Files
SVSimServer/SVSim.BattleEngine/Engine/UI2DSprite.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

318 lines
6.8 KiB
C#

using System;
using UnityEngine;
[ExecuteInEditMode]
[AddComponentMenu("NGUI/UI/NGUI Unity2D Sprite")]
public class UI2DSprite : UIBasicSprite
{
[HideInInspector]
[SerializeField]
private Sprite mSprite;
[HideInInspector]
[SerializeField]
private Material mMat;
[HideInInspector]
[SerializeField]
private Shader mShader;
[HideInInspector]
[SerializeField]
private Vector4 mBorder = Vector4.zero;
[HideInInspector]
[SerializeField]
private bool mFixedAspect;
[HideInInspector]
[SerializeField]
private float mPixelSize = 1f;
public Sprite nextSprite;
[NonSerialized]
private int mPMA = -1;
public Sprite sprite2D
{
get
{
return mSprite;
}
set
{
if (mSprite != value)
{
RemoveFromPanel();
mSprite = value;
nextSprite = null;
CreatePanel();
}
}
}
public override Material material
{
get
{
return mMat;
}
set
{
if (mMat != value)
{
RemoveFromPanel();
mMat = value;
mPMA = -1;
MarkAsChanged();
}
}
}
public override Shader shader
{
get
{
if (mMat != null)
{
return mMat.shader;
}
if (mShader == null)
{
mShader = Shader.Find("Unlit/Transparent Colored");
}
return mShader;
}
set
{
if (mShader != value)
{
RemoveFromPanel();
mShader = value;
if (mMat == null)
{
mPMA = -1;
MarkAsChanged();
}
}
}
}
public override Texture mainTexture
{
get
{
if (mSprite != null)
{
return mSprite.texture;
}
if (mMat != null)
{
return mMat.mainTexture;
}
return null;
}
}
public override bool premultipliedAlpha
{
get
{
if (mPMA == -1)
{
Shader shader = this.shader;
mPMA = ((shader != null && shader.name.Contains("Premultiplied")) ? 1 : 0);
}
return mPMA == 1;
}
}
public override float pixelSize => mPixelSize;
public override Vector4 drawingDimensions
{
get
{
Vector2 vector = base.pivotOffset;
float num = (0f - vector.x) * (float)mWidth;
float num2 = (0f - vector.y) * (float)mHeight;
float num3 = num + (float)mWidth;
float num4 = num2 + (float)mHeight;
if (mSprite != null && mType != Type.Tiled)
{
int num5 = Mathf.RoundToInt(mSprite.rect.width);
int num6 = Mathf.RoundToInt(mSprite.rect.height);
int num7 = Mathf.RoundToInt(mSprite.textureRectOffset.x);
int num8 = Mathf.RoundToInt(mSprite.textureRectOffset.y);
int num9 = Mathf.RoundToInt(mSprite.rect.width - mSprite.textureRect.width - mSprite.textureRectOffset.x);
int num10 = Mathf.RoundToInt(mSprite.rect.height - mSprite.textureRect.height - mSprite.textureRectOffset.y);
float num11 = 1f;
float num12 = 1f;
if (num5 > 0 && num6 > 0 && (mType == Type.Simple || mType == Type.Filled))
{
if ((num5 & 1) != 0)
{
num9++;
}
if ((num6 & 1) != 0)
{
num10++;
}
num11 = 1f / (float)num5 * (float)mWidth;
num12 = 1f / (float)num6 * (float)mHeight;
}
if (mFlip == Flip.Horizontally || mFlip == Flip.Both)
{
num += (float)num9 * num11;
num3 -= (float)num7 * num11;
}
else
{
num += (float)num7 * num11;
num3 -= (float)num9 * num11;
}
if (mFlip == Flip.Vertically || mFlip == Flip.Both)
{
num2 += (float)num10 * num12;
num4 -= (float)num8 * num12;
}
else
{
num2 += (float)num8 * num12;
num4 -= (float)num10 * num12;
}
}
float num13;
float num14;
if (mFixedAspect)
{
num13 = 0f;
num14 = 0f;
}
else
{
Vector4 vector2 = border * pixelSize;
num13 = vector2.x + vector2.z;
num14 = vector2.y + vector2.w;
}
float x = Mathf.Lerp(num, num3 - num13, mDrawRegion.x);
float y = Mathf.Lerp(num2, num4 - num14, mDrawRegion.y);
float z = Mathf.Lerp(num + num13, num3, mDrawRegion.z);
float w = Mathf.Lerp(num2 + num14, num4, mDrawRegion.w);
return new Vector4(x, y, z, w);
}
}
public override Vector4 border
{
get
{
return mBorder;
}
set
{
if (mBorder != value)
{
mBorder = value;
MarkAsChanged();
}
}
}
protected override void OnUpdate()
{
if (nextSprite != null)
{
if (nextSprite != mSprite)
{
sprite2D = nextSprite;
}
nextSprite = null;
}
base.OnUpdate();
if (mFixedAspect && mainTexture != null)
{
int num = Mathf.RoundToInt(mSprite.rect.width);
int num2 = Mathf.RoundToInt(mSprite.rect.height);
int num3 = Mathf.RoundToInt(mSprite.textureRectOffset.x);
int num4 = Mathf.RoundToInt(mSprite.textureRectOffset.y);
int num5 = Mathf.RoundToInt(mSprite.rect.width - mSprite.textureRect.width - mSprite.textureRectOffset.x);
int num6 = Mathf.RoundToInt(mSprite.rect.height - mSprite.textureRect.height - mSprite.textureRectOffset.y);
int num7 = num + (num3 + num5);
num2 += num6 + num4;
float num8 = mWidth;
float num9 = mHeight;
float num10 = num8 / num9;
float num11 = (float)num7 / (float)num2;
if (num11 < num10)
{
float num12 = (num8 - num9 * num11) / num8 * 0.5f;
base.drawRegion = new Vector4(num12, 0f, 1f - num12, 1f);
}
else
{
float num13 = (num9 - num8 / num11) / num9 * 0.5f;
base.drawRegion = new Vector4(0f, num13, 1f, 1f - num13);
}
}
}
public override void MakePixelPerfect()
{
base.MakePixelPerfect();
if (mType == Type.Tiled)
{
return;
}
Texture texture = mainTexture;
if (!(texture == null) && (mType == Type.Simple || mType == Type.Filled || !base.hasBorder) && texture != null)
{
Rect rect = mSprite.rect;
int num = Mathf.RoundToInt(rect.width);
int num2 = Mathf.RoundToInt(rect.height);
if ((num & 1) == 1)
{
num++;
}
if ((num2 & 1) == 1)
{
num2++;
}
base.width = num;
base.height = num2;
}
}
public override void OnFill(BetterList<Vector3> verts, BetterList<Vector2> uvs, BetterList<Color32> cols)
{
Texture texture = mainTexture;
if (!(texture == null))
{
Rect rect = ((mSprite != null) ? mSprite.textureRect : new Rect(0f, 0f, texture.width, texture.height));
Rect inner = rect;
Vector4 vector = border;
inner.xMin += vector.x;
inner.yMin += vector.y;
inner.xMax -= vector.z;
inner.yMax -= vector.w;
float num = 1f / (float)texture.width;
float num2 = 1f / (float)texture.height;
rect.xMin *= num;
rect.xMax *= num;
rect.yMin *= num2;
rect.yMax *= num2;
inner.xMin *= num;
inner.xMax *= num;
inner.yMin *= num2;
inner.yMax *= num2;
int size = verts.size;
Fill(verts, uvs, cols, rect, inner);
if (onPostFill != null)
{
onPostFill(this, size, verts, uvs, cols);
}
}
}
}