Files
SVSimServer/SVSim.BattleEngine/Engine/UIButtonColor.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

306 lines
5.3 KiB
C#

using System;
using UnityEngine;
[ExecuteInEditMode]
[AddComponentMenu("NGUI/Interaction/Button Color")]
public class UIButtonColor : UIWidgetContainer
{
public enum State
{
Normal,
Hover,
Pressed,
Disabled
}
public GameObject tweenTarget;
public Color hover = new Color(1f, 1f, 1f, 1f);
public Color pressed = new Color(1f, 1f, 1f, 1f);
public Color disabledColor = Color.grey;
public float duration = 0.2f;
[NonSerialized]
protected Color mStartingColor;
[NonSerialized]
protected Color mDefaultColor;
[NonSerialized]
protected bool mInitDone;
[NonSerialized]
protected UIWidget mWidget;
[NonSerialized]
protected State mState;
public State state
{
get
{
return mState;
}
set
{
SetState(value, instant: false);
}
}
public Color defaultColor
{
get
{
if (!mInitDone)
{
OnInit();
}
return mDefaultColor;
}
set
{
if (!mInitDone)
{
OnInit();
}
mDefaultColor = value;
State state = mState;
mState = State.Disabled;
SetState(state, instant: false);
}
}
public virtual bool isEnabled
{
get
{
return base.enabled;
}
set
{
base.enabled = value;
}
}
public void ResetDefaultColor()
{
defaultColor = mStartingColor;
}
public void CacheDefaultColor()
{
if (!mInitDone)
{
OnInit();
}
}
private void Start()
{
if (!mInitDone)
{
OnInit();
}
if (!isEnabled)
{
SetState(State.Disabled, instant: true);
}
}
protected virtual void OnInit()
{
mInitDone = true;
if (tweenTarget == null)
{
tweenTarget = base.gameObject;
}
if (tweenTarget != null)
{
mWidget = tweenTarget.GetComponent<UIWidget>();
}
if (mWidget != null)
{
mDefaultColor = mWidget.color;
mStartingColor = mDefaultColor;
}
else
{
if (!(tweenTarget != null))
{
return;
}
Renderer component = tweenTarget.GetComponent<Renderer>();
if (component != null)
{
mDefaultColor = (Application.isPlaying ? component.material.color : component.sharedMaterial.color);
mStartingColor = mDefaultColor;
return;
}
Light component2 = tweenTarget.GetComponent<Light>();
if (component2 != null)
{
mDefaultColor = component2.color;
mStartingColor = mDefaultColor;
}
else
{
tweenTarget = null;
mInitDone = false;
}
}
}
protected virtual void OnEnable()
{
if (mInitDone)
{
OnHover(UICamera.IsHighlighted(base.gameObject));
}
if (UICamera.currentTouch != null)
{
if (UICamera.currentTouch.pressed == base.gameObject)
{
OnPress(isPressed: true);
}
else if (UICamera.currentTouch.current == base.gameObject)
{
OnHover(isOver: true);
}
}
}
protected virtual void OnDisable()
{
if (mInitDone && tweenTarget != null)
{
SetState(State.Normal, instant: true);
TweenColor component = tweenTarget.GetComponent<TweenColor>();
if (component != null)
{
component.value = mDefaultColor;
component.enabled = false;
}
}
}
protected virtual void OnHover(bool isOver)
{
if (isEnabled)
{
if (!mInitDone)
{
OnInit();
}
if (tweenTarget != null)
{
SetState(isOver ? State.Hover : State.Normal, instant: false);
}
}
}
protected virtual void OnPress(bool isPressed)
{
if (!isEnabled || UICamera.currentTouch == null)
{
return;
}
if (!mInitDone)
{
OnInit();
}
if (!(tweenTarget != null))
{
return;
}
if (isPressed)
{
SetState(State.Pressed, instant: false);
}
else if (UICamera.currentTouch.current == base.gameObject)
{
if (UICamera.currentScheme == UICamera.ControlScheme.Controller)
{
SetState(State.Hover, instant: false);
}
else if (UICamera.currentScheme == UICamera.ControlScheme.Mouse && UICamera.hoveredObject == base.gameObject)
{
SetState(State.Hover, instant: false);
}
else
{
SetState(State.Normal, instant: false);
}
}
else
{
SetState(State.Normal, instant: false);
}
}
protected virtual void OnDragOver()
{
if (isEnabled)
{
if (!mInitDone)
{
OnInit();
}
if (tweenTarget != null)
{
SetState(State.Pressed, instant: false);
}
}
}
protected virtual void OnDragOut()
{
if (isEnabled)
{
if (!mInitDone)
{
OnInit();
}
if (tweenTarget != null)
{
SetState(State.Normal, instant: false);
}
}
}
public virtual void SetState(State state, bool instant)
{
if (!mInitDone)
{
mInitDone = true;
OnInit();
}
if (mState != state)
{
mState = state;
UpdateColor(instant);
}
}
public void UpdateColor(bool instant)
{
if (tweenTarget != null)
{
TweenColor tweenColor = mState switch
{
State.Hover => TweenColor.Begin(tweenTarget, duration, hover),
State.Pressed => TweenColor.Begin(tweenTarget, duration, pressed),
State.Disabled => TweenColor.Begin(tweenTarget, duration, disabledColor),
_ => TweenColor.Begin(tweenTarget, duration, mDefaultColor),
};
if (instant && tweenColor != null)
{
tweenColor.value = tweenColor.to;
tweenColor.enabled = false;
}
}
}
}