Files
SVSimServer/SVSim.BattleEngine/Engine/TokenDrawModifier.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

26 lines
474 B
C#

public class TokenDrawModifier
{
private int _cardId;
private int _multiplyCount;
public int CardId => _cardId;
public int MultiplyCount => _multiplyCount;
public TokenDrawModifier(int cardId, int multiplyCount)
{
_cardId = cardId;
_multiplyCount = multiplyCount;
}
public bool Equals(TokenDrawModifier modifier)
{
if (_cardId == modifier.CardId)
{
return _multiplyCount == modifier._multiplyCount;
}
return false;
}
}