Files
SVSimServer/SVSim.BattleEngine/Engine/UIInputOnGUI.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

31 lines
518 B
C#

using System;
using UnityEngine;
[RequireComponent(typeof(UIInput))]
public class UIInputOnGUI : MonoBehaviour
{
private const int KEY_LEFT = 28;
private const int KEY_RIGHT = 29;
private const int KEY_UP = 30;
private const int KEY_DOWN = 31;
[NonSerialized]
private UIInput mInput;
private void Awake()
{
mInput = GetComponent<UIInput>();
}
private void OnGUI()
{
if (Event.current.rawType == EventType.KeyDown)
{
mInput.ProcessEvent(Event.current);
}
}
}