Files
SVSimServer/SVSim.BattleEngine/Engine/TweenColor.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

154 lines
2.5 KiB
C#

using System;
using UnityEngine;
[AddComponentMenu("NGUI/Tween/Tween Color")]
public class TweenColor : UITweener
{
public Color from = Color.white;
public Color to = Color.white;
private bool mCached;
private UIWidget mWidget;
private Material mMat;
private Light mLight;
private SpriteRenderer mSr;
[Obsolete("Use 'value' instead")]
public Color color
{
get
{
return value;
}
set
{
this.value = value;
}
}
public Color value
{
get
{
if (!mCached)
{
Cache();
}
if (mWidget != null)
{
return mWidget.color;
}
if (mMat != null)
{
return mMat.color;
}
if (mSr != null)
{
return mSr.color;
}
if (mLight != null)
{
return mLight.color;
}
return Color.black;
}
set
{
if (!mCached)
{
Cache();
}
if (mWidget != null)
{
mWidget.color = value;
}
else if (mMat != null)
{
mMat.color = value;
}
else if (mSr != null)
{
mSr.color = value;
}
else if (mLight != null)
{
mLight.color = value;
mLight.enabled = value.r + value.g + value.b > 0.01f;
}
}
}
private void Cache()
{
mCached = true;
mWidget = GetComponent<UIWidget>();
if (mWidget != null)
{
return;
}
mSr = GetComponent<SpriteRenderer>();
if (mSr != null)
{
return;
}
Renderer component = GetComponent<Renderer>();
if (component != null)
{
mMat = component.material;
return;
}
mLight = GetComponent<Light>();
if (mLight == null)
{
mWidget = GetComponentInChildren<UIWidget>();
}
}
protected override void OnUpdate(float factor, bool isFinished)
{
value = Color.Lerp(from, to, factor);
}
public static TweenColor Begin(GameObject go, float duration, Color color)
{
TweenColor tweenColor = UITweener.Begin<TweenColor>(go, duration);
tweenColor.from = tweenColor.value;
tweenColor.to = color;
if (duration <= 0f)
{
tweenColor.Sample(1f, isFinished: true);
tweenColor.enabled = false;
}
return tweenColor;
}
[ContextMenu("Set 'From' to current value")]
public override void SetStartToCurrentValue()
{
from = value;
}
[ContextMenu("Set 'To' to current value")]
public override void SetEndToCurrentValue()
{
to = value;
}
[ContextMenu("Assume value of 'From'")]
private void SetCurrentValueToStart()
{
value = from;
}
[ContextMenu("Assume value of 'To'")]
private void SetCurrentValueToEnd()
{
value = to;
}
}