Files
SVSimServer/SVSim.BattleEngine/Engine/UnionBurstCountAddModifier.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

22 lines
474 B
C#

public class UnionBurstCountAddModifier : ICardUnionBurstCountModifier
{
public readonly int UnionBurstCount;
public bool IsClearBeforeModifier => true;
public UnionBurstCountAddModifier(int count)
{
UnionBurstCount = count;
}
public int CalcUnionBurstCount(int unionBurstCount)
{
return unionBurstCount += UnionBurstCount;
}
public ICardUnionBurstCountModifier Clone()
{
return new UnionBurstCountAddModifier(UnionBurstCount);
}
}