Files
SVSimServer/SVSim.BattleEngine/Engine/UIKeyNavigation.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

322 lines
6.5 KiB
C#

using System;
using UnityEngine;
[AddComponentMenu("NGUI/Interaction/Key Navigation")]
public class UIKeyNavigation : MonoBehaviour
{
public enum Constraint
{
None,
Vertical,
Horizontal,
Explicit
}
public static BetterList<UIKeyNavigation> list = new BetterList<UIKeyNavigation>();
public Constraint constraint;
public GameObject onUp;
public GameObject onDown;
public GameObject onLeft;
public GameObject onRight;
public GameObject onClick;
public GameObject onTab;
public bool startsSelected;
[NonSerialized]
private bool mStarted;
public static int mLastFrame = 0;
public static UIKeyNavigation current
{
get
{
GameObject hoveredObject = UICamera.hoveredObject;
if (hoveredObject == null)
{
return null;
}
return hoveredObject.GetComponent<UIKeyNavigation>();
}
}
public bool isColliderEnabled
{
get
{
if (base.enabled && base.gameObject.activeInHierarchy)
{
Collider component = GetComponent<Collider>();
if (component != null)
{
return component.enabled;
}
Collider2D component2 = GetComponent<Collider2D>();
if (component2 != null)
{
return component2.enabled;
}
return false;
}
return false;
}
}
protected virtual void OnEnable()
{
list.Add(this);
if (mStarted)
{
Start();
}
}
private void Start()
{
mStarted = true;
if (startsSelected && isColliderEnabled)
{
UICamera.hoveredObject = base.gameObject;
}
}
protected virtual void OnDisable()
{
list.Remove(this);
}
private static bool IsActive(GameObject go)
{
if ((bool)go && go.activeInHierarchy)
{
Collider component = go.GetComponent<Collider>();
if (component != null)
{
return component.enabled;
}
Collider2D component2 = go.GetComponent<Collider2D>();
if (component2 != null)
{
return component2.enabled;
}
return false;
}
return false;
}
public GameObject GetLeft()
{
if (IsActive(onLeft))
{
return onLeft;
}
if (constraint == Constraint.Vertical || constraint == Constraint.Explicit)
{
return null;
}
return Get(Vector3.left, 1f, 2f);
}
public GameObject GetRight()
{
if (IsActive(onRight))
{
return onRight;
}
if (constraint == Constraint.Vertical || constraint == Constraint.Explicit)
{
return null;
}
return Get(Vector3.right, 1f, 2f);
}
public GameObject GetUp()
{
if (IsActive(onUp))
{
return onUp;
}
if (constraint == Constraint.Horizontal || constraint == Constraint.Explicit)
{
return null;
}
return Get(Vector3.up, 2f);
}
public GameObject GetDown()
{
if (IsActive(onDown))
{
return onDown;
}
if (constraint == Constraint.Horizontal || constraint == Constraint.Explicit)
{
return null;
}
return Get(Vector3.down, 2f);
}
public GameObject Get(Vector3 myDir, float x = 1f, float y = 1f)
{
Transform transform = base.transform;
myDir = transform.TransformDirection(myDir);
Vector3 center = GetCenter(base.gameObject);
float num = float.MaxValue;
GameObject result = null;
for (int i = 0; i < list.size; i++)
{
UIKeyNavigation uIKeyNavigation = list[i];
if (uIKeyNavigation == this || uIKeyNavigation.constraint == Constraint.Explicit || !uIKeyNavigation.isColliderEnabled)
{
continue;
}
UIWidget component = uIKeyNavigation.GetComponent<UIWidget>();
if (component != null && component.alpha == 0f)
{
continue;
}
Vector3 direction = GetCenter(uIKeyNavigation.gameObject) - center;
if (!(Vector3.Dot(myDir, direction.normalized) < 0.707f))
{
direction = transform.InverseTransformDirection(direction);
direction.x *= x;
direction.y *= y;
float sqrMagnitude = direction.sqrMagnitude;
if (!(sqrMagnitude > num))
{
result = uIKeyNavigation.gameObject;
num = sqrMagnitude;
}
}
}
return result;
}
protected static Vector3 GetCenter(GameObject go)
{
UIWidget component = go.GetComponent<UIWidget>();
UICamera uICamera = UICamera.FindCameraForLayer(go.layer);
if (uICamera != null)
{
Vector3 position = go.transform.position;
if (component != null)
{
Vector3[] worldCorners = component.worldCorners;
position = (worldCorners[0] + worldCorners[2]) * 0.5f;
}
position = uICamera.cachedCamera.WorldToScreenPoint(position);
position.z = 0f;
return position;
}
if (component != null)
{
Vector3[] worldCorners2 = component.worldCorners;
return (worldCorners2[0] + worldCorners2[2]) * 0.5f;
}
return go.transform.position;
}
public virtual void OnNavigate(KeyCode key)
{
if (!UIPopupList.isOpen && mLastFrame != Time.frameCount)
{
mLastFrame = Time.frameCount;
GameObject gameObject = null;
switch (key)
{
case KeyCode.LeftArrow:
gameObject = GetLeft();
break;
case KeyCode.RightArrow:
gameObject = GetRight();
break;
case KeyCode.UpArrow:
gameObject = GetUp();
break;
case KeyCode.DownArrow:
gameObject = GetDown();
break;
}
if (gameObject != null)
{
UICamera.hoveredObject = gameObject;
}
}
}
public virtual void OnKey(KeyCode key)
{
if (UIPopupList.isOpen || mLastFrame == Time.frameCount)
{
return;
}
mLastFrame = Time.frameCount;
if (key != KeyCode.Tab)
{
return;
}
GameObject gameObject = onTab;
if (gameObject == null)
{
if (UICamera.GetKey(KeyCode.LeftShift) || UICamera.GetKey(KeyCode.RightShift))
{
gameObject = GetLeft();
if (gameObject == null)
{
gameObject = GetUp();
}
if (gameObject == null)
{
gameObject = GetDown();
}
if (gameObject == null)
{
gameObject = GetRight();
}
}
else
{
gameObject = GetRight();
if (gameObject == null)
{
gameObject = GetDown();
}
if (gameObject == null)
{
gameObject = GetUp();
}
if (gameObject == null)
{
gameObject = GetLeft();
}
}
}
if (gameObject != null)
{
UICamera.currentScheme = UICamera.ControlScheme.Controller;
UICamera.hoveredObject = gameObject;
UIInput component = gameObject.GetComponent<UIInput>();
if (component != null)
{
component.isSelected = true;
}
}
}
protected virtual void OnClick()
{
if (NGUITools.GetActive(onClick))
{
UICamera.hoveredObject = onClick;
}
}
}