Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
306 lines
5.3 KiB
C#
306 lines
5.3 KiB
C#
using System;
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using UnityEngine;
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[ExecuteInEditMode]
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[AddComponentMenu("NGUI/Interaction/Button Color")]
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public class UIButtonColor : UIWidgetContainer
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{
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public enum State
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{
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Normal,
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Hover,
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Pressed,
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Disabled
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}
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public GameObject tweenTarget;
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public Color hover = new Color(1f, 1f, 1f, 1f);
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public Color pressed = new Color(1f, 1f, 1f, 1f);
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public Color disabledColor = Color.grey;
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public float duration = 0.2f;
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[NonSerialized]
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protected Color mStartingColor;
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[NonSerialized]
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protected Color mDefaultColor;
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[NonSerialized]
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protected bool mInitDone;
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[NonSerialized]
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protected UIWidget mWidget;
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[NonSerialized]
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protected State mState;
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public State state
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{
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get
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{
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return mState;
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}
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set
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{
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SetState(value, instant: false);
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}
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}
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public Color defaultColor
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{
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get
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{
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if (!mInitDone)
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{
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OnInit();
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}
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return mDefaultColor;
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}
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set
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{
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if (!mInitDone)
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{
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OnInit();
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}
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mDefaultColor = value;
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State state = mState;
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mState = State.Disabled;
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SetState(state, instant: false);
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}
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}
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public virtual bool isEnabled
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{
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get
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{
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return base.enabled;
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}
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set
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{
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base.enabled = value;
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}
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}
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public void ResetDefaultColor()
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{
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defaultColor = mStartingColor;
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}
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public void CacheDefaultColor()
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{
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if (!mInitDone)
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{
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OnInit();
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}
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}
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private void Start()
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{
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if (!mInitDone)
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{
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OnInit();
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}
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if (!isEnabled)
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{
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SetState(State.Disabled, instant: true);
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}
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}
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protected virtual void OnInit()
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{
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mInitDone = true;
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if (tweenTarget == null)
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{
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tweenTarget = base.gameObject;
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}
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if (tweenTarget != null)
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{
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mWidget = tweenTarget.GetComponent<UIWidget>();
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}
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if (mWidget != null)
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{
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mDefaultColor = mWidget.color;
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mStartingColor = mDefaultColor;
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}
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else
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{
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if (!(tweenTarget != null))
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{
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return;
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}
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Renderer component = tweenTarget.GetComponent<Renderer>();
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if (component != null)
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{
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mDefaultColor = (Application.isPlaying ? component.material.color : component.sharedMaterial.color);
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mStartingColor = mDefaultColor;
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return;
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}
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Light component2 = tweenTarget.GetComponent<Light>();
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if (component2 != null)
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{
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mDefaultColor = component2.color;
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mStartingColor = mDefaultColor;
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}
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else
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{
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tweenTarget = null;
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mInitDone = false;
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}
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}
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}
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protected virtual void OnEnable()
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{
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if (mInitDone)
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{
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OnHover(UICamera.IsHighlighted(base.gameObject));
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}
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if (UICamera.currentTouch != null)
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{
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if (UICamera.currentTouch.pressed == base.gameObject)
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{
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OnPress(isPressed: true);
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}
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else if (UICamera.currentTouch.current == base.gameObject)
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{
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OnHover(isOver: true);
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}
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}
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}
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protected virtual void OnDisable()
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{
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if (mInitDone && tweenTarget != null)
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{
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SetState(State.Normal, instant: true);
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TweenColor component = tweenTarget.GetComponent<TweenColor>();
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if (component != null)
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{
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component.value = mDefaultColor;
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component.enabled = false;
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}
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}
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}
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protected virtual void OnHover(bool isOver)
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{
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if (isEnabled)
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{
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if (!mInitDone)
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{
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OnInit();
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}
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if (tweenTarget != null)
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{
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SetState(isOver ? State.Hover : State.Normal, instant: false);
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}
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}
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}
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protected virtual void OnPress(bool isPressed)
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{
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if (!isEnabled || UICamera.currentTouch == null)
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{
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return;
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}
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if (!mInitDone)
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{
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OnInit();
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}
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if (!(tweenTarget != null))
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{
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return;
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}
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if (isPressed)
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{
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SetState(State.Pressed, instant: false);
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}
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else if (UICamera.currentTouch.current == base.gameObject)
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{
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if (UICamera.currentScheme == UICamera.ControlScheme.Controller)
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{
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SetState(State.Hover, instant: false);
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}
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else if (UICamera.currentScheme == UICamera.ControlScheme.Mouse && UICamera.hoveredObject == base.gameObject)
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{
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SetState(State.Hover, instant: false);
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}
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else
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{
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SetState(State.Normal, instant: false);
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}
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}
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else
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{
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SetState(State.Normal, instant: false);
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}
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}
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protected virtual void OnDragOver()
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{
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if (isEnabled)
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{
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if (!mInitDone)
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{
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OnInit();
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}
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if (tweenTarget != null)
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{
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SetState(State.Pressed, instant: false);
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}
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}
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}
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protected virtual void OnDragOut()
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{
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if (isEnabled)
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{
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if (!mInitDone)
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{
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OnInit();
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}
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if (tweenTarget != null)
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{
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SetState(State.Normal, instant: false);
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}
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}
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}
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public virtual void SetState(State state, bool instant)
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{
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if (!mInitDone)
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{
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mInitDone = true;
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OnInit();
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}
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if (mState != state)
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{
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mState = state;
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UpdateColor(instant);
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}
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}
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public void UpdateColor(bool instant)
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{
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if (tweenTarget != null)
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{
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TweenColor tweenColor = mState switch
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{
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State.Hover => TweenColor.Begin(tweenTarget, duration, hover),
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State.Pressed => TweenColor.Begin(tweenTarget, duration, pressed),
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State.Disabled => TweenColor.Begin(tweenTarget, duration, disabledColor),
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_ => TweenColor.Begin(tweenTarget, duration, mDefaultColor),
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};
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if (instant && tweenColor != null)
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{
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tweenColor.value = tweenColor.to;
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tweenColor.enabled = false;
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}
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}
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}
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}
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