Files
SVSimServer/SVSim.BattleEngine/Engine/UIDragScrollView.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

99 lines
1.9 KiB
C#

using UnityEngine;
[AddComponentMenu("NGUI/Interaction/Drag Scroll View")]
public class UIDragScrollView : MonoBehaviour
{
public UIScrollView scrollView;
[HideInInspector]
[SerializeField]
private UIScrollView draggablePanel;
private Transform mTrans;
private UIScrollView mScroll;
private bool mAutoFind;
private bool mStarted;
public bool _dragEnabled = true;
private void OnEnable()
{
mTrans = base.transform;
if (scrollView == null && draggablePanel != null)
{
scrollView = draggablePanel;
draggablePanel = null;
}
if (mStarted && (mAutoFind || mScroll == null))
{
FindScrollView();
}
}
private void Start()
{
mStarted = true;
FindScrollView();
}
private void FindScrollView()
{
UIScrollView uIScrollView = NGUITools.FindInParents<UIScrollView>(mTrans);
if (scrollView == null || (mAutoFind && uIScrollView != scrollView))
{
scrollView = uIScrollView;
mAutoFind = true;
}
else if (scrollView == uIScrollView)
{
mAutoFind = true;
}
mScroll = scrollView;
}
private void OnPress(bool pressed)
{
if (mAutoFind && mScroll != scrollView)
{
mScroll = scrollView;
mAutoFind = false;
}
if ((bool)scrollView && base.enabled && NGUITools.GetActive(base.gameObject))
{
scrollView.Press(pressed);
if (!pressed && mAutoFind)
{
scrollView = NGUITools.FindInParents<UIScrollView>(mTrans);
mScroll = scrollView;
}
}
}
private void OnDrag(Vector2 delta)
{
if (_dragEnabled && (bool)scrollView && NGUITools.GetActive(this))
{
scrollView.Drag();
}
}
private void OnScroll(float delta)
{
if ((bool)scrollView && NGUITools.GetActive(this))
{
scrollView.Scroll(delta);
}
}
public void OnPan(Vector2 delta)
{
if ((bool)scrollView && NGUITools.GetActive(this))
{
scrollView.OnPan(delta);
}
}
}