Files
SVSimServer/SVSim.BattleEngine/Engine/UIWrapContent.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

300 lines
7.5 KiB
C#

using System.Collections.Generic;
using UnityEngine;
[AddComponentMenu("NGUI/Interaction/Wrap Content")]
public class UIWrapContent : MonoBehaviour
{
public delegate void OnInitializeItem(GameObject go, int wrapIndex, int realIndex);
public int itemSize = 100;
public bool cullContent = true;
public int minIndex;
public int maxIndex;
public OnInitializeItem onInitializeItem;
protected Transform mTrans;
protected UIPanel mPanel;
protected UIScrollView mScroll;
protected bool mHorizontal;
protected bool mFirstTime = true;
protected List<Transform> mChildren = new List<Transform>();
public bool EnableNoLimit { get; set; } = true;
protected virtual void Start()
{
SortBasedOnScrollMovement();
WrapContent();
if (mScroll != null)
{
mScroll.GetComponent<UIPanel>().onClipMove = OnMove;
}
mFirstTime = false;
}
protected virtual void OnMove(UIPanel panel)
{
WrapContent();
}
[ContextMenu("Sort Based on Scroll Movement")]
public virtual void SortBasedOnScrollMovement()
{
if (CacheScrollView())
{
mChildren.Clear();
for (int i = 0; i < mTrans.childCount; i++)
{
mChildren.Add(mTrans.GetChild(i));
}
if (mHorizontal)
{
mChildren.Sort(UIGrid.SortHorizontal);
}
else
{
mChildren.Sort(UIGrid.SortVertical);
}
ResetChildPositions();
}
}
[ContextMenu("Sort Alphabetically")]
public virtual void SortAlphabetically()
{
if (CacheScrollView())
{
mChildren.Clear();
for (int i = 0; i < mTrans.childCount; i++)
{
mChildren.Add(mTrans.GetChild(i));
}
mChildren.Sort(UIGrid.SortByName);
ResetChildPositions();
}
}
protected bool CacheScrollView()
{
mTrans = base.transform;
mPanel = NGUITools.FindInParents<UIPanel>(base.gameObject);
mScroll = mPanel.GetComponent<UIScrollView>();
if (mScroll == null)
{
return false;
}
if (mScroll.movement == UIScrollView.Movement.Horizontal)
{
mHorizontal = true;
}
else
{
if (mScroll.movement != UIScrollView.Movement.Vertical)
{
return false;
}
mHorizontal = false;
}
return true;
}
protected virtual void ResetChildPositions()
{
int i = 0;
for (int count = mChildren.Count; i < count; i++)
{
Transform transform = mChildren[i];
transform.localPosition = (mHorizontal ? new Vector3(i * itemSize, 0f, 0f) : new Vector3(0f, -i * itemSize, 0f));
UpdateItem(transform, i);
}
}
public virtual bool WrapContent()
{
bool result = false;
float num = (float)(itemSize * mChildren.Count) * 0.5f;
Vector3[] worldCorners = mPanel.worldCorners;
for (int i = 0; i < 4; i++)
{
Vector3 position = worldCorners[i];
position = mTrans.InverseTransformPoint(position);
worldCorners[i] = position;
}
Vector3 vector = Vector3.Lerp(worldCorners[0], worldCorners[2], 0.5f);
bool flag = true;
float num2 = num * 2f;
if (mHorizontal)
{
float num3 = worldCorners[0].x - (float)itemSize;
float num4 = worldCorners[2].x + (float)itemSize;
float num5 = (worldCorners[2].x - worldCorners[0].x) * 0.5f - mPanel.clipSoftness.x;
float num6 = num - num5;
bool flag2 = 0f < num6 && num6 < (float)itemSize * 0.5f;
int j = 0;
for (int count = mChildren.Count; j < count; j++)
{
Transform transform = mChildren[j];
float num7 = transform.localPosition.x - vector.x;
if (num7 < 0f - num)
{
Vector3 localPosition = transform.localPosition;
localPosition.x += num2;
num7 = localPosition.x - vector.x;
int num8 = Mathf.RoundToInt(localPosition.x / (float)itemSize);
if ((EnableNoLimit && minIndex == maxIndex) || (minIndex <= num8 && num8 <= maxIndex))
{
transform.localPosition = localPosition;
UpdateItem(transform, j);
}
else
{
flag = false;
}
}
else if (num7 > num)
{
Vector3 localPosition2 = transform.localPosition;
localPosition2.x -= num2;
num7 = localPosition2.x - vector.x;
int num9 = Mathf.RoundToInt(localPosition2.x / (float)itemSize);
if ((EnableNoLimit && minIndex == maxIndex) || (minIndex <= num9 && num9 <= maxIndex))
{
transform.localPosition = localPosition2;
UpdateItem(transform, j);
}
else
{
flag = false;
}
}
else
{
if (mFirstTime)
{
UpdateItem(transform, j);
}
if (flag2)
{
float num10 = (float)itemSize * 0.5f - num6;
if (num7 < 0f - (num - num10) || num7 > num - num10)
{
flag = false;
}
}
result = true;
}
if (cullContent)
{
num7 += mPanel.clipOffset.x - mTrans.localPosition.x;
if (!UICamera.IsPressed(transform.gameObject))
{
NGUITools.SetActive(transform.gameObject, num7 > num3 && num7 < num4, compatibilityMode: false);
}
}
}
}
else
{
float num11 = worldCorners[0].y - (float)itemSize;
float num12 = worldCorners[2].y + (float)itemSize;
float num13 = (worldCorners[2].y - worldCorners[0].y) * 0.5f - mPanel.clipSoftness.y;
float num14 = num - num13;
bool flag3 = 0f < num14 && num14 < (float)itemSize * 0.5f;
int k = 0;
for (int count2 = mChildren.Count; k < count2; k++)
{
Transform transform2 = mChildren[k];
float num15 = transform2.localPosition.y - vector.y;
if (num15 < 0f - num)
{
Vector3 localPosition3 = transform2.localPosition;
localPosition3.y += num2;
num15 = localPosition3.y - vector.y;
int num16 = Mathf.RoundToInt(localPosition3.y / (float)itemSize);
if ((EnableNoLimit && minIndex == maxIndex) || (minIndex <= num16 && num16 <= maxIndex))
{
transform2.localPosition = localPosition3;
UpdateItem(transform2, k);
}
else
{
flag = false;
}
}
else if (num15 > num)
{
Vector3 localPosition4 = transform2.localPosition;
localPosition4.y -= num2;
num15 = localPosition4.y - vector.y;
int num17 = Mathf.RoundToInt(localPosition4.y / (float)itemSize);
if ((EnableNoLimit && minIndex == maxIndex) || (minIndex <= num17 && num17 <= maxIndex))
{
transform2.localPosition = localPosition4;
UpdateItem(transform2, k);
}
else
{
flag = false;
}
}
else
{
if (mFirstTime)
{
UpdateItem(transform2, k);
}
if (flag3)
{
float num18 = (float)itemSize * 0.5f - num14;
if (num15 < 0f - (num - num18) || num15 > num - num18)
{
flag = false;
}
}
result = true;
}
if (cullContent)
{
num15 += mPanel.clipOffset.y - mTrans.localPosition.y;
if (!UICamera.IsPressed(transform2.gameObject))
{
NGUITools.SetActive(transform2.gameObject, num15 > num11 && num15 < num12, compatibilityMode: false);
}
}
}
}
mScroll.restrictWithinPanel = !flag;
return result;
}
private void OnValidate()
{
if (maxIndex < minIndex)
{
maxIndex = minIndex;
}
if (minIndex > maxIndex)
{
maxIndex = minIndex;
}
}
protected virtual void UpdateItem(Transform item, int index)
{
if (onInitializeItem != null)
{
int realIndex = ((mScroll.movement == UIScrollView.Movement.Vertical) ? Mathf.RoundToInt(item.localPosition.y / (float)itemSize) : Mathf.RoundToInt(item.localPosition.x / (float)itemSize));
onInitializeItem(item.gameObject, index, realIndex);
}
}
}