Files
SVSimServer/SVSim.BattleEngine/Engine/TutorialResultAnimationAgent.cs
gamer147 824309ec44 feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
2026-06-05 20:30:59 -04:00

171 lines
6.7 KiB
C#

using System.Collections;
using Cute;
using UnityEngine;
using Wizard;
public class TutorialResultAnimationAgent : ResultAnimationAgent
{
public override IEnumerator RunUI(BattleResultUIController battleResultControl, INextSceneSelector nextSceneSelector, bool isWin)
{
m_BattleCamera.m_CutInCamera.gameObject.SetActive(value: false);
if (battleResultControl.IsDraw)
{
battleResultControl.TitleWin.gameObject.SetActive(value: false);
battleResultControl.TitleLose.gameObject.SetActive(value: false);
battleResultControl.TitleDraw.gameObject.SetActive(value: true);
battleResultControl.TitleDraw.transform.localScale = Vector3.one * 10f;
battleResultControl.TitleDraw.alpha = 0f;
battleResultControl.Bg.color = new Color32(0, 48, 16, 0);
battleResultControl.ResultTitle.spriteName = "result_top_lose";
}
else if (isWin)
{
battleResultControl.TitleWin.transform.localScale = Vector3.one * 10f;
battleResultControl.TitleWin.gameObject.SetActive(value: true);
battleResultControl.TitleLose.gameObject.SetActive(value: false);
battleResultControl.TitleDraw.gameObject.SetActive(value: false);
battleResultControl.TitleWin.alpha = 0f;
battleResultControl.Bg.color = new Color32(32, 24, 0, 0);
battleResultControl.ResultTitle.spriteName = "result_top_win";
}
else
{
battleResultControl.TitleLose.transform.localScale = Vector3.one * 10f;
battleResultControl.TitleWin.gameObject.SetActive(value: false);
battleResultControl.TitleLose.gameObject.SetActive(value: true);
battleResultControl.TitleDraw.gameObject.SetActive(value: false);
battleResultControl.TitleLose.alpha = 0f;
battleResultControl.Bg.color = new Color32(0, 24, 48, 0);
battleResultControl.ResultTitle.spriteName = "result_top_lose";
}
battleResultControl.MainPanel.alpha = 1f;
yield return new WaitForSeconds(0.1f);
if (battleResultControl.IsDraw)
{
TweenAlpha.Begin(battleResultControl.TitleDraw.gameObject, 0.2f, 1f);
iTween.ScaleTo(battleResultControl.TitleDraw.gameObject, iTween.Hash("scale", Vector3.one, "time", 0.2f, "islocal", true, "easetype", iTween.EaseType.easeInQuad));
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_RESULT_YOULOSE);
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_JINGLE_LOSE);
}
else if (isWin)
{
TweenAlpha.Begin(battleResultControl.TitleWin.gameObject, 0.2f, 1f);
iTween.ScaleTo(battleResultControl.TitleWin.gameObject, iTween.Hash("scale", Vector3.one, "time", 0.2f, "islocal", true, "easetype", iTween.EaseType.easeInQuad));
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_RESULT_YOUWIN);
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_JINGLE_WIN);
}
else
{
TweenAlpha.Begin(battleResultControl.TitleLose.gameObject, 0.2f, 1f);
iTween.ScaleTo(battleResultControl.TitleLose.gameObject, iTween.Hash("scale", Vector3.one, "time", 0.2f, "islocal", true, "easetype", iTween.EaseType.easeInQuad));
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_RESULT_YOULOSE);
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_JINGLE_LOSE);
}
TweenAlpha.Begin(battleResultControl.Bg.gameObject, 0.5f, 0.75f);
yield return new WaitForSeconds(0.2f);
TweenAlpha.Begin(battleResultControl.ArcaneIn.gameObject, 0.5f, 1f);
TweenAlpha.Begin(battleResultControl.ArcaneOut.gameObject, 0.5f, 1f);
iTween.ScaleTo(battleResultControl.ArcaneIn.gameObject, iTween.Hash("scale", Vector3.one, "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeOutExpo));
iTween.ScaleTo(battleResultControl.ArcaneOut.gameObject, iTween.Hash("scale", Vector3.one, "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeOutExpo));
if (battleResultControl.IsDraw)
{
GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_RESULT_TITLE_3, Vector3.zero);
battleResultControl.TitleDraw.transform.localScale = Vector3.one;
iTween.ScaleTo(battleResultControl.TitleDraw.gameObject, iTween.Hash("scale", Vector3.one * 1.1f, "time", 2f, "islocal", true, "easetype", iTween.EaseType.linear));
}
else if (isWin)
{
GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_RESULT_TITLE_1, Vector3.zero);
battleResultControl.TitleWin.transform.localScale = Vector3.one;
iTween.ScaleTo(battleResultControl.TitleWin.gameObject, iTween.Hash("scale", Vector3.one * 1.1f, "time", 2f, "islocal", true, "easetype", iTween.EaseType.linear));
}
else
{
GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_RESULT_TITLE_2, Vector3.zero);
battleResultControl.TitleLose.transform.localScale = Vector3.one;
iTween.ScaleTo(battleResultControl.TitleLose.gameObject, iTween.Hash("scale", Vector3.one * 1.1f, "time", 2f, "islocal", true, "easetype", iTween.EaseType.linear));
}
yield return new WaitForSeconds(2f);
if (BattleManagerBase.IsTutorial)
{
Invoke("returnTutorial", 2f);
}
else if (Data.SelectedStoryInfo.IsTutorialReplay)
{
BattleEndTutorialReplay(isWin);
}
GameMgr.GetIns().GetDataMgr().SetPlayerEmotionId(string.Empty);
GameMgr.GetIns().GetDataMgr().SetEnemyEmotionId(string.Empty);
battleResultControl.FinishResult();
}
private void returnTutorial()
{
int tutorial_step = Data.Load.data._userTutorial.tutorial_step;
if (tutorial_step <= 11)
{
if (tutorial_step != 1 && tutorial_step != 11)
{
return;
}
}
else
{
switch (tutorial_step)
{
default:
_ = 100;
return;
case 21:
break;
case 31:
return;
}
}
GameMgr.GetIns().GetBattleCtrl().BattleEnd(UIManager.ViewScene.AreaSelect);
}
private void BattleEndTutorialReplay(bool isWin)
{
switch (Data.Load.data._userTutorial.tutorial_replay_step)
{
case 1:
case 11:
GameMgr.GetIns().GetBattleCtrl().BattleEnd(UIManager.ViewScene.AreaSelect);
break;
case 21:
case 100:
if (isWin)
{
UIManager.GetInstance().createInSceneLoading();
UIManager.GetInstance().CreatFadeClose(delegate
{
UIManager.GetInstance().StartCoroutine(GameMgr.GetIns().GetBattleCtrl().BattleEnd(delegate
{
UIManager.GetInstance().ChangeViewScene(UIManager.ViewScene.Scenario2);
}));
});
}
else
{
GameMgr.GetIns().GetBattleCtrl().BattleEnd(UIManager.ViewScene.AreaSelect);
}
break;
}
}
private void OnRequestTutorialFinish(NetworkTask.ResultCode successcode)
{
ToolboxGame.SetUp.BuildFirstScene();
UIManager.GetInstance().createInSceneLoading();
UIManager.GetInstance().CreatFadeClose(delegate
{
UIManager.GetInstance().StartCoroutine(GameMgr.GetIns().GetBattleCtrl().BattleEnd(delegate
{
UIManager.GetInstance().DestroyView(UIManager.ViewScene.AreaSelect);
UIManager.GetInstance().ChangeViewScene(UIManager.ViewScene.Scenario2);
}));
});
}
}