Files
SVSimServer/SVSim.BattleEngine/Engine/TurnAndIntValue.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

38 lines
648 B
C#

public class TurnAndIntValue
{
public const int NONE_TURN = -1;
public int Value { get; private set; }
public int Turn { get; private set; }
public bool IsSelfTurn { get; private set; }
public TurnAndIntValue(int value, int turn, bool isSelfTurn)
{
Value = value;
Turn = turn;
IsSelfTurn = isSelfTurn;
}
public void Increment()
{
int value = Value + 1;
Value = value;
}
public void AddValue(int count)
{
Value += count;
}
public bool IsSpecificTurn(int turn, bool isSelfTurn)
{
if (turn != -1 && Turn == turn)
{
return IsSelfTurn == isSelfTurn;
}
return false;
}
}