Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
29 lines
639 B
C#
29 lines
639 B
C#
using UnityEngine;
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[ExecuteInEditMode]
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[RequireComponent(typeof(Camera))]
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[AddComponentMenu("NGUI/UI/Orthographic Camera")]
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public class UIOrthoCamera : MonoBehaviour
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{
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private Camera mCam;
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private Transform mTrans;
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private void Start()
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{
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mCam = GetComponent<Camera>();
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mTrans = base.transform;
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mCam.orthographic = true;
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}
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private void Update()
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{
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float num = mCam.rect.yMin * (float)Screen.height;
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float num2 = (mCam.rect.yMax * (float)Screen.height - num) * 0.5f * mTrans.lossyScale.y;
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if (!Mathf.Approximately(mCam.orthographicSize, num2))
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{
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mCam.orthographicSize = num2;
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}
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}
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}
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