Files
SVSimServer/SVSim.BattleEngine/Engine/UIWrapMuchContent.cs
gamer147 824309ec44 feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
2026-06-05 20:30:59 -04:00

167 lines
4.8 KiB
C#

using UnityEngine;
public class UIWrapMuchContent : UIWrapContent
{
public override bool WrapContent()
{
bool result = false;
bool flag = true;
float num = (float)(itemSize * mChildren.Count) * 0.5f;
float num2 = num * 2f;
Vector3[] worldCorners = mPanel.worldCorners;
for (int i = 0; i < 4; i++)
{
Vector3 position = worldCorners[i];
position = mTrans.InverseTransformPoint(position);
worldCorners[i] = position;
}
Vector3 vector = Vector3.Lerp(worldCorners[0], worldCorners[2], 0.5f);
if (mHorizontal)
{
float num3 = worldCorners[0].x - (float)itemSize;
float num4 = worldCorners[2].x + (float)itemSize;
float num5 = (worldCorners[2].x - worldCorners[0].x) * 0.5f - mPanel.clipSoftness.x;
float num6 = num - num5;
bool flag2 = 0f < num6 && num6 < (float)itemSize * 0.5f;
int j = 0;
for (int count = mChildren.Count; j < count; j++)
{
Transform transform = mChildren[j];
float num7 = transform.localPosition.x - vector.x;
if (num7 < 0f - num)
{
Vector3 localPosition = transform.localPosition;
float num8 = Mathf.Ceil((0f - num - num7) / num2);
localPosition.x += num2 * num8;
num7 = localPosition.x - vector.x;
int num9 = Mathf.RoundToInt(localPosition.x / (float)itemSize);
if ((base.EnableNoLimit && minIndex == maxIndex) || (minIndex <= num9 && num9 <= maxIndex))
{
transform.localPosition = localPosition;
UpdateItem(transform, j);
}
else
{
flag = false;
}
}
else if (num7 > num)
{
Vector3 localPosition2 = transform.localPosition;
float num10 = Mathf.Ceil((num7 - num) / num2);
localPosition2.x -= num2 * num10;
num7 = localPosition2.x - vector.x;
int num11 = Mathf.RoundToInt(localPosition2.x / (float)itemSize);
if ((base.EnableNoLimit && minIndex == maxIndex) || (minIndex <= num11 && num11 <= maxIndex))
{
transform.localPosition = localPosition2;
UpdateItem(transform, j);
}
else
{
flag = false;
}
}
else
{
if (mFirstTime)
{
UpdateItem(transform, j);
}
if (flag2)
{
float num12 = (float)itemSize * 0.5f - num6;
if (num7 < 0f - (num - num12) || num7 > num - num12)
{
flag = false;
}
}
result = true;
}
if (cullContent)
{
num7 += mPanel.clipOffset.x - mTrans.localPosition.x;
if (!UICamera.IsPressed(transform.gameObject))
{
NGUITools.SetActive(transform.gameObject, num7 > num3 && num7 < num4, compatibilityMode: false);
}
}
}
}
else
{
float num13 = worldCorners[0].y - (float)itemSize;
float num14 = worldCorners[2].y + (float)itemSize;
float num15 = (worldCorners[2].y - worldCorners[0].y) * 0.5f - mPanel.clipSoftness.y;
float num16 = num - num15;
bool flag3 = 0f < num16 && num16 < (float)itemSize * 0.5f;
int k = 0;
for (int count2 = mChildren.Count; k < count2; k++)
{
Transform transform2 = mChildren[k];
float num17 = transform2.localPosition.y - vector.y;
if (num17 < 0f - num)
{
Vector3 localPosition3 = transform2.localPosition;
float num18 = Mathf.Ceil((0f - num - num17) / num2);
localPosition3.y += num2 * num18;
num17 = localPosition3.y - vector.y;
int num19 = Mathf.RoundToInt(localPosition3.y / (float)itemSize);
if ((base.EnableNoLimit && minIndex == maxIndex) || (minIndex <= num19 && num19 <= maxIndex))
{
transform2.localPosition = localPosition3;
UpdateItem(transform2, k);
}
else
{
flag = false;
}
}
else if (num17 > num)
{
Vector3 localPosition4 = transform2.localPosition;
float num20 = Mathf.Ceil((num17 - num) / num2);
localPosition4.y -= num2 * num20;
num17 = localPosition4.y - vector.y;
int num21 = Mathf.RoundToInt(localPosition4.y / (float)itemSize);
if ((base.EnableNoLimit && minIndex == maxIndex) || (minIndex <= num21 && num21 <= maxIndex))
{
transform2.localPosition = localPosition4;
UpdateItem(transform2, k);
}
else
{
flag = false;
}
}
else
{
if (mFirstTime)
{
UpdateItem(transform2, k);
}
if (flag3)
{
float num22 = (float)itemSize * 0.5f - num16;
if (num17 < 0f - (num - num22) || num17 > num - num22)
{
flag = false;
}
}
result = true;
}
if (cullContent)
{
num17 += mPanel.clipOffset.y - mTrans.localPosition.y;
if (!UICamera.IsPressed(transform2.gameObject))
{
NGUITools.SetActive(transform2.gameObject, num17 > num13 && num17 < num14, compatibilityMode: false);
}
}
}
}
mScroll.restrictWithinPanel = !flag;
return result;
}
}