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gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

45 lines
711 B
C#

using System.Collections.Generic;
using System.Linq;
public class TimerMgr
{
private IList<Timer> timerList = new List<Timer>();
public void Dispose()
{
timerList.Clear();
}
public void Update()
{
for (int num = timerList.Count - 1; num >= 0; num--)
{
Timer timer = timerList[num];
timer.Update();
if (timer.IsEnd)
{
timerList.RemoveAt(num);
}
}
}
public void Add(Timer timer)
{
timerList.Add(timer);
}
public void Remove(Timer timer)
{
timerList.Remove(timer);
}
public void Flush()
{
foreach (Timer item in timerList.OrderBy((Timer x) => x.RemainTimeSec))
{
item.CallEvent();
}
timerList.Clear();
}
}