Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
89 lines
1.7 KiB
C#
89 lines
1.7 KiB
C#
using System;
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using UnityEngine;
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using Wizard;
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using Wizard.Battle.Phase;
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public class UnityEventAgent : MonoBehaviour
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{
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private BattleManagerBase m_battleMgr;
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private Action ResetTouchable;
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public bool HasFocus { get; private set; }
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public UnityEventAgent()
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{
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HasFocus = true;
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}
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public void SetBattleMgr(BattleManagerBase battleMgr)
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{
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m_battleMgr = battleMgr;
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}
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private void Update()
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{
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m_battleMgr.Update(Time.deltaTime);
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}
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private void OnDisable()
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{
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LocalLog.AccumulateLastTraceLog("【UnityEventAgent】Object is Disabled");
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}
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private void OnEnable()
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{
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LocalLog.AccumulateLastTraceLog("【UnityEventAgent】Object is Enabled");
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}
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private void OnApplicationPause(bool pause)
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{
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if (!IsSkipPause())
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{
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if (m_battleMgr != null)
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{
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LocalLog.AccumulateLastTraceLog("【UnityEventAgent】OnApplicationPause is called!! isPause:" + pause + "【Phase】:" + m_battleMgr.GetCurrentPhase());
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}
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HasFocus = !pause;
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if (pause)
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{
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m_battleMgr.Pause();
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}
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else
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{
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m_battleMgr.Resume();
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}
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}
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}
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private void OnApplicationFocus(bool focus)
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{
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if (!IsSkipPause())
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{
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if (m_battleMgr != null)
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{
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LocalLog.AccumulateLastTraceLog("【UnityEventAgent】OnApplicationFocus is called!! isFocus:" + focus + "【Phase】:" + m_battleMgr.GetCurrentPhase());
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}
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HasFocus = focus;
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if (focus)
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{
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m_battleMgr.Pause();
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m_battleMgr.Resume();
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}
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else
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{
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m_battleMgr.Pause();
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}
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}
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}
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private bool IsSkipPause()
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{
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if (m_battleMgr != null && (m_battleMgr.GetCurrentPhase() is LoadingPhase || m_battleMgr.GetCurrentPhase() is OpeningPhase))
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{
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return true;
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}
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return false;
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}
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}
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