Files
SVSimServer/SVSim.BattleEngine/Engine/UIProgressBar.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

483 lines
9.5 KiB
C#

using System.Collections.Generic;
using UnityEngine;
[ExecuteInEditMode]
[AddComponentMenu("NGUI/Interaction/NGUI Progress Bar")]
public class UIProgressBar : UIWidgetContainer
{
public enum FillDirection
{
LeftToRight,
RightToLeft,
BottomToTop,
TopToBottom
}
public delegate void OnDragFinished();
public static UIProgressBar current;
public OnDragFinished onDragFinished;
public Transform thumb;
[HideInInspector]
[SerializeField]
protected UIWidget mBG;
[HideInInspector]
[SerializeField]
protected UIWidget mFG;
[HideInInspector]
[SerializeField]
protected float mValue = 1f;
[HideInInspector]
[SerializeField]
protected FillDirection mFill;
protected Transform mTrans;
protected bool mIsDirty;
protected Camera mCam;
protected float mOffset;
public int numberOfSteps;
public List<EventDelegate> onChange = new List<EventDelegate>();
public Transform cachedTransform
{
get
{
if (mTrans == null)
{
mTrans = base.transform;
}
return mTrans;
}
}
public Camera cachedCamera
{
get
{
if (mCam == null)
{
mCam = NGUITools.FindCameraForLayer(base.gameObject.layer);
}
return mCam;
}
}
public UIWidget foregroundWidget
{
get
{
return mFG;
}
set
{
if (mFG != value)
{
mFG = value;
mIsDirty = true;
}
}
}
public UIWidget backgroundWidget
{
get
{
return mBG;
}
set
{
if (mBG != value)
{
mBG = value;
mIsDirty = true;
}
}
}
public FillDirection fillDirection
{
get
{
return mFill;
}
set
{
if (mFill != value)
{
mFill = value;
ForceUpdate();
}
}
}
public float value
{
get
{
if (numberOfSteps > 1)
{
return Mathf.Round(mValue * (float)(numberOfSteps - 1)) / (float)(numberOfSteps - 1);
}
return mValue;
}
set
{
float num = Mathf.Clamp01(value);
if (mValue == num)
{
return;
}
float num2 = this.value;
mValue = num;
if (num2 != this.value)
{
ForceUpdate();
if (NGUITools.GetActive(this) && EventDelegate.IsValid(onChange))
{
current = this;
EventDelegate.Execute(onChange);
current = null;
}
}
}
}
public float alpha
{
get
{
if (mFG != null)
{
return mFG.alpha;
}
if (mBG != null)
{
return mBG.alpha;
}
return 1f;
}
set
{
if (mFG != null)
{
mFG.alpha = value;
if (mFG.GetComponent<Collider>() != null)
{
mFG.GetComponent<Collider>().enabled = mFG.alpha > 0.001f;
}
else if (mFG.GetComponent<Collider2D>() != null)
{
mFG.GetComponent<Collider2D>().enabled = mFG.alpha > 0.001f;
}
}
if (mBG != null)
{
mBG.alpha = value;
if (mBG.GetComponent<Collider>() != null)
{
mBG.GetComponent<Collider>().enabled = mBG.alpha > 0.001f;
}
else if (mBG.GetComponent<Collider2D>() != null)
{
mBG.GetComponent<Collider2D>().enabled = mBG.alpha > 0.001f;
}
}
if (!(thumb != null))
{
return;
}
UIWidget component = thumb.GetComponent<UIWidget>();
if (component != null)
{
component.alpha = value;
if (component.GetComponent<Collider>() != null)
{
component.GetComponent<Collider>().enabled = component.alpha > 0.001f;
}
else if (component.GetComponent<Collider2D>() != null)
{
component.GetComponent<Collider2D>().enabled = component.alpha > 0.001f;
}
}
}
}
protected bool isHorizontal
{
get
{
if (mFill != FillDirection.LeftToRight)
{
return mFill == FillDirection.RightToLeft;
}
return true;
}
}
protected bool isInverted
{
get
{
if (mFill != FillDirection.RightToLeft)
{
return mFill == FillDirection.TopToBottom;
}
return true;
}
}
protected void Start()
{
Upgrade();
if (Application.isPlaying)
{
if (mBG != null)
{
mBG.autoResizeBoxCollider = true;
}
OnStart();
if (current == null && onChange != null)
{
current = this;
EventDelegate.Execute(onChange);
current = null;
}
}
ForceUpdate();
}
protected virtual void Upgrade()
{
}
protected virtual void OnStart()
{
}
protected virtual void Update()
{
if (mIsDirty)
{
ForceUpdate();
}
}
protected void OnValidate()
{
if (NGUITools.GetActive(this))
{
Upgrade();
mIsDirty = true;
float num = Mathf.Clamp01(mValue);
if (mValue != num)
{
mValue = num;
}
if (numberOfSteps < 0)
{
numberOfSteps = 0;
}
else if (numberOfSteps > 20)
{
numberOfSteps = 20;
}
ForceUpdate();
}
else
{
float num2 = Mathf.Clamp01(mValue);
if (mValue != num2)
{
mValue = num2;
}
if (numberOfSteps < 0)
{
numberOfSteps = 0;
}
else if (numberOfSteps > 20)
{
numberOfSteps = 20;
}
}
}
protected float ScreenToValue(Vector2 screenPos)
{
Transform transform = cachedTransform;
Plane plane = new Plane(transform.rotation * Vector3.back, transform.position);
Ray ray = cachedCamera.ScreenPointToRay(screenPos);
if (!plane.Raycast(ray, out var enter))
{
return value;
}
return LocalToValue(transform.InverseTransformPoint(ray.GetPoint(enter)));
}
protected virtual float LocalToValue(Vector2 localPos)
{
if (mFG != null)
{
Vector3[] localCorners = mFG.localCorners;
Vector3 vector = localCorners[2] - localCorners[0];
if (isHorizontal)
{
float num = (localPos.x - localCorners[0].x) / vector.x;
if (!isInverted)
{
return num;
}
return 1f - num;
}
float num2 = (localPos.y - localCorners[0].y) / vector.y;
if (!isInverted)
{
return num2;
}
return 1f - num2;
}
return value;
}
public virtual void ForceUpdate()
{
mIsDirty = false;
bool flag = false;
if (mFG != null)
{
UIBasicSprite uIBasicSprite = mFG as UIBasicSprite;
if (isHorizontal)
{
if (uIBasicSprite != null && uIBasicSprite.type == UIBasicSprite.Type.Filled)
{
if (uIBasicSprite.fillDirection == UIBasicSprite.FillDirection.Horizontal || uIBasicSprite.fillDirection == UIBasicSprite.FillDirection.Vertical)
{
uIBasicSprite.fillDirection = UIBasicSprite.FillDirection.Horizontal;
uIBasicSprite.invert = isInverted;
}
uIBasicSprite.fillAmount = value;
}
else
{
mFG.drawRegion = (isInverted ? new Vector4(1f - value, 0f, 1f, 1f) : new Vector4(0f, 0f, value, 1f));
mFG.enabled = true;
flag = value < 0.001f;
}
}
else if (uIBasicSprite != null && uIBasicSprite.type == UIBasicSprite.Type.Filled)
{
if (uIBasicSprite.fillDirection == UIBasicSprite.FillDirection.Horizontal || uIBasicSprite.fillDirection == UIBasicSprite.FillDirection.Vertical)
{
uIBasicSprite.fillDirection = UIBasicSprite.FillDirection.Vertical;
uIBasicSprite.invert = isInverted;
}
uIBasicSprite.fillAmount = value;
}
else
{
mFG.drawRegion = (isInverted ? new Vector4(0f, 1f - value, 1f, 1f) : new Vector4(0f, 0f, 1f, value));
mFG.enabled = true;
flag = value < 0.001f;
}
}
if (thumb != null && (mFG != null || mBG != null))
{
Vector3[] array = ((mFG != null) ? mFG.localCorners : mBG.localCorners);
Vector4 vector = ((mFG != null) ? mFG.border : mBG.border);
array[0].x += vector.x;
array[1].x += vector.x;
array[2].x -= vector.z;
array[3].x -= vector.z;
array[0].y += vector.y;
array[1].y -= vector.w;
array[2].y -= vector.w;
array[3].y += vector.y;
Transform transform = ((mFG != null) ? mFG.cachedTransform : mBG.cachedTransform);
for (int i = 0; i < 4; i++)
{
array[i] = transform.TransformPoint(array[i]);
}
if (isHorizontal)
{
Vector3 a = Vector3.Lerp(array[0], array[1], 0.5f);
Vector3 b = Vector3.Lerp(array[2], array[3], 0.5f);
SetThumbPosition(Vector3.Lerp(a, b, isInverted ? (1f - value) : value));
}
else
{
Vector3 a2 = Vector3.Lerp(array[0], array[3], 0.5f);
Vector3 b2 = Vector3.Lerp(array[1], array[2], 0.5f);
SetThumbPosition(Vector3.Lerp(a2, b2, isInverted ? (1f - value) : value));
}
}
if (flag)
{
mFG.enabled = false;
}
}
protected void SetThumbPosition(Vector3 worldPos)
{
Transform parent = thumb.parent;
if (parent != null)
{
worldPos = parent.InverseTransformPoint(worldPos);
worldPos.x = Mathf.Round(worldPos.x);
worldPos.y = Mathf.Round(worldPos.y);
worldPos.z = 0f;
if (Vector3.Distance(thumb.localPosition, worldPos) > 0.001f)
{
thumb.localPosition = worldPos;
}
}
else if (Vector3.Distance(thumb.position, worldPos) > 1E-05f)
{
thumb.position = worldPos;
}
}
public virtual void OnPan(Vector2 delta)
{
if (base.enabled)
{
switch (mFill)
{
case FillDirection.LeftToRight:
{
float num7 = (value = Mathf.Clamp01(mValue + delta.x));
mValue = num7;
break;
}
case FillDirection.RightToLeft:
{
float num5 = (value = Mathf.Clamp01(mValue - delta.x));
mValue = num5;
break;
}
case FillDirection.BottomToTop:
{
float num3 = (value = Mathf.Clamp01(mValue + delta.y));
mValue = num3;
break;
}
case FillDirection.TopToBottom:
{
float num = (value = Mathf.Clamp01(mValue - delta.y));
mValue = num;
break;
}
}
}
}
}