Files
SVSimServer/SVSim.BattleEngine/Engine/UserMission.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

74 lines
1.1 KiB
C#

using LitJson;
public class UserMission : HeaderData
{
public int id;
public int mission_id;
public int mission_status;
public int total_count;
public string mission_title;
public string mission_name;
public int display_order;
public int require_number;
public string reward_name;
public int reward_type;
public int reward_number;
public string reward_detail;
public long start_time;
public long end_time;
public string achieved_message;
public string create_time;
public string update_time;
public string delete_time;
public string affected_rows;
public bool default_flag;
public int lot_type;
public const int GEM_MISSION_TYPE = 6;
public long RewardUserGoodsId { get; set; }
public static UserMission CreateAchievedMission(JsonData data)
{
return new UserMission
{
achieved_message = data["achieved_message"].ToString()
};
}
public long GetMissionPeriodSec(long nowUnixTime)
{
long num = end_time - nowUnixTime;
if (num < 0)
{
num = 0L;
}
return num;
}
public bool IsGemMission()
{
return lot_type == 6;
}
}