Files
SVSimServer/SVSim.BattleEngine/Engine/UserFriend.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

39 lines
814 B
C#

using LitJson;
public class UserFriend : HeaderData
{
public int viewerId;
public string name;
public string countryCode;
public int rank;
public long emblemId;
public int degreeId;
public bool IsFriend { get; private set; }
public bool IsSameGuildMember { get; private set; }
public UserFriend(JsonData data)
{
viewerId = data["viewer_id"].ToInt();
name = data["name"].ToString();
countryCode = data["country_code"].ToString();
rank = data["rank"].ToInt();
emblemId = data["emblem_id"].ToLong();
degreeId = data["degree_id"].ToInt();
if (data.Keys.Contains("is_friend"))
{
IsFriend = data["is_friend"].ToBoolean();
}
if (data.Keys.Contains("is_guild_member"))
{
IsSameGuildMember = data["is_guild_member"].ToBoolean();
}
}
}