Files
SVSimServer/SVSim.BattleEngine/Engine/UserTutorial.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

67 lines
1.4 KiB
C#

using LitJson;
using Wizard;
public class UserTutorial : HeaderData
{
public const int TUTORIAL_STEP0 = 1;
public const int TUTORIAL_STEP1 = 11;
public const int TUTORIAL_STEP2 = 21;
public const int TUTORIAL_STEP_RECEIVE_GIFT = 31;
public const int TUTORIAL_STEP_BUY_CARD_PACK = 41;
public const int TUTORIAL_END = 100;
public int tutorial_step;
public int tutorial_replay_step;
public string create_time;
public string update_time;
public string delete_time;
public string affected_rows;
public const int PRE_TUTORIAL_STEP = 0;
public const int ENTER_USER_ID_ACTION_NUMBER = 1;
public const int CLEARED_PROLOGUE_ACTION_NUMBER = 2;
public bool NeedAllResource => tutorial_step >= 31;
public int TutorialStep
{
get
{
if ((tutorial_step == 31 || tutorial_step == 41) && Data.MaintenanceCodeList != null)
{
bool num = Data.MaintenanceCodeList.Contains(NetworkDefine.MAINTENANCE_TYPE.GIFT_MAINTENANCE);
bool flag = Data.MaintenanceCodeList.Contains(NetworkDefine.MAINTENANCE_TYPE.SHOP_CARDPACK_MAINTENANCE);
if (num || flag)
{
tutorial_step = 100;
}
}
return tutorial_step;
}
set
{
tutorial_step = value;
}
}
public void Update(JsonData data)
{
if (data.Keys.Contains("tutorial_step"))
{
tutorial_step = data["tutorial_step"].ToInt();
}
}
}