Files
SVSimServer/SVSim.BattleEngine/Engine/UIScrollBarWrapContent.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

38 lines
722 B
C#

using UnityEngine;
public class UIScrollBarWrapContent : UIScrollBar
{
private const int CHECK_COUNT_MAX = 10;
private bool m_bDragNow;
public UIWrapContent m_WrapContents { get; set; }
protected override void Update()
{
if (!m_bDragNow || !m_WrapContents)
{
return;
}
for (int i = 0; i < 10; i++)
{
if (m_WrapContents.WrapContent())
{
break;
}
}
}
protected override void OnPressForeground(GameObject go, bool isPressed)
{
base.OnPressForeground(go, isPressed);
m_bDragNow = isPressed;
}
protected override void OnPressBackground(GameObject go, bool isPressed)
{
base.OnPressBackground(go, isPressed);
m_bDragNow = isPressed;
}
}