Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
39 lines
814 B
C#
39 lines
814 B
C#
using LitJson;
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public class UserFriend : HeaderData
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{
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public int viewerId;
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public string name;
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public string countryCode;
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public int rank;
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public long emblemId;
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public int degreeId;
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public bool IsFriend { get; private set; }
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public bool IsSameGuildMember { get; private set; }
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public UserFriend(JsonData data)
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{
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viewerId = data["viewer_id"].ToInt();
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name = data["name"].ToString();
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countryCode = data["country_code"].ToString();
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rank = data["rank"].ToInt();
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emblemId = data["emblem_id"].ToLong();
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degreeId = data["degree_id"].ToInt();
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if (data.Keys.Contains("is_friend"))
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{
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IsFriend = data["is_friend"].ToBoolean();
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}
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if (data.Keys.Contains("is_guild_member"))
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{
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IsSameGuildMember = data["is_guild_member"].ToBoolean();
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}
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}
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}
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