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gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

266 lines
5.3 KiB
C#

using System.Collections.Generic;
using UnityEngine;
[ExecuteInEditMode]
[AddComponentMenu("NGUI/UI/Root")]
public class UIRoot : MonoBehaviour
{
public enum Scaling
{
Flexible,
Constrained,
ConstrainedOnMobiles
}
public enum Constraint
{
Fit,
Fill,
FitWidth,
FitHeight
}
public static List<UIRoot> list = new List<UIRoot>();
public Scaling scalingStyle;
public int manualWidth = 1280;
public int manualHeight = 720;
public int minimumHeight = 320;
public int maximumHeight = 1536;
public bool fitWidth;
public bool fitHeight = true;
public bool adjustByDPI;
public bool shrinkPortraitUI;
private Transform mTrans;
public Constraint constraint
{
get
{
if (fitWidth)
{
if (fitHeight)
{
return Constraint.Fit;
}
return Constraint.FitWidth;
}
if (fitHeight)
{
return Constraint.FitHeight;
}
return Constraint.Fill;
}
}
public Scaling activeScaling
{
get
{
Scaling scaling = scalingStyle;
if (scaling == Scaling.ConstrainedOnMobiles)
{
return Scaling.Constrained;
}
return scaling;
}
}
public int activeHeight
{
get
{
if (activeScaling == Scaling.Flexible)
{
Vector2 screenSize = NGUITools.screenSize;
float num = screenSize.x / screenSize.y;
if (screenSize.y < (float)minimumHeight)
{
screenSize.y = minimumHeight;
screenSize.x = screenSize.y * num;
}
else if (screenSize.y > (float)maximumHeight)
{
screenSize.y = maximumHeight;
screenSize.x = screenSize.y * num;
}
int num2 = Mathf.RoundToInt((shrinkPortraitUI && screenSize.y > screenSize.x) ? (screenSize.y / num) : screenSize.y);
if (!adjustByDPI)
{
return num2;
}
return NGUIMath.AdjustByDPI(num2);
}
Constraint constraint = this.constraint;
if (constraint == Constraint.FitHeight)
{
return manualHeight;
}
Vector2 screenSize2 = NGUITools.screenSize;
float num3 = screenSize2.x / screenSize2.y;
float num4 = (float)manualWidth / (float)manualHeight;
switch (constraint)
{
case Constraint.FitWidth:
return Mathf.RoundToInt((float)manualWidth / num3);
case Constraint.Fit:
if (!(num4 > num3))
{
return manualHeight;
}
return Mathf.RoundToInt((float)manualWidth / num3);
case Constraint.Fill:
if (!(num4 < num3))
{
return manualHeight;
}
return Mathf.RoundToInt((float)manualWidth / num3);
default:
return manualHeight;
}
}
}
public float pixelSizeAdjustment
{
get
{
int num = Mathf.RoundToInt(NGUITools.screenSize.y);
if (num != -1)
{
return GetPixelSizeAdjustment(num);
}
return 1f;
}
}
public static float GetPixelSizeAdjustment(GameObject go)
{
UIRoot uIRoot = NGUITools.FindInParents<UIRoot>(go);
if (!(uIRoot != null))
{
return 1f;
}
return uIRoot.pixelSizeAdjustment;
}
public float GetPixelSizeAdjustment(int height)
{
height = Mathf.Max(2, height);
if (activeScaling == Scaling.Constrained)
{
return (float)activeHeight / (float)height;
}
if (height < minimumHeight)
{
return (float)minimumHeight / (float)height;
}
if (height > maximumHeight)
{
return (float)maximumHeight / (float)height;
}
return 1f;
}
protected virtual void Awake()
{
mTrans = base.transform;
}
protected virtual void OnEnable()
{
list.Add(this);
}
protected virtual void OnDisable()
{
list.Remove(this);
}
protected virtual void Start()
{
UIOrthoCamera componentInChildren = GetComponentInChildren<UIOrthoCamera>();
if (componentInChildren != null)
{
Camera component = componentInChildren.gameObject.GetComponent<Camera>();
componentInChildren.enabled = false;
if (component != null)
{
component.orthographicSize = 1f;
}
}
else
{
UpdateScale(updateAnchors: false);
}
}
private void Update()
{
UpdateScale();
}
public void UpdateScale(bool updateAnchors = true)
{
if (!(mTrans != null))
{
return;
}
float num = activeHeight;
if (!(num > 0f))
{
return;
}
float num2 = 2f / num;
Vector3 localScale = mTrans.localScale;
if (!(Mathf.Abs(localScale.x - num2) <= float.Epsilon) || !(Mathf.Abs(localScale.y - num2) <= float.Epsilon) || !(Mathf.Abs(localScale.z - num2) <= float.Epsilon))
{
mTrans.localScale = new Vector3(num2, num2, num2);
if (updateAnchors)
{
BroadcastMessage("UpdateAnchors");
}
}
}
public static void Broadcast(string funcName)
{
int i = 0;
for (int count = list.Count; i < count; i++)
{
UIRoot uIRoot = list[i];
if (uIRoot != null)
{
uIRoot.BroadcastMessage(funcName, SendMessageOptions.DontRequireReceiver);
}
}
}
public static void Broadcast(string funcName, object param)
{
if (param == null)
{
Debug.LogError("SendMessage is bugged when you try to pass 'null' in the parameter field. It behaves as if no parameter was specified.");
return;
}
int i = 0;
for (int count = list.Count; i < count; i++)
{
UIRoot uIRoot = list[i];
if (uIRoot != null)
{
uIRoot.BroadcastMessage(funcName, param, SendMessageOptions.DontRequireReceiver);
}
}
}
}