Files
SVSimServer/SVSim.BattleEngine/Engine/UtilityDrumrollScroll.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

163 lines
4.0 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Cute;
using UnityEngine;
public class UtilityDrumrollScroll : MonoBehaviour
{
[SerializeField]
private UIScrollView _scrollView;
[SerializeField]
private UIGrid _gridItemList;
[SerializeField]
private UICenterOnChild _centerOnChild;
[SerializeField]
private GameObject _itemOriginal;
private List<GameObject> _itemList = new List<GameObject>();
private bool _isDrag;
private Action<int> _selectCallBack;
[SerializeField]
private UIButton _upButton;
[SerializeField]
private UIButton _downButton;
[SerializeField]
private UIPanel _panel;
public int CurrentIndex { get; private set; }
public IEnumerator CreateDrumrollScroll_Coroutine(List<string> textList, int defaultIndex, Action<int> selectCallback, Action callBack = null)
{
if (_panel != null)
{
_panel.alpha = 0f;
}
_InitList();
CurrentIndex = defaultIndex;
_selectCallBack = selectCallback;
for (int i = 0; i < textList.Count; i++)
{
_AddList(i, textList[i]);
UIEventListener uIEventListener = UIEventListener.Get(_itemList[i]);
uIEventListener.onClick = (UIEventListener.VoidDelegate)Delegate.Combine(uIEventListener.onClick, (UIEventListener.VoidDelegate)delegate(GameObject g)
{
_OnChangeScroll(g);
});
}
yield return null;
_centerOnChild.onCenter = null;
float springStrength = _centerOnChild.springStrength;
_centerOnChild.springStrength = 100f;
_centerOnChild.CenterOn(_itemList[defaultIndex].transform);
_centerOnChild.springStrength = springStrength;
_centerOnChild.onCenter = delegate(GameObject g)
{
_isDrag = true;
_OnChangeScroll(g);
};
if (_itemList.Count <= 1)
{
_scrollView.enabled = false;
}
if (_upButton != null)
{
_upButton.onClick.Add(new EventDelegate(delegate
{
OnClickUpButton();
}));
}
if (_downButton != null)
{
_downButton.onClick.Add(new EventDelegate(delegate
{
OnClickDownButton();
}));
}
callBack.Call();
yield return null;
if (_panel != null)
{
_panel.alpha = 1f;
}
}
private void OnClickUpButton()
{
if (CurrentIndex > 0)
{
_centerOnChild.CenterOn(_itemList[CurrentIndex - 1].transform);
}
}
private void OnClickDownButton()
{
if (CurrentIndex < _itemList.Count - 1)
{
_centerOnChild.CenterOn(_itemList[CurrentIndex + 1].transform);
}
}
private void _InitList()
{
if (_itemList.Count > 0)
{
foreach (GameObject item in _itemList)
{
UnityEngine.Object.Destroy(item.gameObject);
}
}
_itemList.Clear();
_itemOriginal.gameObject.SetActive(value: false);
}
private void _AddList(int index, string text, bool isNew = false)
{
GameObject gameObject = UnityEngine.Object.Instantiate(_itemOriginal.gameObject);
gameObject.transform.parent = _gridItemList.transform;
gameObject.transform.localScale = _itemOriginal.transform.localScale;
gameObject.name = index.ToString();
gameObject.gameObject.SetActive(value: true);
UtilityDrumrollItem utilityDrumrollItem = gameObject.GetComponent<UtilityDrumrollItem>();
if (utilityDrumrollItem == null)
{
utilityDrumrollItem = gameObject.AddComponent<UtilityDrumrollItem>();
}
utilityDrumrollItem.Init(_scrollView.GetComponent<UIPanel>(), index, text);
if (utilityDrumrollItem.CustomizeItem != null)
{
utilityDrumrollItem.CustomizeItem.OnInitialize(index);
}
_itemList.Add(gameObject);
_gridItemList.repositionNow = true;
_scrollView.ResetPosition();
}
private void _OnChangeScroll(GameObject g)
{
int index = g.GetComponent<UtilityDrumrollItem>()._index;
if (CurrentIndex != index)
{
CurrentIndex = index;
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_SLIDE_BTN);
if (!_isDrag)
{
_centerOnChild.CenterOn(g.transform);
}
else
{
_isDrag = false;
}
_selectCallBack.Call(CurrentIndex);
}
}
}