Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
38 lines
722 B
C#
38 lines
722 B
C#
using UnityEngine;
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public class UIScrollBarWrapContent : UIScrollBar
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{
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private const int CHECK_COUNT_MAX = 10;
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private bool m_bDragNow;
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public UIWrapContent m_WrapContents { get; set; }
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protected override void Update()
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{
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if (!m_bDragNow || !m_WrapContents)
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{
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return;
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}
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for (int i = 0; i < 10; i++)
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{
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if (m_WrapContents.WrapContent())
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{
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break;
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}
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}
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}
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protected override void OnPressForeground(GameObject go, bool isPressed)
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{
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base.OnPressForeground(go, isPressed);
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m_bDragNow = isPressed;
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}
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protected override void OnPressBackground(GameObject go, bool isPressed)
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{
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base.OnPressBackground(go, isPressed);
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m_bDragNow = isPressed;
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}
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}
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