Files
SVSimServer/SVSim.BattleEngine/Engine/UIOrthoCamera.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

29 lines
639 B
C#

using UnityEngine;
[ExecuteInEditMode]
[RequireComponent(typeof(Camera))]
[AddComponentMenu("NGUI/UI/Orthographic Camera")]
public class UIOrthoCamera : MonoBehaviour
{
private Camera mCam;
private Transform mTrans;
private void Start()
{
mCam = GetComponent<Camera>();
mTrans = base.transform;
mCam.orthographic = true;
}
private void Update()
{
float num = mCam.rect.yMin * (float)Screen.height;
float num2 = (mCam.rect.yMax * (float)Screen.height - num) * 0.5f * mTrans.lossyScale.y;
if (!Mathf.Approximately(mCam.orthographicSize, num2))
{
mCam.orthographicSize = num2;
}
}
}