Files
SVSimServer/SVSim.BattleEngine/Engine/UIInputWizard.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

32 lines
632 B
C#

using System.Collections.Generic;
public class UIInputWizard : UIInput
{
public List<EventDelegate> onSelect = new List<EventDelegate>();
public List<EventDelegate> onDeselect = new List<EventDelegate>();
protected override void Update()
{
base.Update();
}
protected override void OnSelectEvent()
{
base.OnSelectEvent();
EventDelegate.Execute(onSelect);
}
protected override void OnDeselectEvent()
{
base.OnDeselectEvent();
if (UIInput.current == null)
{
UIInput.current = this;
EventDelegate.Execute(onDeselect);
UIInput.current = null;
UpdateLabel();
}
}
}