Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
171 lines
6.7 KiB
C#
171 lines
6.7 KiB
C#
using System.Collections;
|
|
using Cute;
|
|
using UnityEngine;
|
|
using Wizard;
|
|
|
|
public class TutorialResultAnimationAgent : ResultAnimationAgent
|
|
{
|
|
public override IEnumerator RunUI(BattleResultUIController battleResultControl, INextSceneSelector nextSceneSelector, bool isWin)
|
|
{
|
|
m_BattleCamera.m_CutInCamera.gameObject.SetActive(value: false);
|
|
if (battleResultControl.IsDraw)
|
|
{
|
|
battleResultControl.TitleWin.gameObject.SetActive(value: false);
|
|
battleResultControl.TitleLose.gameObject.SetActive(value: false);
|
|
battleResultControl.TitleDraw.gameObject.SetActive(value: true);
|
|
battleResultControl.TitleDraw.transform.localScale = Vector3.one * 10f;
|
|
battleResultControl.TitleDraw.alpha = 0f;
|
|
battleResultControl.Bg.color = new Color32(0, 48, 16, 0);
|
|
battleResultControl.ResultTitle.spriteName = "result_top_lose";
|
|
}
|
|
else if (isWin)
|
|
{
|
|
battleResultControl.TitleWin.transform.localScale = Vector3.one * 10f;
|
|
battleResultControl.TitleWin.gameObject.SetActive(value: true);
|
|
battleResultControl.TitleLose.gameObject.SetActive(value: false);
|
|
battleResultControl.TitleDraw.gameObject.SetActive(value: false);
|
|
battleResultControl.TitleWin.alpha = 0f;
|
|
battleResultControl.Bg.color = new Color32(32, 24, 0, 0);
|
|
battleResultControl.ResultTitle.spriteName = "result_top_win";
|
|
}
|
|
else
|
|
{
|
|
battleResultControl.TitleLose.transform.localScale = Vector3.one * 10f;
|
|
battleResultControl.TitleWin.gameObject.SetActive(value: false);
|
|
battleResultControl.TitleLose.gameObject.SetActive(value: true);
|
|
battleResultControl.TitleDraw.gameObject.SetActive(value: false);
|
|
battleResultControl.TitleLose.alpha = 0f;
|
|
battleResultControl.Bg.color = new Color32(0, 24, 48, 0);
|
|
battleResultControl.ResultTitle.spriteName = "result_top_lose";
|
|
}
|
|
battleResultControl.MainPanel.alpha = 1f;
|
|
yield return new WaitForSeconds(0.1f);
|
|
if (battleResultControl.IsDraw)
|
|
{
|
|
TweenAlpha.Begin(battleResultControl.TitleDraw.gameObject, 0.2f, 1f);
|
|
iTween.ScaleTo(battleResultControl.TitleDraw.gameObject, iTween.Hash("scale", Vector3.one, "time", 0.2f, "islocal", true, "easetype", iTween.EaseType.easeInQuad));
|
|
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_RESULT_YOULOSE);
|
|
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_JINGLE_LOSE);
|
|
}
|
|
else if (isWin)
|
|
{
|
|
TweenAlpha.Begin(battleResultControl.TitleWin.gameObject, 0.2f, 1f);
|
|
iTween.ScaleTo(battleResultControl.TitleWin.gameObject, iTween.Hash("scale", Vector3.one, "time", 0.2f, "islocal", true, "easetype", iTween.EaseType.easeInQuad));
|
|
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_RESULT_YOUWIN);
|
|
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_JINGLE_WIN);
|
|
}
|
|
else
|
|
{
|
|
TweenAlpha.Begin(battleResultControl.TitleLose.gameObject, 0.2f, 1f);
|
|
iTween.ScaleTo(battleResultControl.TitleLose.gameObject, iTween.Hash("scale", Vector3.one, "time", 0.2f, "islocal", true, "easetype", iTween.EaseType.easeInQuad));
|
|
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_RESULT_YOULOSE);
|
|
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_JINGLE_LOSE);
|
|
}
|
|
TweenAlpha.Begin(battleResultControl.Bg.gameObject, 0.5f, 0.75f);
|
|
yield return new WaitForSeconds(0.2f);
|
|
TweenAlpha.Begin(battleResultControl.ArcaneIn.gameObject, 0.5f, 1f);
|
|
TweenAlpha.Begin(battleResultControl.ArcaneOut.gameObject, 0.5f, 1f);
|
|
iTween.ScaleTo(battleResultControl.ArcaneIn.gameObject, iTween.Hash("scale", Vector3.one, "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeOutExpo));
|
|
iTween.ScaleTo(battleResultControl.ArcaneOut.gameObject, iTween.Hash("scale", Vector3.one, "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeOutExpo));
|
|
if (battleResultControl.IsDraw)
|
|
{
|
|
GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_RESULT_TITLE_3, Vector3.zero);
|
|
battleResultControl.TitleDraw.transform.localScale = Vector3.one;
|
|
iTween.ScaleTo(battleResultControl.TitleDraw.gameObject, iTween.Hash("scale", Vector3.one * 1.1f, "time", 2f, "islocal", true, "easetype", iTween.EaseType.linear));
|
|
}
|
|
else if (isWin)
|
|
{
|
|
GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_RESULT_TITLE_1, Vector3.zero);
|
|
battleResultControl.TitleWin.transform.localScale = Vector3.one;
|
|
iTween.ScaleTo(battleResultControl.TitleWin.gameObject, iTween.Hash("scale", Vector3.one * 1.1f, "time", 2f, "islocal", true, "easetype", iTween.EaseType.linear));
|
|
}
|
|
else
|
|
{
|
|
GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_RESULT_TITLE_2, Vector3.zero);
|
|
battleResultControl.TitleLose.transform.localScale = Vector3.one;
|
|
iTween.ScaleTo(battleResultControl.TitleLose.gameObject, iTween.Hash("scale", Vector3.one * 1.1f, "time", 2f, "islocal", true, "easetype", iTween.EaseType.linear));
|
|
}
|
|
yield return new WaitForSeconds(2f);
|
|
if (BattleManagerBase.IsTutorial)
|
|
{
|
|
Invoke("returnTutorial", 2f);
|
|
}
|
|
else if (Data.SelectedStoryInfo.IsTutorialReplay)
|
|
{
|
|
BattleEndTutorialReplay(isWin);
|
|
}
|
|
GameMgr.GetIns().GetDataMgr().SetPlayerEmotionId(string.Empty);
|
|
GameMgr.GetIns().GetDataMgr().SetEnemyEmotionId(string.Empty);
|
|
battleResultControl.FinishResult();
|
|
}
|
|
|
|
private void returnTutorial()
|
|
{
|
|
int tutorial_step = Data.Load.data._userTutorial.tutorial_step;
|
|
if (tutorial_step <= 11)
|
|
{
|
|
if (tutorial_step != 1 && tutorial_step != 11)
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch (tutorial_step)
|
|
{
|
|
default:
|
|
_ = 100;
|
|
return;
|
|
case 21:
|
|
break;
|
|
case 31:
|
|
return;
|
|
}
|
|
}
|
|
GameMgr.GetIns().GetBattleCtrl().BattleEnd(UIManager.ViewScene.AreaSelect);
|
|
}
|
|
|
|
private void BattleEndTutorialReplay(bool isWin)
|
|
{
|
|
switch (Data.Load.data._userTutorial.tutorial_replay_step)
|
|
{
|
|
case 1:
|
|
case 11:
|
|
GameMgr.GetIns().GetBattleCtrl().BattleEnd(UIManager.ViewScene.AreaSelect);
|
|
break;
|
|
case 21:
|
|
case 100:
|
|
if (isWin)
|
|
{
|
|
UIManager.GetInstance().createInSceneLoading();
|
|
UIManager.GetInstance().CreatFadeClose(delegate
|
|
{
|
|
UIManager.GetInstance().StartCoroutine(GameMgr.GetIns().GetBattleCtrl().BattleEnd(delegate
|
|
{
|
|
UIManager.GetInstance().ChangeViewScene(UIManager.ViewScene.Scenario2);
|
|
}));
|
|
});
|
|
}
|
|
else
|
|
{
|
|
GameMgr.GetIns().GetBattleCtrl().BattleEnd(UIManager.ViewScene.AreaSelect);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
private void OnRequestTutorialFinish(NetworkTask.ResultCode successcode)
|
|
{
|
|
ToolboxGame.SetUp.BuildFirstScene();
|
|
UIManager.GetInstance().createInSceneLoading();
|
|
UIManager.GetInstance().CreatFadeClose(delegate
|
|
{
|
|
UIManager.GetInstance().StartCoroutine(GameMgr.GetIns().GetBattleCtrl().BattleEnd(delegate
|
|
{
|
|
UIManager.GetInstance().DestroyView(UIManager.ViewScene.AreaSelect);
|
|
UIManager.GetInstance().ChangeViewScene(UIManager.ViewScene.Scenario2);
|
|
}));
|
|
});
|
|
}
|
|
}
|