulligan, Func<List<int>, VfxBase> OnReceivePlayerMulligan, Func<VfxBase> OnEndMulligan)
{
OperateMulligan(OnReceiveOpponentMulligan, OnReceivePlayerMulligan);
RegisterSequentialVfx(OnEndMulligan.GetAllFuncVfxResults());
}
protected void OperateMulligan(Func<List<int>, VfxBase> OnReceiveOpponentMulligan, Func<List<int>, VfxBase> OnReceivePlayerMulligan)
{
if (_isPlayer)
{
RegisterSequentialVfx(OperatePlayerMulligan(_receivedData, OnReceivePlayerMulligan));
}
else
{
RegisterSequentialVfx(OperateOppoMulligan(_receivedData, OnReceiveOpponentMulligan));
}
}
public override void TurnStartOperation(NetworkBattleDefine.NetworkBattleURI lastReceivedUri, int lastReceivedTime)
{
if (_isPlayer)
{
RegisterSequentialVfx(_networkBattleMgr.ControlTurnStartPlayer());
}
else
{
RegisterSequentialVfx(_networkBattleMgr.ControlTurnStartOpponent());
}
}
public override void TurnEndOperation(PlayHandCardReflection networkPlayCardAction, InPlayCardReflection networkInPlayAction)
{
CheckStateAndCancel(networkPlayCardAction, networkInPlayAction, _isPlayer);
if (!_networkBattleData.isReceiveTurnEndAction)
{
RegisterSequentialVfx(_operateMgr.TurnEndOperation(_isPlayer));
}
_networkBattleData.isReceiveTurnEndAction = false;
}
public override void TurnEndFinalOperation()
{
}
public override void TurnEndWithSkillActivationOperation(PlayHandCardReflection networkPlayCardAction, InPlayCardReflection networkInPlayAction)
{
CheckStateAndCancel(networkPlayCardAction, networkInPlayAction, _isPlayer);
_networkBattleData.isReceiveTurnEndAction = true;
RegisterSequentialVfx(ParallelVfxPlayer.Create(_operateMgr.TurnEndOperation(_isPlayer), InstantVfx.Create(delegate
{
TurnEndTimeController turnEndTimeController = _networkBattleMgr.turnEndTimeController;
if (turnEndTimeController != null)
{
if (turnEndTimeController.IsCountdownRunning())
{
turnEndTimeController.EndCountDown("watchTurnEndWithSkillActivationOperation");
}
_watchBattleMgr.SlideObjectReceiveCtrl.CancelSlide();
}
})));
}
public override void JudgeOperation()
{
}
public override void PlayHandCardOperation(PlayHandCardReflection networkPlayCardAction, List<int> choiceIdList = null, bool isChoice = false)
{
List<NetworkBattleReceiver.TargetData> targetDataList = (_isPlayer ? _receivedData.PlayerTargetDataList : _receivedData.OpponentTargetDataList);
SetupNetworkPlayCardAction(networkPlayCardAction, targetDataList);
BattlePlayerBase battlePlayer = _networkBattleMgr.GetBattlePlayer(_isPlayer);
RegisterSequentialVfx(InstantVfx.Create(delegate
{
BattleCardBase playedCard = networkPlayCardAction.Play(battlePlayer, _isPlayer, choiceIdList, isChoice);
HideDetailPanelOfPlayedCard(playedCard);
}));
}
public override void PlaySkillSelectHandCardOperation(PlayHandCardReflection networkPlayCardAction, List<int> choiceIdList = null)
{
List<NetworkBattleReceiver.TargetData> targetDataList = (_isPlayer ? _receivedData.PlayerTargetDataList : _receivedData.OpponentTargetDataList);
SetupNetworkPlayCardAction(networkPlayCardAction, targetDataList);
RegisterSequentialVfx(InstantVfx.Create(delegate
{
BattleCardBase playedCard = networkPlayCardAction.PlayAction(_isPlayer, choiceIdList);
IPlayerView playerBattleView = _networkBattleMgr.BattlePlayer.PlayerBattleView;
if (playerBattleView.DetailOpenCard != null && !playerBattleView.DetailOpenCard.IsClass)
{
HideDetailPanelOfPlayedCard(playedCard);
}
}));
}
private void HideDetailPanelOfPlayedCard(BattleCardBase playedCard)
{
IPlayerView playerBattleView = _networkBattleMgr.BattlePlayer.PlayerBattleView;
if (playedCard == playerBattleView.DetailOpenCard && playerBattleView.DetailOpenCard != null && !playerBattleView.DetailOpenCard.IsClass)
{
_networkBattleMgr.BattlePlayer.PlayerBattleView.HideDetailPanel();
}
}
public override void InPlayActionOperation(PlayHandCardReflection networkPlayCardAction, InPlayCardReflection networkInPlayAction)
{
LocalLog.AccumulateLastTraceLog("PlayActionsReceive");
CheckStateAndCancel(networkPlayCardAction, networkInPlayAction, _isPlayer);
switch (_receivedData.actionType)
{
case NetworkBattleDefine.PlayActionType.PLAY_HAND:
if (_receivedData.IsChoiceBrave && (BattleManagerBase.GetIns().IsRecovery || (!_receivedData.isSelf && !GameMgr.GetIns().IsAdminWatch)))
{
ChoiceBraveOperation(networkPlayCardAction, _receivedData.choiceIdList);
}
else
{
PlayHandCardOperation(networkPlayCardAction, _receivedData.choiceIdList, _receivedData.IsChoice || _receivedData.IsChoiceBrave);
}
CallCompleteEvent(networkPlayCardAction);
break;
case NetworkBattleDefine.PlayActionType.PLAY_HAND_SELECT:
if (_receivedData.IsChoiceBrave && (BattleManagerBase.GetIns().IsRecovery || (!_receivedData.isSelf && !GameMgr.GetIns().IsAdminWatch)))
{
ChoiceBraveOperation(networkPlayCardAction, _receivedData.choiceIdList);
}
else
{
PlaySkillSelectHandCardOperation(networkPlayCardAction, _receivedData.choiceIdList);
}
CallCompleteEvent(networkPlayCardAction);
break;
case NetworkBattleDefine.PlayActionType.ATTACK:
case NetworkBattleDefine.PlayActionType.EVOLUTION:
case NetworkBattleDefine.PlayActionType.EVOLUTION_SELECT:
{
PlayCancelSlide();
List<NetworkBattleReceiver.TargetData> action = (_isPlayer ? _receivedData.PlayerTargetDataList : _receivedData.OpponentTargetDataList);
networkInPlayAction.ReadySetting(action, _receivedData.actionType, _receivedData.playCardIndex);
networkInPlayAction.Play(_isPlayer, _receivedData.choiceIdList, _receivedData.IsChoice);
CallCompleteEvent(networkInPlayAction);
break;
}
case NetworkBattleDefine.PlayActionType.FUSION:
FusionCardOperation(networkPlayCardAction, _isPlayer, _isPlayer ? _receivedData.PlayerTargetDataList : _receivedData.OpponentTargetDataList);
CallCompleteEvent(networkPlayCardAction);
break;
}
}
protected virtual void CallCompleteEvent(ReceivePlayActionsReflectionBase networkAction)
{
if (networkAction.CompleteSelectDataIns != null)
{
_networkBattleMgr.VfxMgr.RegisterSequentialVfx((networkAction.CompleteSelectDataIns.PlayCardVfx == null) ? NullVfx.GetInstance() : networkAction.CompleteSelectDataIns.PlayCardVfx);
networkAction.CompleteSelectDataIns = null;
}
if (networkAction.CompleteChoiceDataIns != null)
{
_networkBattleMgr.VfxMgr.RegisterSequentialVfx((networkAction.CompleteChoiceDataIns.PlayCardVfx == null) ? NullVfx.GetInstance() : networkAction.CompleteChoiceDataIns.PlayCardVfx);
networkAction.CompleteChoiceDataIns = null;
}
networkAction.CurrentState = ReceivePlayActionsReflectionBase.SelectChoiceState.NONE;
}
protected virtual void PlayCancelSlide()
{
_watchBattleMgr.SlideObjectReceiveCtrl.CancelSlide();
}
public override void RetireOperation()
{
_networkBattleMgr.ReceiveRetire(_isPlayer);
}
public override void ChatStampOperation()
{
ClassCharaPrm.EmotionType result2;
if (_isPlayer)
{
if (Enum.TryParse<ClassCharaPrm.EmotionType>(_receivedData.playChatStamp.ToString(), out var result) && !ClassCharaPrm.IsEvolutionEmotionType(result))
{
VfxBase vfx = _networkBattleMgr.BattlePlayer.Emotion.PlayEmotion(result, 1.5f);
_networkBattleMgr.VfxMgr.RegisterSequentialVfx(vfx);
}
}
else if (Enum.TryParse<ClassCharaPrm.EmotionType>(_receivedData.oppoChatStamp.ToString(), out result2) && !ClassCharaPrm.IsEvolutionEmotionType(result2))
{
VfxBase vfx2 = _networkBattleMgr.BattleEnemy.Emotion.PlayEmotion(result2, 1.5f);
_networkBattleMgr.VfxMgr.RegisterSequentialVfx(vfx2);
}
}
public override void DataInconsistencyBattleEndOperation()
{
JudgeEndTypeToLose(_receivedData.judgeEndType);
}
public override void TouchOperation()
{
if (_lastIndex != _receivedData.idx)
{
bool isSelf = _receivedData.isSelf;
_lastIndex = _receivedData.idx;
BattleCardBase battleCardBase = _networkBattleMgr.GetBattlePlayer(isSelf).HandCardList.Find((BattleCardBase c) => c.Index == _lastIndex);
if (battleCardBase != null && battleCardBase.BattleCardView.GameObject != null)
{
_networkBattleMgr.VfxMgr.RegisterSequentialVfx(_networkBattleMgr.GetBattlePlayer(isSelf).BattleView.HandView.AsyncTouchCard(battleCardBase.BattleCardView.GameObject));
_networkBattleMgr.VfxMgr.RegisterSequentialVfx(WaitVfx.Create(0.3f));
}
}
}
public override void SelectSkillOperation(PlayHandCardReflection networkPlayCardAction, InPlayCardReflection networkInPlayAction)
{
ReceivePlayActionsReflectionBase receivePlayActionsReflectionBase = ((!_receivedData._isEvolveTargetSelect) ? ((ReceivePlayActionsReflectionBase)networkPlayCardAction) : ((ReceivePlayActionsReflectionBase)networkInPlayAction));
switch (_receivedData._selectSkillOperation)
{
case NetworkBattleSender.SELECT_SKILL_OPERATION.StartSelect:
CheckStateAndCancel(networkPlayCardAction, networkInPlayAction, _receivedData.isSelf);
receivePlayActionsReflectionBase.CurrentState = ReceivePlayActionsReflectionBase.SelectChoiceState.SELECT;
_watchBattleMgr.SlideObjectReceiveCtrl.CancelSlide();
receivePlayActionsReflectionBase.StartSelect(_receivedData.idx, _receivedData.isSelf);
break;
case NetworkBattleSender.SELECT_SKILL_OPERATION.SelectCard:
receivePlayActionsReflectionBase.SelectCard(_receivedData._selectedCardIndex, IsTargetSelf(), _receivedData._isEvolveTargetSelect, _receivedData.isSelf, _receivedData._isBurialRiteSelect, isChoiceBrave: false, isComplete: false);
break;
case NetworkBattleSender.SELECT_SKILL_OPERATION.CompleteSelect:
receivePlayActionsReflectionBase.CurrentState = ReceivePlayActionsReflectionBase.SelectChoiceState.NONE;
receivePlayActionsReflectionBase.CompleteSelectCard(_receivedData._selectedCardIndex, IsTargetSelf(), _receivedData._isEvolveTargetSelect, _receivedData.isSelf, _receivedData._isBurialRiteSelect, _receivedData.IsChoiceBraveSelect);
_watchBattleMgr.GetBattlePlayer(_isPlayer).BattleView.ClearSelectSkillActCard();
break;
case NetworkBattleSender.SELECT_SKILL_OPERATION.CancelSelect:
receivePlayActionsReflectionBase.CurrentState = ReceivePlayActionsReflectionBase.SelectChoiceState.NONE;
receivePlayActionsReflectionBase.CancelSelect(_receivedData.isSelf);
_watchBattleMgr.GetBattlePlayer(_isPlayer).BattleView.ClearSelectSkillActCard();
break;
case NetworkBattleSender.SELECT_SKILL_OPERATION.StartChoiceSelect:
CheckStateAndCancel(networkPlayCardAction, networkInPlayAction, _receivedData.isSelf);
receivePlayActionsReflectionBase.CurrentState = ReceivePlayActionsReflectionBase.SelectChoiceState.CHOICE;
_watchBattleMgr.SlideObjectReceiveCtrl.CancelSlide();
receivePlayActionsReflectionBase.StartChoiceSelect(_receivedData.idx, _receivedData.isSelf);
break;
case NetworkBattleSender.SELECT_SKILL_OPERATION.SelectChoiceCard:
receivePlayActionsReflectionBase.WatchSelectChoiceCards(_receivedData._selectedChoiceCardIdList, _receivedData._isEvolveTargetSelect, _receivedData.isSelf);
break;
case NetworkBattleSender.SELECT_SKILL_OPERATION.CompleteChoiceSelect:
receivePlayActionsReflectionBase.CurrentState = ReceivePlayActionsReflectionBase.SelectChoiceState.NONE;
receivePlayActionsReflectionBase.CompleteChoiceCard(_receivedData._selectedChoiceCardIdList, _receivedData._isEvolveTargetSelect, _receivedData.isSelf);
receivePlayActionsReflectionBase.WatchSelectChoiceCards(_receivedData._selectedChoiceCardIdList, _receivedData._isEvolveTargetSelect, _receivedData.isSelf, isComplete: true);
break;
case NetworkBattleSender.SELECT_SKILL_OPERATION.CancelChoiceSelect:
receivePlayActionsReflectionBase.CurrentState = ReceivePlayActionsReflectionBase.SelectChoiceState.NONE;
receivePlayActionsReflectionBase.CancelChoiceSelect(_receivedData.isSelf);
break;
case NetworkBattleSender.SELECT_SKILL_OPERATION.StartFusionSelect:
CheckStateAndCancel(networkPlayCardAction, networkInPlayAction, _receivedData.isSelf);
receivePlayActionsReflectionBase.CurrentState = ReceivePlayActionsReflectionBase.SelectChoiceState.FUSION;
_watchBattleMgr.SlideObjectReceiveCtrl.CancelSlide();
receivePlayActionsReflectionBase.StartSelectFusion(_receivedData.idx, _receivedData.isSelf);
break;
case NetworkBattleSender.SELECT_SKILL_OPERATION.SelectFusionIngredient:
receivePlayActionsReflectionBase.SelectFusionIngredientCard(_receivedData._selectedCardIndex, IsTargetSelf());
break;
case NetworkBattleSender.SELECT_SKILL_OPERATION.CompleteFusionSelect:
receivePlayActionsReflectionBase.CurrentState = ReceivePlayActionsReflectionBase.SelectChoiceState.NONE;
receivePlayActionsReflectionBase.CompleteSelectFusionIngredientCard(_isPlayer);
_watchBattleMgr.GetBattlePlayer(_isPlayer).BattleView.ClearSelectSkillActCard();
break;
default:
Debug.LogError("Invalid Select Skill Operation");
break;
}
}
protected virtual void CheckStateAndCancel(PlayHandCardReflection networkPlayCardAction, InPlayCardReflection networkInPlayAction, bool isPlayer)
{
if (networkPlayCardAction.CompleteSelectDataIns == null && networkPlayCardAction.CompleteChoiceDataIns == null && networkInPlayAction.CompleteSelectDataIns == null && networkInPlayAction.CompleteChoiceDataIns == null)
{
switch (networkPlayCardAction.CurrentState)
{
case ReceivePlayActionsReflectionBase.SelectChoiceState.SELECT:
case ReceivePlayActionsReflectionBase.SelectChoiceState.FUSION:
networkPlayCardAction.CancelSelect(isPlayer);
break;
case ReceivePlayActionsReflectionBase.SelectChoiceState.CHOICE:
networkPlayCardAction.CancelChoiceSelect(isPlayer);
break;
}
switch (networkInPlayAction.CurrentState)
{
case ReceivePlayActionsReflectionBase.SelectChoiceState.SELECT:
networkInPlayAction.CancelSelect(isPlayer);
break;
case ReceivePlayActionsReflectionBase.SelectChoiceState.CHOICE:
networkInPlayAction.CancelChoiceSelect(isPlayer);
break;
}
networkPlayCardAction.CurrentState = ReceivePlayActionsReflectionBase.SelectChoiceState.NONE;
networkInPlayAction.CurrentState = ReceivePlayActionsReflectionBase.SelectChoiceState.NONE;
}
}
private bool IsTargetSelf()
{
if (_receivedData.isSelf)
{
if (_receivedData._isPlayerCard)
{
return true;
}
return false;
}
if (_receivedData._isPlayerCard)
{
return false;
}
return true;
}
public override void SelectObjectOperation()
{
bool flag = _receivedData._isPlayerCard;
if (!_receivedData.isSelf)
{
flag = !flag;
}
BattlePlayerBase battlePlayer = _networkBattleMgr.GetBattlePlayer(flag);
switch (_receivedData._selectObjectTargetType)
{
case NetworkBattleSender.SELECT_OBJECT_TARGET_TYPE.Deselect:
_watchBattleMgr.ToggleSelectHandCardMove(null, _receivedData.isSelf);
break;
case NetworkBattleSender.SELECT_OBJECT_TARGET_TYPE.Select:
{
BattleCardBase indexToCardBase = NetworkBattleGenericTool.GetIndexToCardBase(_networkBattleMgr, battlePlayer, _receivedData.idx);
if (indexToCardBase != null && battlePlayer.HandCardList.Contains(indexToCardBase) && !_networkBattleMgr.IsSkillSelectTiming)
{
_watchBattleMgr.ToggleSelectHandCardMove(indexToCardBase, _receivedData.isSelf);
}
break;
}
default:
Debug.LogError("Invalid Select Object Target Type: " + _receivedData._selectObjectTargetType);
break;
}
}
public override void TurnEndReady()
{
if (!_receivedData._isNotTurnEndReady)
{
TurnEndTimeController turnEndTimeController = _networkBattleMgr.turnEndTimeController;
turnEndTimeController.EndCountDown("WatchTurnEndReady");
turnEndTimeController.StartCountDown("WatchTurnEndReady");
float timeLeftLong = PlayerStaticData.UserTime.GetTimeLeftLong(_receivedData._timeSent);
turnEndTimeController.SetExtendTime(20f - timeLeftLong - turnEndTimeController.GetMaxSecond());
}
}
public override void SlideObject()
{
_watchBattleMgr.SlideObjectReceiveCtrl.SlideObjectReceiveAction(_receivedData);
}
public override void BattleFinishOperation()
{
NetworkBattleReceiver.RESULT_CODE rESULT_CODE = _receivedData.result;
if (IsResultNotFinish(rESULT_CODE))
{
rESULT_CODE = _receivedData.opponentResult;
switch (rESULT_CODE)
{
case NetworkBattleReceiver.RESULT_CODE.LifeWin:
rESULT_CODE = NetworkBattleReceiver.RESULT_CODE.LifeLose;
break;
case NetworkBattleReceiver.RESULT_CODE.DeckoutWin:
rESULT_CODE = NetworkBattleReceiver.RESULT_CODE.DeckoutLose;
break;
case NetworkBattleReceiver.RESULT_CODE.RetireWin:
rESULT_CODE = NetworkBattleReceiver.RESULT_CODE.RetireLose;
break;
case NetworkBattleReceiver.RESULT_CODE.SpecialWin:
rESULT_CODE = NetworkBattleReceiver.RESULT_CODE.SpecialLose;
break;
case NetworkBattleReceiver.RESULT_CODE.DisconnectWin:
rESULT_CODE = NetworkBattleReceiver.RESULT_CODE.DisconnectLose;
break;
case NetworkBattleReceiver.RESULT_CODE.FirstcardWin:
rESULT_CODE = NetworkBattleReceiver.RESULT_CODE.FirstcardLose;
break;
case NetworkBattleReceiver.RESULT_CODE.TurnendWin:
rESULT_CODE = NetworkBattleReceiver.RESULT_CODE.TurnendLose;
break;
case NetworkBattleReceiver.RESULT_CODE.TurnstartWin:
rESULT_CODE = NetworkBattleReceiver.RESULT_CODE.TurnstartLose;
break;
case NetworkBattleReceiver.RESULT_CODE.LifeLose:
rESULT_CODE = NetworkBattleReceiver.RESULT_CODE.LifeWin;
break;
case NetworkBattleReceiver.RESULT_CODE.DeckoutLose:
rESULT_CODE = NetworkBattleReceiver.RESULT_CODE.DeckoutWin;
break;
case NetworkBattleReceiver.RESULT_CODE.RetireLose:
rESULT_CODE = NetworkBattleReceiver.RESULT_CODE.RetireWin;
break;
case NetworkBattleReceiver.RESULT_CODE.SpecialLose:
rESULT_CODE = NetworkBattleReceiver.RESULT_CODE.SpecialWin;
break;
case NetworkBattleReceiver.RESULT_CODE.DisconnectLose:
rESULT_CODE = NetworkBattleReceiver.RESULT_CODE.DisconnectWin;
break;
case NetworkBattleReceiver.RESULT_CODE.FirstcardLose:
rESULT_CODE = NetworkBattleReceiver.RESULT_CODE.FirstcardWin;
break;
case NetworkBattleReceiver.RESULT_CODE.TurnendLose:
rESULT_CODE = NetworkBattleReceiver.RESULT_CODE.TurnendWin;
break;
case NetworkBattleReceiver.RESULT_CODE.TurnstartLose:
rESULT_CODE = NetworkBattleReceiver.RESULT_CODE.TurnstartWin;
break;
}
}
_networkBattleMgr.JudgeResultReceive(rESULT_CODE, isNotStopCoroutine: true);
_networkBattleMgr.BattleFinishReceiveAfterFinishBattleSend(NetworkBattleSender.JUDGE_RESULT_STATUS.WatchJudgeResult, _isPlayer);
LocalLog.SendLastTraceLog(null);
}
public override void MaintenanceOperation()
{
ToolboxGame.RealTimeNetworkAgent.StopNetworkBattle();
ToolboxGame.RealTimeNetworkAgent.CallMaintenanceError();
ToolboxGame.RealTimeNetworkAgent.DestroyObj(RealTimeNetworkAgent.DESTROY_OBJECT_LOG.WatchMaintenance);
}
public override void JudgeResultOperation()
{
if (!IsResultNotFinish(_receivedData.result) || !IsResultNotFinish(_receivedData.opponentResult))
{
BattleFinishOperation();
}
}
private bool IsResultNotFinish(NetworkBattleReceiver.RESULT_CODE result)
{
if (result == NetworkBattleReceiver.RESULT_CODE.NotFinish || result == NetworkBattleReceiver.RESULT_CODE.Error)
{
return true;
}
return false;
}
protected override int GetPlayedCardIndex()
{
return _networkBattleData.GetPlayCardIndex();
}
public override void SendEcho()
{
_networkBattleMgr.ClearRegisterCardList();
}
}