Files
SVSimServer/SVSim.BattleEngine/Engine/TurnEndButtonUI.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

242 lines
5.4 KiB
C#

using UnityEngine;
using Wizard;
public class TurnEndButtonUI : UIBase, ITurnEndButtonUI
{
public enum ViewType
{
Normal,
Watch,
Replay
}
private const int TITLELABEL_FONTSIZE_NORMAL = 28;
private const int TITLELABEL_FONTSIZE_WATCH = 25;
private const int HIDE_X_VALUE = 200;
private const string SPRITE_NAME_BLUE = "battle_btn_turnend_off";
private const string SPRITE_NAME_BLUE_WATCH = "battle_btn_turnend_owner";
private const string SPRITE_NAME_RED = "battle_btn_turnend_red";
private const string SPRITE_NAME_RED_WATCH = "battle_btn_turnend_guest";
[SerializeField]
private GameObject BtnMain;
[SerializeField]
private UILabel TitleLabel;
[SerializeField]
private UISprite TurnEndButtonImg;
[SerializeField]
private UIButton TurnEndButtonButton;
private Vector3 _defPos;
private bool _isSettingDefPost;
public bool _isButtonForcedOff { get; set; }
public bool GetEnableLabel => TitleLabel.gameObject.activeSelf;
public bool _isChangeViewLock { get; set; }
public GameObject GameObject => base.gameObject;
private ViewType ActiveView
{
get
{
if (GameMgr.GetIns().IsReplayBattle)
{
return ViewType.Replay;
}
if (GameMgr.GetIns().IsWatchBattle)
{
return ViewType.Watch;
}
return ViewType.Normal;
}
}
public void StartTurnEndCountdown()
{
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_ACTUVATE_TURNEND_BUTTON);
base.gameObject.SetActive(value: true);
ShowBtn();
}
public void ShowBtn(bool canPlayerEndTurnImmediately = false)
{
BattleManagerBase ins = BattleManagerBase.GetIns();
BattlePlayer battlePlayer = ins.BattlePlayer;
BattlePlayerBase battlePlayer2 = ins.GetBattlePlayer(isPlayer: false);
if (!battlePlayer.IsTurnStartEffectNotFinished && !battlePlayer.Class.IsDead && !battlePlayer2.Class.IsDead && !ins.IsPlayerRetire)
{
if (_isButtonForcedOff)
{
DisableButton();
}
else
{
EnableButton();
}
bool isSelfTurn = battlePlayer.IsSelfTurn;
if (isSelfTurn)
{
BtnMain.SetActive(value: true);
}
if (ActiveView == ViewType.Watch)
{
TitleLabel.gameObject.SetActive(value: true);
}
else
{
TitleLabel.gameObject.SetActive(isSelfTurn);
}
ChangeButtonView(isSelfTurn);
if (canPlayerEndTurnImmediately)
{
EnableEndTurnPulsateEffect();
}
else
{
DisableEndTurnPulsateEffect();
}
}
}
public void HideBtn()
{
if (ActiveView == ViewType.Normal)
{
TitleLabel.gameObject.SetActive(value: false);
}
DisableButton();
DisableEndTurnPulsateEffect();
}
public void HideAnimation()
{
iTween.MoveTo(BtnMain, iTween.Hash("position", BtnMain.transform.localPosition + Vector3.right * 200f, "time", 0.5f, "islocal", true, "easetype", iTween.EaseType.easeInOutExpo));
}
public void ChangeButtonView(bool isMyTurn)
{
if (!_isChangeViewLock)
{
ChangeSpriteOnTurn(isMyTurn);
ChangeTitleLabelOnTurn(isMyTurn);
}
}
private void ChangeSpriteOnTurn(bool isMyTurn)
{
string text = "";
text = ((ActiveView != ViewType.Normal) ? (isMyTurn ? "battle_btn_turnend_owner" : "battle_btn_turnend_guest") : (isMyTurn ? "battle_btn_turnend_off" : "battle_btn_turnend_red"));
TurnEndButtonImg.spriteName = text;
TurnEndButtonButton.normalSprite = text;
}
private void ChangeTitleLabelOnTurn(bool isMyTurn)
{
string text = string.Empty;
int num = 28;
if (ActiveView == ViewType.Normal && isMyTurn)
{
text = "Battle_0109";
num = 28;
}
else if (ActiveView == ViewType.Normal && !isMyTurn)
{
text = string.Empty;
num = 28;
}
else if (ActiveView == ViewType.Replay)
{
TitleLabel.text = string.Empty;
num = 28;
}
else
{
text = (isMyTurn ? "Battle_0468" : "Battle_0469");
num = 25;
}
if (!string.IsNullOrEmpty(text))
{
TitleLabel.text = Data.SystemText.Get(text);
TitleLabel.fontSize = num;
}
else
{
TitleLabel.text = string.Empty;
TitleLabel.fontSize = 28;
}
}
public void EnableButton()
{
if (BattleManagerBase.GetIns().BattlePlayer.IsSelfTurn && !_isButtonForcedOff && !_isChangeViewLock)
{
TurnEndButtonButton.isEnabled = true;
}
}
public void DisableButton()
{
TurnEndButtonButton.isEnabled = false;
}
public void EnableEndTurnPulsateEffect()
{
if (TurnEndButtonButton.isEnabled && GetEnableLabel && base.gameObject.activeSelf && ActiveView != ViewType.Watch)
{
GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_FRAME_BTN_1, GetBtnPosition());
}
}
public void DisableEndTurnPulsateEffect()
{
GameMgr.GetIns().GetEffectMgr().Stop(EffectMgr.EffectType.CMN_FRAME_BTN_1);
}
public Vector3 GetBtnPosition()
{
return BtnMain.transform.position;
}
public void SettingTimer(float second, bool isRed)
{
if (!isRed)
{
if (!_isSettingDefPost)
{
_defPos = BtnMain.transform.localPosition;
_isSettingDefPost = true;
}
BtnMain.transform.localPosition = _defPos;
}
else
{
float num = 20f - second;
BtnMain.transform.localPosition = new Vector3(num * Random.value - num * 0.5f, num * Random.value - num * 0.5f, 0f) + _defPos;
}
}
public void Recovery()
{
BtnMain.SetActive(value: false);
BtnMain.SetActive(value: true);
}
public GameObject GetTurnEndButton()
{
return TurnEndButtonButton.gameObject;
}
}