Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
99 lines
1.9 KiB
C#
99 lines
1.9 KiB
C#
using UnityEngine;
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[AddComponentMenu("NGUI/Interaction/Drag Scroll View")]
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public class UIDragScrollView : MonoBehaviour
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{
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public UIScrollView scrollView;
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[HideInInspector]
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[SerializeField]
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private UIScrollView draggablePanel;
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private Transform mTrans;
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private UIScrollView mScroll;
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private bool mAutoFind;
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private bool mStarted;
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public bool _dragEnabled = true;
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private void OnEnable()
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{
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mTrans = base.transform;
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if (scrollView == null && draggablePanel != null)
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{
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scrollView = draggablePanel;
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draggablePanel = null;
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}
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if (mStarted && (mAutoFind || mScroll == null))
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{
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FindScrollView();
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}
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}
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private void Start()
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{
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mStarted = true;
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FindScrollView();
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}
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private void FindScrollView()
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{
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UIScrollView uIScrollView = NGUITools.FindInParents<UIScrollView>(mTrans);
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if (scrollView == null || (mAutoFind && uIScrollView != scrollView))
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{
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scrollView = uIScrollView;
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mAutoFind = true;
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}
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else if (scrollView == uIScrollView)
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{
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mAutoFind = true;
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}
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mScroll = scrollView;
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}
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private void OnPress(bool pressed)
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{
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if (mAutoFind && mScroll != scrollView)
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{
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mScroll = scrollView;
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mAutoFind = false;
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}
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if ((bool)scrollView && base.enabled && NGUITools.GetActive(base.gameObject))
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{
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scrollView.Press(pressed);
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if (!pressed && mAutoFind)
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{
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scrollView = NGUITools.FindInParents<UIScrollView>(mTrans);
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mScroll = scrollView;
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}
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}
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}
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private void OnDrag(Vector2 delta)
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{
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if (_dragEnabled && (bool)scrollView && NGUITools.GetActive(this))
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{
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scrollView.Drag();
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}
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}
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private void OnScroll(float delta)
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{
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if ((bool)scrollView && NGUITools.GetActive(this))
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{
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scrollView.Scroll(delta);
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}
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}
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public void OnPan(Vector2 delta)
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{
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if ((bool)scrollView && NGUITools.GetActive(this))
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{
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scrollView.OnPan(delta);
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}
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}
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}
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