Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
243 lines
3.8 KiB
C#
243 lines
3.8 KiB
C#
using UnityEngine;
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public class UITweenAlpha : MonoBehaviour
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{
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public delegate void FinishCallBack(UITweenAlpha in_FadeObject);
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public AnimationCurve _curve;
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public bool _autoStart;
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public float _from;
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public float _to;
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public float _delayTime;
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public float _endTime;
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public bool _loop;
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public bool PingPong;
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public UITweenAlpha[] LinkTargets;
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private UIPanel _panel;
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private UIWidget _uiWidget;
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private UIRect _rect;
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private bool _isPlay;
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private bool _isEnd;
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private bool _isPlayFoward;
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private bool _initialized;
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private float _value;
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public FinishCallBack _finishCallBack { get; set; }
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public float Timer { get; set; }
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private void Awake()
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{
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if (!_initialized)
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{
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Initialize();
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}
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}
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private void Initialize()
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{
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_initialized = true;
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_panel = base.gameObject.GetComponent<UIPanel>();
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if (_panel != null)
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{
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_rect = _panel;
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}
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else
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{
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_uiWidget = base.gameObject.GetComponent<UIWidget>();
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if (_uiWidget == null && _panel == null)
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{
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_uiWidget = base.gameObject.AddComponent<UIWidget>();
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}
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_rect = _uiWidget;
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}
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if (_autoStart)
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{
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PlayForward(isReset: true);
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}
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if (LinkTargets == null)
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{
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return;
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}
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for (int i = 0; i < LinkTargets.Length; i++)
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{
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if (LinkTargets[i].isActiveAndEnabled)
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{
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Timer = LinkTargets[i].Timer;
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break;
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}
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}
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}
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private void Update()
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{
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if (_isPlay)
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{
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Timer += Time.deltaTime;
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if (Timer >= _delayTime)
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{
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float b = (Timer - _delayTime) / (_curve.keys[_curve.length - 1].time * _endTime);
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b = Mathf.Min(_curve.keys[_curve.length - 1].time, b);
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if (_isPlayFoward)
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{
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_value = _from + (_to - _from) * _curve.Evaluate(b);
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}
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else
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{
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_value = _from + (_to - _from) * _curve.Evaluate(_curve.keys[_curve.length - 1].time - b);
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}
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_rect.alpha = _value;
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if (b >= _curve.keys[_curve.length - 1].time)
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{
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if (_isPlayFoward)
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{
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_rect.alpha = _to;
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}
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else
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{
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_rect.alpha = _from;
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}
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if (PingPong)
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{
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Timer = 0f;
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if (_isPlayFoward)
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{
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_isPlayFoward = false;
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}
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else
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{
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_isPlayFoward = true;
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}
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}
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else if (!_loop)
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{
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_isPlay = false;
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_isEnd = true;
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}
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else
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{
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Timer = 0f;
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}
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}
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}
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}
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if (_isEnd)
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{
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if (_finishCallBack != null)
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{
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_finishCallBack(this);
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}
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_isEnd = false;
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}
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}
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public void Cancel(bool isFrom = false, bool isTo = false)
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{
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_isPlay = false;
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if (isFrom)
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{
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_rect.alpha = _from;
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}
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else if (isTo)
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{
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_rect.alpha = _to;
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}
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}
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public void PlayForward(bool isReset = false)
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{
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if (!base.gameObject.activeSelf)
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{
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return;
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}
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if (!_initialized)
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{
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Initialize();
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}
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if (_curve == null)
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{
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return;
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}
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_isPlayFoward = true;
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if (isReset)
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{
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_rect.alpha = _from;
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}
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if (!_loop)
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{
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if (_rect.alpha != _to || isReset)
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{
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_isPlay = true;
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Timer = 0f;
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}
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else
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{
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_isEnd = true;
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}
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}
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else
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{
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_isPlay = true;
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Timer = 0f;
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}
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}
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public void PlayReverse(bool isReset = false)
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{
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if (!base.gameObject.activeSelf || _curve == null)
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{
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return;
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}
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_isPlayFoward = false;
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if (isReset)
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{
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_rect.alpha = _to;
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}
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if (!_loop)
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{
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if (_rect.alpha != _from || isReset)
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{
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_isPlay = true;
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Timer = 0f;
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}
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else
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{
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_isEnd = true;
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}
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}
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else
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{
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_isPlay = true;
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Timer = 0f;
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}
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}
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public void End()
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{
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if (_isPlay)
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{
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_isPlay = false;
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if (_finishCallBack != null)
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{
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_finishCallBack(this);
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}
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}
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}
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}
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