Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
135 lines
2.6 KiB
C#
135 lines
2.6 KiB
C#
using System;
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using UnityEngine;
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[AddComponentMenu("NGUI/Tween/Tween Position Y")]
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public class TweenPositionY : UITweener
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{
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public float from;
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public float to;
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[HideInInspector]
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public bool worldSpace;
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private Transform mTrans;
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private UIRect mRect;
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public Transform cachedTransform
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{
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get
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{
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if (mTrans == null)
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{
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mTrans = base.transform;
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}
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return mTrans;
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}
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}
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[Obsolete("Use 'value' instead")]
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public float positionY
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{
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get
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{
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return Yvalue;
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}
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set
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{
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Yvalue = value;
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}
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}
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public float Yvalue
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{
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get
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{
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if (!worldSpace)
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{
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return cachedTransform.localPosition.y;
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}
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return cachedTransform.position.y;
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}
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set
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{
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if (mRect == null || !mRect.isAnchored || worldSpace)
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{
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if (worldSpace)
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{
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cachedTransform.position = new Vector3(cachedTransform.position.x, value, cachedTransform.position.z);
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}
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else
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{
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cachedTransform.localPosition = new Vector3(cachedTransform.localPosition.x, value, cachedTransform.localPosition.z);
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}
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}
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else
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{
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value -= cachedTransform.localPosition.y;
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NGUIMath.MoveRect(mRect, 0f, value);
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}
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}
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}
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private void Awake()
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{
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mRect = GetComponent<UIRect>();
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}
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protected override void OnUpdate(float factor, bool isFinished)
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{
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Yvalue = from * (1f - factor) + to * factor;
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}
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public static TweenPosition Begin(GameObject go, float duration, Vector3 pos)
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{
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TweenPosition tweenPosition = UITweener.Begin<TweenPosition>(go, duration);
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tweenPosition.from = tweenPosition.value;
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tweenPosition.to = pos;
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if (duration <= 0f)
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{
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tweenPosition.Sample(1f, isFinished: true);
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tweenPosition.enabled = false;
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}
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return tweenPosition;
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}
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public static TweenPosition Begin(GameObject go, float duration, Vector3 pos, bool worldSpace)
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{
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TweenPosition tweenPosition = UITweener.Begin<TweenPosition>(go, duration);
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tweenPosition.worldSpace = worldSpace;
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tweenPosition.from = tweenPosition.value;
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tweenPosition.to = pos;
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if (duration <= 0f)
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{
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tweenPosition.Sample(1f, isFinished: true);
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tweenPosition.enabled = false;
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}
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return tweenPosition;
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}
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[ContextMenu("Set 'From' to current value")]
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public override void SetStartToCurrentValue()
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{
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from = Yvalue;
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}
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[ContextMenu("Set 'To' to current value")]
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public override void SetEndToCurrentValue()
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{
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to = Yvalue;
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}
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[ContextMenu("Assume value of 'From'")]
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private void SetCurrentValueToStart()
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{
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Yvalue = from;
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}
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[ContextMenu("Assume value of 'To'")]
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private void SetCurrentValueToEnd()
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{
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Yvalue = to;
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}
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}
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