Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
167 lines
4.8 KiB
C#
167 lines
4.8 KiB
C#
using UnityEngine;
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public class UIWrapMuchContent : UIWrapContent
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{
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public override bool WrapContent()
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{
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bool result = false;
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bool flag = true;
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float num = (float)(itemSize * mChildren.Count) * 0.5f;
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float num2 = num * 2f;
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Vector3[] worldCorners = mPanel.worldCorners;
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for (int i = 0; i < 4; i++)
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{
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Vector3 position = worldCorners[i];
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position = mTrans.InverseTransformPoint(position);
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worldCorners[i] = position;
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}
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Vector3 vector = Vector3.Lerp(worldCorners[0], worldCorners[2], 0.5f);
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if (mHorizontal)
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{
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float num3 = worldCorners[0].x - (float)itemSize;
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float num4 = worldCorners[2].x + (float)itemSize;
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float num5 = (worldCorners[2].x - worldCorners[0].x) * 0.5f - mPanel.clipSoftness.x;
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float num6 = num - num5;
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bool flag2 = 0f < num6 && num6 < (float)itemSize * 0.5f;
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int j = 0;
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for (int count = mChildren.Count; j < count; j++)
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{
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Transform transform = mChildren[j];
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float num7 = transform.localPosition.x - vector.x;
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if (num7 < 0f - num)
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{
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Vector3 localPosition = transform.localPosition;
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float num8 = Mathf.Ceil((0f - num - num7) / num2);
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localPosition.x += num2 * num8;
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num7 = localPosition.x - vector.x;
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int num9 = Mathf.RoundToInt(localPosition.x / (float)itemSize);
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if ((base.EnableNoLimit && minIndex == maxIndex) || (minIndex <= num9 && num9 <= maxIndex))
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{
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transform.localPosition = localPosition;
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UpdateItem(transform, j);
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}
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else
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{
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flag = false;
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}
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}
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else if (num7 > num)
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{
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Vector3 localPosition2 = transform.localPosition;
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float num10 = Mathf.Ceil((num7 - num) / num2);
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localPosition2.x -= num2 * num10;
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num7 = localPosition2.x - vector.x;
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int num11 = Mathf.RoundToInt(localPosition2.x / (float)itemSize);
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if ((base.EnableNoLimit && minIndex == maxIndex) || (minIndex <= num11 && num11 <= maxIndex))
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{
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transform.localPosition = localPosition2;
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UpdateItem(transform, j);
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}
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else
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{
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flag = false;
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}
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}
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else
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{
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if (mFirstTime)
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{
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UpdateItem(transform, j);
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}
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if (flag2)
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{
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float num12 = (float)itemSize * 0.5f - num6;
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if (num7 < 0f - (num - num12) || num7 > num - num12)
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{
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flag = false;
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}
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}
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result = true;
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}
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if (cullContent)
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{
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num7 += mPanel.clipOffset.x - mTrans.localPosition.x;
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if (!UICamera.IsPressed(transform.gameObject))
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{
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NGUITools.SetActive(transform.gameObject, num7 > num3 && num7 < num4, compatibilityMode: false);
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}
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}
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}
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}
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else
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{
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float num13 = worldCorners[0].y - (float)itemSize;
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float num14 = worldCorners[2].y + (float)itemSize;
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float num15 = (worldCorners[2].y - worldCorners[0].y) * 0.5f - mPanel.clipSoftness.y;
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float num16 = num - num15;
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bool flag3 = 0f < num16 && num16 < (float)itemSize * 0.5f;
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int k = 0;
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for (int count2 = mChildren.Count; k < count2; k++)
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{
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Transform transform2 = mChildren[k];
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float num17 = transform2.localPosition.y - vector.y;
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if (num17 < 0f - num)
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{
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Vector3 localPosition3 = transform2.localPosition;
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float num18 = Mathf.Ceil((0f - num - num17) / num2);
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localPosition3.y += num2 * num18;
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num17 = localPosition3.y - vector.y;
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int num19 = Mathf.RoundToInt(localPosition3.y / (float)itemSize);
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if ((base.EnableNoLimit && minIndex == maxIndex) || (minIndex <= num19 && num19 <= maxIndex))
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{
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transform2.localPosition = localPosition3;
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UpdateItem(transform2, k);
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}
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else
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{
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flag = false;
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}
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}
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else if (num17 > num)
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{
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Vector3 localPosition4 = transform2.localPosition;
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float num20 = Mathf.Ceil((num17 - num) / num2);
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localPosition4.y -= num2 * num20;
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num17 = localPosition4.y - vector.y;
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int num21 = Mathf.RoundToInt(localPosition4.y / (float)itemSize);
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if ((base.EnableNoLimit && minIndex == maxIndex) || (minIndex <= num21 && num21 <= maxIndex))
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{
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transform2.localPosition = localPosition4;
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UpdateItem(transform2, k);
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}
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else
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{
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flag = false;
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}
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}
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else
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{
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if (mFirstTime)
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{
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UpdateItem(transform2, k);
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}
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if (flag3)
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{
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float num22 = (float)itemSize * 0.5f - num16;
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if (num17 < 0f - (num - num22) || num17 > num - num22)
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{
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flag = false;
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}
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}
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result = true;
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}
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if (cullContent)
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{
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num17 += mPanel.clipOffset.y - mTrans.localPosition.y;
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if (!UICamera.IsPressed(transform2.gameObject))
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{
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NGUITools.SetActive(transform2.gameObject, num17 > num13 && num17 < num14, compatibilityMode: false);
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}
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}
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}
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}
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mScroll.restrictWithinPanel = !flag;
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return result;
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}
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}
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