Files
SVSimServer/SVSim.BattleEngine/Engine/UIDragDropItem.cs
gamer147 0455ff649e feat(battle-engine): EffectType full enum + collection/card/vfx extension copies
Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the
IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files +
UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile
loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
2026-06-05 20:38:56 -04:00

361 lines
7.8 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[AddComponentMenu("NGUI/Interaction/Drag and Drop Item")]
public class UIDragDropItem : MonoBehaviour
{
public enum Restriction
{
None,
Horizontal,
Vertical,
PressAndHold
}
public Restriction restriction;
public bool cloneOnDrag;
[HideInInspector]
public float pressAndHoldDelay = 1f;
public bool interactable = true;
public bool IsGridRepositionUse = true;
[NonSerialized]
protected Transform mTrans;
[NonSerialized]
protected Transform mParent;
[NonSerialized]
protected Collider mCollider;
[NonSerialized]
protected Collider2D mCollider2D;
[NonSerialized]
protected UIButton mButton;
[NonSerialized]
protected UIRoot mRoot;
[NonSerialized]
protected UIGrid mGrid;
[NonSerialized]
protected UITable mTable;
[NonSerialized]
protected float mDragStartTime;
[NonSerialized]
protected UIDragScrollView mDragScrollView;
[NonSerialized]
protected bool mPressed;
[NonSerialized]
protected bool mDragging;
[NonSerialized]
protected UICamera.MouseOrTouch mTouch;
public static List<UIDragDropItem> draggedItems = new List<UIDragDropItem>();
protected virtual void Awake()
{
mTrans = base.transform;
mCollider = base.gameObject.GetComponent<Collider>();
mCollider2D = base.gameObject.GetComponent<Collider2D>();
}
protected virtual void OnEnable()
{
}
protected virtual void OnDisable()
{
if (mDragging)
{
StopDragging(UICamera.hoveredObject);
}
}
protected virtual void Start()
{
mButton = GetComponent<UIButton>();
mDragScrollView = GetComponent<UIDragScrollView>();
}
protected virtual void OnPress(bool isPressed)
{
if (!interactable || UICamera.currentTouchID == -2 || UICamera.currentTouchID == -3)
{
return;
}
if (isPressed)
{
if (!mPressed)
{
mTouch = UICamera.currentTouch;
mDragStartTime = RealTime.time + pressAndHoldDelay;
mPressed = true;
}
}
else if (mPressed && mTouch == UICamera.currentTouch)
{
mPressed = false;
mTouch = null;
}
}
protected virtual void Update()
{
if (restriction == Restriction.PressAndHold && mPressed && !mDragging && mDragStartTime < RealTime.time)
{
StartDragging();
}
}
protected virtual void OnDragStart()
{
if (!interactable || !base.enabled || mTouch != UICamera.currentTouch)
{
return;
}
if (restriction != Restriction.None)
{
if (restriction == Restriction.Horizontal)
{
Vector2 totalDelta = mTouch.totalDelta;
if (Mathf.Abs(totalDelta.x) < Mathf.Abs(totalDelta.y))
{
return;
}
}
else if (restriction == Restriction.Vertical)
{
Vector2 totalDelta2 = mTouch.totalDelta;
if (Mathf.Abs(totalDelta2.x) > Mathf.Abs(totalDelta2.y))
{
return;
}
}
else if (restriction == Restriction.PressAndHold)
{
return;
}
}
StartDragging();
}
public virtual void StartDragging()
{
if (!interactable || mDragging)
{
return;
}
if (cloneOnDrag)
{
mPressed = false;
GameObject gameObject = NGUITools.AddChild(base.transform.parent.gameObject, base.gameObject);
gameObject.transform.localPosition = base.transform.localPosition;
gameObject.transform.localRotation = base.transform.localRotation;
gameObject.transform.localScale = base.transform.localScale;
UIButtonColor component = gameObject.GetComponent<UIButtonColor>();
if (component != null)
{
component.defaultColor = GetComponent<UIButtonColor>().defaultColor;
}
if (mTouch != null && mTouch.pressed == base.gameObject)
{
mTouch.current = gameObject;
mTouch.pressed = gameObject;
mTouch.dragged = gameObject;
mTouch.last = gameObject;
}
UIDragDropItem component2 = gameObject.GetComponent<UIDragDropItem>();
component2.mTouch = mTouch;
component2.mPressed = true;
component2.mDragging = true;
component2.Start();
component2.OnClone(base.gameObject);
component2.OnDragDropStart();
if (UICamera.currentTouch == null)
{
UICamera.currentTouch = mTouch;
}
mTouch = null;
UICamera.Notify(base.gameObject, "OnPress", false);
UICamera.Notify(base.gameObject, "OnHover", false);
}
else
{
mDragging = true;
OnDragDropStart();
}
}
protected virtual void OnClone(GameObject original)
{
}
protected virtual void OnDrag(Vector2 delta)
{
if (interactable && mDragging && base.enabled && mTouch == UICamera.currentTouch)
{
OnDragDropMove(delta * mRoot.pixelSizeAdjustment);
}
}
protected virtual void OnDragEnd()
{
if (interactable && base.enabled && mTouch == UICamera.currentTouch)
{
StopDragging(UICamera.hoveredObject);
}
}
public void StopDragging(GameObject go)
{
if (mDragging)
{
mDragging = false;
OnDragDropRelease(go);
}
}
protected virtual void OnDragDropStart()
{
if (!draggedItems.Contains(this))
{
draggedItems.Add(this);
}
if (mDragScrollView != null)
{
mDragScrollView.enabled = false;
}
if (mButton != null)
{
mButton.isEnabled = false;
}
else if (mCollider != null)
{
mCollider.enabled = false;
}
else if (mCollider2D != null)
{
mCollider2D.enabled = false;
}
mParent = mTrans.parent;
mRoot = NGUITools.FindInParents<UIRoot>(mParent);
mGrid = NGUITools.FindInParents<UIGrid>(mParent);
mTable = NGUITools.FindInParents<UITable>(mParent);
if (UIDragDropRoot.root != null)
{
mTrans.parent = UIDragDropRoot.root;
}
Vector3 localPosition = mTrans.localPosition;
localPosition.z = 0f;
mTrans.localPosition = localPosition;
TweenPosition component = GetComponent<TweenPosition>();
if (component != null)
{
component.enabled = false;
}
SpringPosition component2 = GetComponent<SpringPosition>();
if (component2 != null)
{
component2.enabled = false;
}
NGUITools.MarkParentAsChanged(base.gameObject);
if (mTable != null)
{
mTable.repositionNow = true;
}
if (mGrid != null)
{
mGrid.repositionNow = true;
}
}
protected virtual void OnDragDropMove(Vector2 delta)
{
mTrans.localPosition += (Vector3)delta;
}
protected virtual void OnDragDropRelease(GameObject surface)
{
if (!cloneOnDrag)
{
if (mButton != null)
{
mButton.isEnabled = true;
}
else if (mCollider != null)
{
mCollider.enabled = true;
}
else if (mCollider2D != null)
{
mCollider2D.enabled = true;
}
UIDragDropContainer uIDragDropContainer = (surface ? NGUITools.FindInParents<UIDragDropContainer>(surface) : null);
if (uIDragDropContainer != null)
{
mTrans.parent = ((uIDragDropContainer.reparentTarget != null) ? uIDragDropContainer.reparentTarget : uIDragDropContainer.transform);
Vector3 localPosition = mTrans.localPosition;
localPosition.z = 0f;
mTrans.localPosition = localPosition;
}
else
{
mTrans.parent = mParent;
}
mParent = mTrans.parent;
mGrid = NGUITools.FindInParents<UIGrid>(mParent);
mTable = NGUITools.FindInParents<UITable>(mParent);
if (mDragScrollView != null)
{
StartCoroutine(EnableDragScrollView());
}
NGUITools.MarkParentAsChanged(base.gameObject);
if (mTable != null)
{
mTable.repositionNow = true;
}
if (!IsGridRepositionUse)
{
mGrid = null;
}
if (mGrid != null)
{
mGrid.repositionNow = true;
}
}
else
{
NGUITools.Destroy(base.gameObject);
}
OnDragDropEnd();
}
protected virtual void OnDragDropEnd()
{
draggedItems.Remove(this);
}
protected IEnumerator EnableDragScrollView()
{
yield return new WaitForEndOfFrame();
if (mDragScrollView != null)
{
mDragScrollView.enabled = true;
}
}
}