Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
166 lines
3.9 KiB
C#
166 lines
3.9 KiB
C#
using System;
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using UnityEngine;
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[ExecuteInEditMode]
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[AddComponentMenu("NGUI/Interaction/NGUI Scroll Bar")]
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public class UIScrollBar : UISlider
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{
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private enum Direction
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{
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Horizontal,
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Vertical,
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Upgraded
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}
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[HideInInspector]
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[SerializeField]
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protected float mSize = 1f;
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[HideInInspector]
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[SerializeField]
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private float mScroll;
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[HideInInspector]
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[SerializeField]
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private Direction mDir = Direction.Upgraded;
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[Obsolete("Use 'value' instead")]
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public float scrollValue
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{
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get
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{
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return base.value;
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}
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set
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{
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base.value = value;
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}
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}
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public float barSize
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{
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get
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{
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return mSize;
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}
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set
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{
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float num = Mathf.Clamp01(value);
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if (mSize == num)
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{
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return;
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}
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mSize = num;
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mIsDirty = true;
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if (NGUITools.GetActive(this))
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{
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if (UIProgressBar.current == null && onChange != null)
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{
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UIProgressBar.current = this;
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EventDelegate.Execute(onChange);
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UIProgressBar.current = null;
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}
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ForceUpdate();
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}
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}
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}
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protected override void Upgrade()
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{
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if (mDir != Direction.Upgraded)
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{
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mValue = mScroll;
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if (mDir == Direction.Horizontal)
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{
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mFill = (mInverted ? FillDirection.RightToLeft : FillDirection.LeftToRight);
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}
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else
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{
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mFill = (mInverted ? FillDirection.BottomToTop : FillDirection.TopToBottom);
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}
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mDir = Direction.Upgraded;
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}
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}
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protected override void OnStart()
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{
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base.OnStart();
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if (mFG != null && mFG.gameObject != base.gameObject && (mFG.GetComponent<Collider>() != null || mFG.GetComponent<Collider2D>() != null))
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{
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UIEventListener uIEventListener = UIEventListener.Get(mFG.gameObject);
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uIEventListener.onPress = (UIEventListener.BoolDelegate)Delegate.Combine(uIEventListener.onPress, new UIEventListener.BoolDelegate(OnPressForeground));
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uIEventListener.onDrag = (UIEventListener.VectorDelegate)Delegate.Combine(uIEventListener.onDrag, new UIEventListener.VectorDelegate(base.OnDragForeground));
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mFG.autoResizeBoxCollider = true;
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}
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}
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protected override float LocalToValue(Vector2 localPos)
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{
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if (mFG != null)
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{
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float num = Mathf.Clamp01(mSize) * 0.5f;
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float t = num;
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float t2 = 1f - num;
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Vector3[] localCorners = mFG.localCorners;
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if (base.isHorizontal)
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{
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t = Mathf.Lerp(localCorners[0].x, localCorners[2].x, t);
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t2 = Mathf.Lerp(localCorners[0].x, localCorners[2].x, t2);
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float num2 = t2 - t;
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if (num2 == 0f)
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{
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return base.value;
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}
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if (!base.isInverted)
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{
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return (localPos.x - t) / num2;
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}
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return (t2 - localPos.x) / num2;
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}
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t = Mathf.Lerp(localCorners[0].y, localCorners[1].y, t);
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t2 = Mathf.Lerp(localCorners[3].y, localCorners[2].y, t2);
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float num3 = t2 - t;
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if (num3 == 0f)
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{
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return base.value;
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}
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if (!base.isInverted)
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{
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return (localPos.y - t) / num3;
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}
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return (t2 - localPos.y) / num3;
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}
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return base.LocalToValue(localPos);
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}
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public override void ForceUpdate()
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{
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if (mFG != null)
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{
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mIsDirty = false;
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float num = Mathf.Clamp01(mSize) * 0.5f;
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float num2 = Mathf.Lerp(num, 1f - num, base.value);
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float num3 = num2 - num;
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float num4 = num2 + num;
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if (base.isHorizontal)
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{
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mFG.drawRegion = (base.isInverted ? new Vector4(1f - num4, 0f, 1f - num3, 1f) : new Vector4(num3, 0f, num4, 1f));
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}
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else
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{
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mFG.drawRegion = (base.isInverted ? new Vector4(0f, 1f - num4, 1f, 1f - num3) : new Vector4(0f, num3, 1f, num4));
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}
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if (thumb != null)
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{
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Vector4 drawingDimensions = mFG.drawingDimensions;
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Vector3 position = new Vector3(Mathf.Lerp(drawingDimensions.x, drawingDimensions.z, 0.5f), Mathf.Lerp(drawingDimensions.y, drawingDimensions.w, 0.5f));
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SetThumbPosition(mFG.cachedTransform.TransformPoint(position));
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}
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}
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else
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{
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base.ForceUpdate();
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}
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}
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}
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