Files
SVSimServer/SVSim.BattleEngine/Engine/VirtualBattlePlayer.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

72 lines
1.8 KiB
C#

using UnityEngine;
using Wizard.Battle;
using Wizard.Battle.UI;
using Wizard.Battle.View;
using Wizard.Battle.View.Vfx;
public class VirtualBattlePlayer : BattlePlayer
{
public override IStatusPanelControl StatusPanelControl => null;
public VirtualBattlePlayer(BattleManagerBase battleMgr, BattleCamera battleCamera, BackGroundBase backGround)
: base(battleMgr, battleCamera, backGround, NullInnerOptionsBuilder.GetInstance())
{
}
protected override void Initialize()
{
PlayerBattleView = new NullPlayerBattleView();
}
protected override IBattlePlayerVfxCreator CreateVfxCreator()
{
return new NullBattlePlayerVfxCreator();
}
public override void Setup(BattlePlayerBase opponentBattlePlayer)
{
base.Setup(opponentBattlePlayer);
}
protected override void SetActive()
{
}
public override EffectBattle GetSkillEffect(string skillEffectPath)
{
return null;
}
public override Vector3 GetFieldCenterPosition()
{
return Vector3.zero;
}
public override VfxBase CreateUpdateDeckCountLabelVfx()
{
return NullVfx.GetInstance();
}
protected override VfxBase CreateUpdateClassInfoVfx(bool playEffect)
{
return NullVfx.GetInstance();
}
public override BattleCardBase CreateCard(int cardId, int cardIndex, bool isChoiceBrave = false)
{
BattleCardBase battleCardBase = CardCreatorBase.CreateVirtualCard(cardId, cardIndex, IsPlayer, base.BattleMgr, this, _opponentBattlePlayer, _innerOptionsBuilder);
SetupCardEvent(battleCardBase);
return battleCardBase;
}
public override IClassInfomationUI CreateClassInfomationUI(int orderCount = 1, int clanId = -1, int totalInfoNum = 1)
{
return NullClassInfomationUI.GetInstance();
}
public override void SetupCardEvent(BattleCardBase card)
{
base.SetupCardEvent(card);
}
}