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gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

342 lines
6.4 KiB
C#

using System;
using UnityEngine;
[ExecuteInEditMode]
[AddComponentMenu("NGUI/UI/NGUI Texture")]
public class UITexture : UIBasicSprite
{
[HideInInspector]
[SerializeField]
private Rect mRect = new Rect(0f, 0f, 1f, 1f);
[HideInInspector]
[SerializeField]
private Texture mTexture;
[HideInInspector]
[SerializeField]
private Material mMat;
[HideInInspector]
[SerializeField]
private Shader mShader;
[HideInInspector]
[SerializeField]
private Vector4 mBorder = Vector4.zero;
[HideInInspector]
[SerializeField]
private bool mFixedAspect;
[NonSerialized]
private int mPMA = -1;
public override Texture mainTexture
{
get
{
if (mTexture != null)
{
return mTexture;
}
if (mMat != null)
{
return mMat.mainTexture;
}
return null;
}
set
{
if (mTexture != value)
{
if (drawCall != null && drawCall.widgetCount == 1 && mMat == null)
{
mTexture = value;
drawCall.mainTexture = value;
return;
}
RemoveFromPanel();
mTexture = value;
mPMA = -1;
MarkAsChanged();
}
}
}
public override Material material
{
get
{
return mMat;
}
set
{
if (mMat != value)
{
RemoveFromPanel();
mShader = null;
mMat = value;
mPMA = -1;
MarkAsChanged();
}
}
}
public override Shader shader
{
get
{
if (mMat != null)
{
return mMat.shader;
}
if (mShader == null)
{
mShader = Shader.Find("Unlit/Transparent Colored");
}
return mShader;
}
set
{
if (mShader != value)
{
if (drawCall != null && drawCall.widgetCount == 1 && mMat == null)
{
mShader = value;
drawCall.shader = value;
return;
}
RemoveFromPanel();
mShader = value;
mPMA = -1;
mMat = null;
MarkAsChanged();
}
}
}
public override bool premultipliedAlpha
{
get
{
if (mPMA == -1)
{
Material material = this.material;
mPMA = ((material != null && material.shader != null && material.shader.name.Contains("Premultiplied")) ? 1 : 0);
}
return mPMA == 1;
}
}
public override Vector4 border
{
get
{
return mBorder;
}
set
{
if (mBorder != value)
{
mBorder = value;
MarkAsChanged();
}
}
}
public Rect uvRect
{
get
{
return mRect;
}
set
{
if (mRect != value)
{
mRect = value;
MarkAsChanged();
}
}
}
public override Vector4 drawingDimensions
{
get
{
Vector2 vector = base.pivotOffset;
float num = (0f - vector.x) * (float)mWidth;
float num2 = (0f - vector.y) * (float)mHeight;
float num3 = num + (float)mWidth;
float num4 = num2 + (float)mHeight;
if (mTexture != null && mType != Type.Tiled)
{
int num5 = mTexture.width;
int num6 = mTexture.height;
int num7 = 0;
int num8 = 0;
float num9 = 1f;
float num10 = 1f;
if (num5 > 0 && num6 > 0 && (mType == Type.Simple || mType == Type.Filled))
{
if ((num5 & 1) != 0)
{
num7++;
}
if ((num6 & 1) != 0)
{
num8++;
}
num9 = 1f / (float)num5 * (float)mWidth;
num10 = 1f / (float)num6 * (float)mHeight;
}
if (mFlip == Flip.Horizontally || mFlip == Flip.Both)
{
num += (float)num7 * num9;
}
else
{
num3 -= (float)num7 * num9;
}
if (mFlip == Flip.Vertically || mFlip == Flip.Both)
{
num2 += (float)num8 * num10;
}
else
{
num4 -= (float)num8 * num10;
}
}
float num11;
float num12;
if (mFixedAspect)
{
num11 = 0f;
num12 = 0f;
}
else
{
Vector4 vector2 = border;
num11 = vector2.x + vector2.z;
num12 = vector2.y + vector2.w;
}
float x = Mathf.Lerp(num, num3 - num11, mDrawRegion.x);
float y = Mathf.Lerp(num2, num4 - num12, mDrawRegion.y);
float z = Mathf.Lerp(num + num11, num3, mDrawRegion.z);
float w = Mathf.Lerp(num2 + num12, num4, mDrawRegion.w);
return new Vector4(x, y, z, w);
}
}
public bool fixedAspect
{
get
{
return mFixedAspect;
}
set
{
if (mFixedAspect != value)
{
mFixedAspect = value;
mDrawRegion = new Vector4(0f, 0f, 1f, 1f);
MarkAsChanged();
}
}
}
public override void MakePixelPerfect()
{
base.MakePixelPerfect();
if (mType == Type.Tiled)
{
return;
}
Texture texture = mainTexture;
if (!(texture == null) && (mType == Type.Simple || mType == Type.Filled || !base.hasBorder) && texture != null)
{
int num = texture.width;
int num2 = texture.height;
if ((num & 1) == 1)
{
num++;
}
if ((num2 & 1) == 1)
{
num2++;
}
base.width = num;
base.height = num2;
}
}
protected override void OnUpdate()
{
base.OnUpdate();
if (!mFixedAspect)
{
return;
}
Texture texture = mainTexture;
if (texture != null)
{
int num = texture.width;
int num2 = texture.height;
if ((num & 1) == 1)
{
num++;
}
if ((num2 & 1) == 1)
{
num2++;
}
float num3 = mWidth;
float num4 = mHeight;
float num5 = num3 / num4;
float num6 = (float)num / (float)num2;
if (num6 < num5)
{
float num7 = (num3 - num4 * num6) / num3 * 0.5f;
base.drawRegion = new Vector4(num7, 0f, 1f - num7, 1f);
}
else
{
float num8 = (num4 - num3 / num6) / num4 * 0.5f;
base.drawRegion = new Vector4(0f, num8, 1f, 1f - num8);
}
}
}
public override void OnFill(BetterList<Vector3> verts, BetterList<Vector2> uvs, BetterList<Color32> cols)
{
Texture texture = mainTexture;
if (!(texture == null))
{
Rect rect = new Rect(mRect.x * (float)texture.width, mRect.y * (float)texture.height, (float)texture.width * mRect.width, (float)texture.height * mRect.height);
Rect inner = rect;
Vector4 vector = border;
inner.xMin += vector.x;
inner.yMin += vector.y;
inner.xMax -= vector.z;
inner.yMax -= vector.w;
float num = 1f / (float)texture.width;
float num2 = 1f / (float)texture.height;
rect.xMin *= num;
rect.xMax *= num;
rect.yMin *= num2;
rect.yMax *= num2;
inner.xMin *= num;
inner.xMax *= num;
inner.yMin *= num2;
inner.yMax *= num2;
int size = verts.size;
Fill(verts, uvs, cols, rect, inner);
if (onPostFill != null)
{
onPostFill(this, size, verts, uvs, cols);
}
}
}
}