Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
116 lines
2.0 KiB
C#
116 lines
2.0 KiB
C#
using UnityEngine;
|
|
|
|
[AddComponentMenu("NGUI/Interaction/Play Sound")]
|
|
public class UIPlaySound : MonoBehaviour
|
|
{
|
|
public enum Trigger
|
|
{
|
|
OnClick,
|
|
OnMouseOver,
|
|
OnMouseOut,
|
|
OnPress,
|
|
OnRelease,
|
|
Custom,
|
|
OnEnable,
|
|
OnDisable
|
|
}
|
|
|
|
public AudioClip audioClip;
|
|
|
|
public Trigger trigger;
|
|
|
|
[Range(0f, 1f)]
|
|
public float volume = 1f;
|
|
|
|
[Range(0f, 2f)]
|
|
public float pitch = 1f;
|
|
|
|
private bool mIsOver;
|
|
|
|
private bool canPlay
|
|
{
|
|
get
|
|
{
|
|
if (!base.enabled)
|
|
{
|
|
return false;
|
|
}
|
|
UIButton component = GetComponent<UIButton>();
|
|
if (!(component == null))
|
|
{
|
|
return component.isEnabled;
|
|
}
|
|
return true;
|
|
}
|
|
}
|
|
|
|
private void OnEnable()
|
|
{
|
|
if (trigger == Trigger.OnEnable)
|
|
{
|
|
NGUITools.PlaySound(audioClip, volume, pitch);
|
|
}
|
|
}
|
|
|
|
private void OnDisable()
|
|
{
|
|
if (trigger == Trigger.OnDisable)
|
|
{
|
|
NGUITools.PlaySound(audioClip, volume, pitch);
|
|
}
|
|
}
|
|
|
|
private void OnHover(bool isOver)
|
|
{
|
|
if (trigger == Trigger.OnMouseOver)
|
|
{
|
|
if (mIsOver == isOver)
|
|
{
|
|
return;
|
|
}
|
|
mIsOver = isOver;
|
|
}
|
|
if (canPlay && ((isOver && trigger == Trigger.OnMouseOver) || (!isOver && trigger == Trigger.OnMouseOut)))
|
|
{
|
|
NGUITools.PlaySound(audioClip, volume, pitch);
|
|
}
|
|
}
|
|
|
|
private void OnPress(bool isPressed)
|
|
{
|
|
if (trigger == Trigger.OnPress)
|
|
{
|
|
if (mIsOver == isPressed)
|
|
{
|
|
return;
|
|
}
|
|
mIsOver = isPressed;
|
|
}
|
|
if (canPlay && ((isPressed && trigger == Trigger.OnPress) || (!isPressed && trigger == Trigger.OnRelease)))
|
|
{
|
|
NGUITools.PlaySound(audioClip, volume, pitch);
|
|
}
|
|
}
|
|
|
|
private void OnClick()
|
|
{
|
|
if (canPlay && trigger == Trigger.OnClick)
|
|
{
|
|
NGUITools.PlaySound(audioClip, volume, pitch);
|
|
}
|
|
}
|
|
|
|
private void OnSelect(bool isSelected)
|
|
{
|
|
if (canPlay && (!isSelected || UICamera.currentScheme == UICamera.ControlScheme.Controller))
|
|
{
|
|
OnHover(isSelected);
|
|
}
|
|
}
|
|
|
|
public void Play()
|
|
{
|
|
NGUITools.PlaySound(audioClip, volume, pitch);
|
|
}
|
|
}
|