Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
378 lines
7.5 KiB
C#
378 lines
7.5 KiB
C#
using System;
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using System.Collections.Generic;
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using AnimationOrTween;
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using UnityEngine;
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public abstract class UITweener : MonoBehaviour
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{
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public enum Method
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{
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Linear,
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EaseIn,
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EaseOut,
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EaseInOut,
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BounceIn,
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BounceOut
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}
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public enum Style
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{
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Once,
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Loop,
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PingPong
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}
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public static UITweener current;
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[HideInInspector]
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public Method method;
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[HideInInspector]
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public Style style;
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[HideInInspector]
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public AnimationCurve animationCurve = new AnimationCurve(new Keyframe(0f, 0f, 0f, 1f), new Keyframe(1f, 1f, 1f, 0f));
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[HideInInspector]
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public bool ignoreTimeScale = true;
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[HideInInspector]
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public float delay;
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[HideInInspector]
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public float duration = 1f;
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[HideInInspector]
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public bool steeperCurves;
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[HideInInspector]
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public int tweenGroup;
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[HideInInspector]
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public List<EventDelegate> onFinished = new List<EventDelegate>();
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[HideInInspector]
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public GameObject eventReceiver;
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[HideInInspector]
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public string callWhenFinished;
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private bool mStarted;
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private float mStartTime;
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private float mDuration;
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private float mAmountPerDelta = 1000f;
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private float mFactor;
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private List<EventDelegate> mTemp;
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public float amountPerDelta
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{
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get
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{
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if (mDuration != duration)
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{
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mDuration = duration;
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mAmountPerDelta = Mathf.Abs((duration > 0f) ? (1f / duration) : 1000f) * Mathf.Sign(mAmountPerDelta);
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}
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return mAmountPerDelta;
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}
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}
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public float tweenFactor
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{
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get
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{
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return mFactor;
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}
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set
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{
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mFactor = Mathf.Clamp01(value);
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}
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}
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public Direction direction
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{
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get
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{
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if (!(amountPerDelta < 0f))
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{
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return Direction.Forward;
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}
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return Direction.Reverse;
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}
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}
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private void Reset()
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{
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if (!mStarted)
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{
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SetStartToCurrentValue();
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SetEndToCurrentValue();
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}
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}
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protected virtual void Start()
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{
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Update();
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}
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private void Update()
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{
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float num = (ignoreTimeScale ? RealTime.deltaTime : Time.deltaTime);
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float num2 = (ignoreTimeScale ? RealTime.time : Time.time);
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if (!mStarted)
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{
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mStarted = true;
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mStartTime = num2 + delay;
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}
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if (num2 < mStartTime)
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{
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return;
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}
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mFactor += amountPerDelta * num;
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if (style == Style.Loop)
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{
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if (mFactor > 1f)
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{
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mFactor -= Mathf.Floor(mFactor);
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}
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}
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else if (style == Style.PingPong)
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{
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if (mFactor > 1f)
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{
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mFactor = 1f - (mFactor - Mathf.Floor(mFactor));
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mAmountPerDelta = 0f - mAmountPerDelta;
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}
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else if (mFactor < 0f)
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{
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mFactor = 0f - mFactor;
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mFactor -= Mathf.Floor(mFactor);
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mAmountPerDelta = 0f - mAmountPerDelta;
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}
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}
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if (style == Style.Once && (duration == 0f || mFactor > 1f || mFactor < 0f))
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{
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mFactor = Mathf.Clamp01(mFactor);
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Sample(mFactor, isFinished: true);
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base.enabled = false;
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if (!(current == null))
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{
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return;
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}
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UITweener uITweener = current;
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current = this;
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if (onFinished != null)
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{
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mTemp = onFinished;
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onFinished = new List<EventDelegate>();
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EventDelegate.Execute(mTemp);
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for (int i = 0; i < mTemp.Count; i++)
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{
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EventDelegate eventDelegate = mTemp[i];
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if (eventDelegate != null && !eventDelegate.oneShot)
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{
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EventDelegate.Add(onFinished, eventDelegate, eventDelegate.oneShot);
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}
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}
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mTemp = null;
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}
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if (eventReceiver != null && !string.IsNullOrEmpty(callWhenFinished))
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{
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eventReceiver.SendMessage(callWhenFinished, this, SendMessageOptions.DontRequireReceiver);
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}
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current = uITweener;
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}
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else
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{
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Sample(mFactor, isFinished: false);
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}
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}
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public void SetOnFinished(EventDelegate.Callback del)
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{
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EventDelegate.Set(onFinished, del);
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}
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public void SetOnFinished(EventDelegate del)
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{
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EventDelegate.Set(onFinished, del);
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}
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public void AddOnFinished(EventDelegate.Callback del)
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{
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EventDelegate.Add(onFinished, del);
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}
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public void AddOnFinished(EventDelegate del)
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{
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EventDelegate.Add(onFinished, del);
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}
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public void RemoveOnFinished(EventDelegate del)
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{
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if (onFinished != null)
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{
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onFinished.Remove(del);
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}
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if (mTemp != null)
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{
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mTemp.Remove(del);
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}
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}
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private void OnDisable()
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{
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mStarted = false;
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}
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public void Sample(float factor, bool isFinished)
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{
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float num = Mathf.Clamp01(factor);
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if (method == Method.EaseIn)
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{
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num = 1f - Mathf.Sin((float)Math.PI / 2f * (1f - num));
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if (steeperCurves)
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{
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num *= num;
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}
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}
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else if (method == Method.EaseOut)
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{
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num = Mathf.Sin((float)Math.PI / 2f * num);
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if (steeperCurves)
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{
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num = 1f - num;
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num = 1f - num * num;
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}
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}
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else if (method == Method.EaseInOut)
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{
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num -= Mathf.Sin(num * ((float)Math.PI * 2f)) / ((float)Math.PI * 2f);
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if (steeperCurves)
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{
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num = num * 2f - 1f;
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float num2 = Mathf.Sign(num);
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num = 1f - Mathf.Abs(num);
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num = 1f - num * num;
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num = num2 * num * 0.5f + 0.5f;
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}
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}
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else if (method == Method.BounceIn)
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{
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num = BounceLogic(num);
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}
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else if (method == Method.BounceOut)
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{
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num = 1f - BounceLogic(1f - num);
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}
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OnUpdate((animationCurve != null) ? animationCurve.Evaluate(num) : num, isFinished);
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}
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private float BounceLogic(float val)
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{
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val = ((val < 0.363636f) ? (7.5685f * val * val) : ((val < 0.727272f) ? (7.5625f * (val -= 0.545454f) * val + 0.75f) : ((!(val < 0.90909f)) ? (7.5625f * (val -= 0.9545454f) * val + 63f / 64f) : (7.5625f * (val -= 0.818181f) * val + 0.9375f))));
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return val;
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}
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[Obsolete("Use PlayForward() instead")]
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public void Play()
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{
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Play(forward: true);
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}
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public void PlayForward()
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{
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Play(forward: true);
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}
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public void PlayReverse()
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{
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Play(forward: false);
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}
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public void Play(bool forward)
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{
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mAmountPerDelta = Mathf.Abs(amountPerDelta);
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if (!forward)
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{
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mAmountPerDelta = 0f - mAmountPerDelta;
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}
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base.enabled = true;
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Update();
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}
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public void ResetToBeginning()
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{
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mStarted = false;
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mFactor = ((amountPerDelta < 0f) ? 1f : 0f);
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Sample(mFactor, isFinished: false);
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}
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public void Toggle()
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{
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if (mFactor > 0f)
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{
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mAmountPerDelta = 0f - amountPerDelta;
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}
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else
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{
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mAmountPerDelta = Mathf.Abs(amountPerDelta);
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}
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base.enabled = true;
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}
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protected abstract void OnUpdate(float factor, bool isFinished);
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public static T Begin<T>(GameObject go, float duration) where T : UITweener
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{
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T val = go.GetComponent<T>();
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if (val != null && val.tweenGroup != 0)
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{
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val = null;
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T[] components = go.GetComponents<T>();
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int i = 0;
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for (int num = components.Length; i < num; i++)
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{
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val = components[i];
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if (val != null && val.tweenGroup == 0)
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{
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break;
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}
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val = null;
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}
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}
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if (val == null)
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{
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val = go.AddComponent<T>();
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if (val == null)
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{
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Debug.LogError("Unable to add " + typeof(T)?.ToString() + " to " + NGUITools.GetHierarchy(go), go);
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return null;
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}
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}
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val.mStarted = false;
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val.duration = duration;
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val.mFactor = 0f;
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val.mAmountPerDelta = Mathf.Abs(val.amountPerDelta);
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val.style = Style.Once;
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val.animationCurve = new AnimationCurve(new Keyframe(0f, 0f, 0f, 1f), new Keyframe(1f, 1f, 1f, 0f));
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val.eventReceiver = null;
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val.callWhenFinished = null;
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val.enabled = true;
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return val;
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}
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public virtual void SetStartToCurrentValue()
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{
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}
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public virtual void SetEndToCurrentValue()
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{
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}
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}
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