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gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

51 lines
831 B
C#

using System;
using System.Collections;
using UnityEngine;
public class Timer
{
public delegate void OnEndDelegate();
public float RemainTimeSec;
public bool IsEnd { get; protected set; }
public event OnEndDelegate onEndEvent;
public Timer(float time, OnEndDelegate onEndEvent)
{
RemainTimeSec = time;
this.onEndEvent = onEndEvent;
IsEnd = false;
}
public virtual void Update()
{
if (!IsEnd)
{
RemainTimeSec -= Time.deltaTime;
if (!(RemainTimeSec > 0f))
{
IsEnd = true;
CallEvent();
}
}
}
public void CallEvent()
{
this.onEndEvent();
}
public void Cancel()
{
IsEnd = true;
}
public static IEnumerator DelayMethod(float waitTime, Action process)
{
yield return new WaitForSeconds(waitTime);
process?.Invoke();
}
}