Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
145 lines
7.7 KiB
C#
145 lines
7.7 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Wizard.Battle.View.Vfx;
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public class VolcanoField : BackGroundBase
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{
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public override int FieldId => 3;
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public VolcanoField(string bgmId = "NONE")
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: base(bgmId)
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{
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}
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protected override void BattleFieldBuild()
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{
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BattleCoroutine.GetInstance().StartCoroutine(BackGroundBase.ObjectChecker(0.5f, _str3DFieldPath, delegate
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{
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base.Field = GameObject.Find(_str3DFieldPath);
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base.Field.transform.parent = GameMgr.GetIns().m_GameManagerObj.transform;
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GimicAudioList = base.Field.GetComponent<AudioList>().GimicAudioList;
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_fieldModel = base.Field.transform.Find("md_bf_vlca_root").gameObject;
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_fieldParticles = _fieldModel.transform.Find("Particles03").gameObject;
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_fieldObjDictionary.Add(_fieldParticles.name, _fieldParticles);
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_fieldObjDictionary.Add("obj1", _fieldModel.transform.Find("md_bf_vlca_01_obj1").gameObject);
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_fieldParticleSystemDictionary.Add("pillar1", _fieldParticles.transform.Find("pillar1").GetComponent<ParticleSystem>());
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_fieldParticleSystemDictionary.Add("pillar2", _fieldParticles.transform.Find("pillar2").GetComponent<ParticleSystem>());
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_fieldParticleSystemDictionary.Add("pillar3", _fieldParticles.transform.Find("pillar3").GetComponent<ParticleSystem>());
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_fieldParticleSystemDictionary.Add("obj1_fog", _fieldParticles.transform.Find("obj1_fog").GetComponent<ParticleSystem>());
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_fieldParticleSystemDictionary.Add("obj1_stay", _fieldParticles.transform.Find("obj1_stay").GetComponent<ParticleSystem>());
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_fieldParticleSystemDictionary.Add("obj1_shake", _fieldParticles.transform.Find("obj1_shake").GetComponent<ParticleSystem>());
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List<string> list = new List<string>(_fieldObjDictionary.Keys);
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List<GameObject> list2 = new List<GameObject>();
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for (int i = 0; i < _fieldObjDictionary.Count; i++)
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{
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list2.Add(_fieldObjDictionary[list[i]]);
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}
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GameMgr.GetIns().GetEffectMgr().SetUIParticleShader(list2, delegate
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{
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base.SetShaderGlobalColorBG = base.Field.transform.Find("SetMaterialColorBGManager").GetComponent<SetShaderGlobalColorBG>();
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base.IsLoadDone = true;
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}, isBattle: true, isField: true);
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}));
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}
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public override void StartFieldSetEffect(Vector3 pos)
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{
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GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_FIELD_SET_3, pos);
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}
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public override void StartFieldTapEffect(int areaId, Vector3 pos)
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{
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base.StartFieldTapEffect(areaId, pos);
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switch (areaId)
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{
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case 1:
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GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_FIELD_TAP_3_1, pos);
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break;
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case 2:
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GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_FIELD_TAP_3_2, pos);
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break;
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}
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}
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protected override IEnumerator RunFieldOpening()
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{
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GameMgr.GetIns().GetSoundMgr().PlaySeByStr($"se_field_{_str3DFieldNo}_appear_1", "se_field_" + _str3DFieldNo, 0f, 0L);
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_fieldObjDictionary["obj1"].transform.localPosition = new Vector3(1.308078f, 1.5f, -0.4518712f);
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_battleCamera.Camera.transform.localPosition = new Vector3(840f, -30f, -100f);
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_battleCamera.Camera.transform.localRotation = Quaternion.Euler(new Vector3(-50f, -30f, 37f));
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Vector3[] bezierQuad = MotionUtils.GetBezierQuad(new Vector3(840f, -30f, -100f), new Vector3(720f, 450f, -100f), new Vector3(20f, 240f, -80f), 10);
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iTween.MoveTo(_battleCamera.Camera.gameObject, iTween.Hash("path", bezierQuad, "movetopath", false, "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeInOutQuad));
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iTween.RotateTo(_battleCamera.Camera.gameObject, iTween.Hash("rotation", new Vector3(-20f, -75f, 85f), "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeInOutQuad));
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GameMgr.GetIns().GetSoundMgr().PlaySeByStr(GimicAudioList[1], "se_field_" + _str3DFieldNo, 0f, 0L);
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_fieldParticleSystemDictionary["pillar2"].Play();
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yield return new WaitForSeconds(0.5f);
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_fieldParticleSystemDictionary["pillar3"].Play();
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yield return new WaitForSeconds(0.5f);
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_fieldParticleSystemDictionary["pillar1"].Play();
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yield return new WaitForSeconds(1f);
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_CAMERA_ZOOM_OUT);
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iTween.MoveTo(_battleCamera.Camera.gameObject, iTween.Hash("position", _battleCamera.BattleCameraPos, "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeInOutExpo));
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iTween.RotateTo(_battleCamera.Camera.gameObject, iTween.Hash("rotation", _battleCamera.BattleCameraRot, "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeInOutExpo));
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yield return new WaitForSeconds(4f);
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_fieldParticleSystemDictionary["obj1_stay"].Play();
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_fieldParticleSystemDictionary["obj1_fog"].Play();
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iTween.MoveTo(_fieldObjDictionary["obj1"], iTween.Hash("position", new Vector3(1.308078f, 0.5299267f, -0.4518712f), "time", 2f, "islocal", true, "easetype", iTween.EaseType.linear));
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yield return new WaitForSeconds(0f);
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}
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protected override IEnumerator RunFieldGimic(GameObject obj)
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{
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GameMgr.GetIns().GetSoundMgr().PlaySeByStr($"se_field_{_str3DFieldNo}_gim_1", "se_field_" + _str3DFieldNo, 0f, 0L);
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string tag = obj.tag;
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if (tag != null && tag == "FieldGimic1")
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{
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switch (_gimicCntDictionary[obj.tag])
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{
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case 0:
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case 1:
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case 2:
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case 3:
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_gimicCntDictionary[obj.tag]++;
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_fieldParticleSystemDictionary["obj1_shake"].Play();
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iTween.Stop(_fieldObjDictionary["obj1"]);
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iTween.ShakePosition(_fieldObjDictionary["obj1"], iTween.Hash("amount", new Vector3(0.005f, 0f, 0.005f) * _gimicCntDictionary[obj.tag], "time", 0.5f));
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iTween.MoveTo(_fieldObjDictionary["obj1"], iTween.Hash("position", new Vector3(1.308078f, 0.5299267f, -0.4518712f), "time", 0.1f, "delay", 0.5f, "islocal", true));
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GameMgr.GetIns().GetSoundMgr().PlaySeByStr(GimicAudioList[0], "se_field_" + _str3DFieldNo, 0f, 0L);
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break;
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case 4:
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_gimicCntDictionary[obj.tag]++;
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_fieldParticleSystemDictionary["obj1_shake"].Play();
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_fieldParticleSystemDictionary["obj1_stay"].Stop();
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iTween.ShakePosition(_fieldObjDictionary["obj1"], iTween.Hash("amount", new Vector3(0.005f, 0f, 0.005f) * _gimicCntDictionary[obj.tag], "time", 0.5f));
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iTween.MoveTo(_fieldObjDictionary["obj1"], iTween.Hash("position", new Vector3(1.308078f, -1f, -0.4518712f), "time", 0.5f, "delay", 0.5f, "islocal", true, "easetype", iTween.EaseType.easeInExpo));
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GameMgr.GetIns().GetSoundMgr().PlaySeByStr(GimicAudioList[0], "se_field_" + _str3DFieldNo, 0f, 0L);
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yield return new WaitForSeconds(1f);
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_fieldParticleSystemDictionary["pillar1"].Play();
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m_BtlMgrIns.VfxMgr.RegisterImmediateVfx(_battleCamera.ShakeCamera(Vector3.one * 0.1f, 0.5f, 0f));
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m_BtlMgrIns.VfxMgr.RegisterImmediateVfx(SequentialVfxPlayer.Create(WaitVfx.Create(0.5f), _battleCamera.ShakeComplete()));
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yield return new WaitForSeconds(5f);
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_fieldParticleSystemDictionary["obj1_fog"].Play();
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_fieldObjDictionary["obj1"].transform.localPosition = new Vector3(1.308078f, 1.5f, -0.4518712f);
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iTween.MoveTo(_fieldObjDictionary["obj1"], iTween.Hash("position", new Vector3(1.308078f, 0.5299267f, -0.4518712f), "time", 2f, "islocal", true, "easetype", iTween.EaseType.linear));
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yield return new WaitForSeconds(2f);
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_gimicCntDictionary[obj.tag] = 0;
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_fieldParticleSystemDictionary["obj1_stay"].Play();
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break;
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}
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}
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yield return new WaitForSeconds(0f);
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}
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protected override IEnumerator RunFieldShake()
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{
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if (_gimicCntDictionary["FieldGimic1"] < 4)
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{
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_fieldParticleSystemDictionary["obj1_shake"].Play();
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iTween.ShakePosition(_fieldObjDictionary["obj1"], iTween.Hash("amount", new Vector3(0.01f, 0f, 0.01f), "time", 0.8f));
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iTween.MoveTo(_fieldObjDictionary["obj1"], iTween.Hash("position", new Vector3(1.308078f, 0.5299267f, -0.4518712f), "time", 0.1f, "delay", 0.8f, "islocal", true));
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}
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yield return new WaitForSeconds(0f);
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}
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}
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